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4-02-2012 @ 11:20AM
I really didn't find this raid "epic" or even "interesting" at all. There are some "Damn!" fights in here, there are some snore-fests in here, there is even one or two fun fights in here (Zon'ozz, old buddy!).However, as a story, it just felt a little "clunky". Almost like Blizzard wasn't sure which way to take this raid - Was it Deathwing's raid or was it an Old God raid? If DW it feels like it should have a LOT more dragons (since that's been his plan almost every time we've seen him). If it's an Old God raid, it needs fewer dragons and more faceless ones.As for the final two fights, they were repetitious crap...."You'll get to fight on the back of DW" - No we didn't. We fought in a room shaped like the back of DW. I was thinking we'd be in a ship with the ability to go back and forth, or have people on a ship do something to help those on DW's back. But no.... "How do we do Spine? I've never been here before""Damage big guy, kill little guys, kill big guy, kill add" "Ok, so what next""No, no. There's no 'next', there's only 'repeat'"And then Madness? It's ALMOST worse. Yes, there's the unique idea that each platform you go to next changes the encounter, and therefore you can change the encounter in a number of ways to make it more or less difficult. But, after you get the fight down, it's really just 15 mins for a loot pinata. And a repetitive 15 mins at that. There's nothing to the fight that interests me. There are no "cool" mechanics in it which you can see as fun. It's just a 15 minute repetitive fight which gives you weapons of a slightly higher ilvl and a token for a better chance at an epic gem.Really - this raid felt small in comparison to tiers 11 and 12 (especially 12). It feels simple compared to other raids. No, not "easy", but there's nothing about it that screams "This will be fun and challenging for a while to come". Sorry, but I'll be glad when this tier is over.
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