Arcane Brilliance: What the MoP beta means for arcane mages

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This column is usually brought to you by archmage and former Hogwarts headmaster Christian Belt, but rumor has it he's still stuck in an alternate dimension where playing World of Warcraft is state-mandated but only offers you 10 different classes of warlocks to play. Senior Understudy and Last Surviving Student Josh Myers is covering his class this week. Arm your spitballs.
Throughout Cataclysm, the arcane spec has been a strange beast. At the beginning of the expansion, it was solidly the worst mage spec due to the absurdly high cost of Arcane Blast. After some quick patch 4.1 fixes, it became our top-performing spec, especially if we had access to Shard of Woe. From that point on, arcane was a source of potent damage. While fire has become the vogue spec for Dragon Soul, arcane still is a very viable and desirable spec. Going forward into Mists of Pandaria, that all could change ... or the spec could be made even better.
Part of the source of arcane's potency this expansion has been due to how incredibly well the spec scales with intellect. While intellect provides the same spellpower to arcane mages that it does to every other caster, arcane mages' Mana Adept mastery makes the mana increase from intellect critical. Arcane Blast, the pivotal spell in arcane's rotation, has a static mana cost that is only based on mage base mana and not their mana after gear. Because of this, the more intellect you have means the more Arcane Blasts you can fit in at higher mana levels, meaning more damage through mastery.
No more scaling mana pools
This system is entirely changing in Mists of Pandaria. Intellect will no longer increase anyone's mana. Mana pools are becoming normalized, and spell costs are being adjusted to reflect that. (Arcane Blast is 5% of base mana on live but 1% in MoP beta.)
We're also losing the mana regeneration currently offered by Mage Armor but getting 300% increased mana regeneration through Mana Attunement. It also looks like haste might become our mana regeneration tool of choice, similar to spirit on a healer, due to the datamined ability Nether Attunement.

Spell and mechanic changes
Mana regeneration isn't the only thing changing for arcane come Mists of Pandaria. As Archmage Pants explained earlier this month, Arcane Charge has been added to arcane on the beta. It's built by casting Arcane Blast and Arcane Missiles, consumed by casting Arcane Barrage, and increases the damage of all the above abilities by 25% per charge. It also causes your Arcane Barrage to hit an extra enemy per charge, meaning your AB will be able to hit up to five targets, and it causes your Arcane Blast to cost 150% more mana per charge.
In addition to that, there are other changes to our spells, such as the aforementioned change to Arcane Blast's mana cost. Arcane Missiles is still free, and as far as I can tell, it is active all the time. Arcane Barrage has the added AoE component and has been changed to benefit from Arcane Charges. It also seems to deal higher base damage, making it an actual potent damage-dealing spell for the first time.

If I'm right and Arcane Missiles doesn't actually proc from anything, this is what I assume will be the basics of our rotation in Mists of Pandaria: Arcane Missiles/Arcane Blast will be used to stack charges. Missiles will be used any time you need to manage your mana, such as when you bursted low and need to regen or if you're trying to stay above 80% mana. Arcane Blast will still be the highest priority spell, used either in burst phases or just to do more damage.
Arcane Barrage will have two main uses. First, as always, it will be our go-to mobile spell. Second, it will be used to clear stacks of Arcane Charge, hopefully doing respectable damage in the process. It seems to be mana-free in MoP, which means ArB is the only spell in our normal rotation that costs us mana.
The real trick of MoP damage dealing is going to be figuring out the sweet spot between mana consumption and maximum damage dealing. I'm sure different combinations of blast and missiles will be used at differing mana levels; you might four stack with Arcane Blast when you're at 100% mana, or weave two ArBs and two AMs when you're approaching 80. Tactical stack clearing with Barrage will be a must, as it's a fair assumption to assume Blizzard will balance so that using Arcane Missiles at four stacks will be a DPS loss.

All in all, the changes in store for arcane have me somewhat excited. This is shocking, as I've spent most of this expansion hating arcane and wishing PvE frost were somewhat viable. I believe Blizzard has done a really good job of keeping the feel of the spec while making some nice quality of life changes and doing a good job of addressing prevailing balance issues. Now, if Blizzard would only send me a beta invite so I could actually test my theories, I'd be a happy camper.
Filed under: Mage, Analysis / Opinion, Raiding, (Mage) Arcane Brilliance, Cataclysm, Mists of Pandaria






Reader Comments (Page 2 of 2)
Artificial Apr 1st 2012 4:58PM
It's not that people are confusing "top spec" with "viable", it's that there are multiple senses of "viable". You're using "viable" in the sense of "capable of doing the job well", whereas most people use it in the sense of "capable of being selected by the raid leader for inclusion". The spec is not viable in the second sense, making it practically not viable in the first, despite being theoretically viable in the first sense, since in practice you do no DPS at all while you're standing around town listening to the Fire and Arcane mages having fun on the raid and wishing that could be you.
Mixa Apr 1st 2012 12:28AM
you didn't mention the Blink backwards!
Orrine Apr 1st 2012 1:45AM
There's a couple of things missing from beta:
New Water Elemental spells. Currently WE is just damage turret which has 2 abilities. I don't thinkit's hard to create a couple others. For example add some kind of weak mana regeneration mechanic and add WE as third talent choice at level 90.
New visuals for Mage nukes. Every casting class except for mages fot all their outdated nuke graphics updated now, the last one is warlock (did you their new Soulfire?).
Also I don't like new Flamestrike visual, 'cos it feels very weak. It doesn't look like new visuals were used, the way it looks at beta is the way it could be shipped at vanilla.
Urza Apr 1st 2012 11:40AM
I'm wondering if Missile Barrage is still around to speed up Arcane Missiles... it's weird I know but I admittedly love it.