Know Your Lore: The curious dissonance of Alliance leveling
Back when I was writing up the five must-do Horde zones and five must-do Alliance zones articles, I decided to play through those zones again just for experience's sake. In beta and the early days of Cataclysm, I spent a lot of time going through the Alliance 1-to-60 leveling zones and experiencing the content. I remember being really pleased with how well the zones were laid out and how nice it was to see actual story instead of just, "I'd like six pig heads; go get them from the field next door." After that experience, I played through them on Horde side and was terribly pleased to see they were just as well done on the other side of the faction fence.
I didn't really think about it afterwards, and it wasn't until I decided to do these two articles that I took it upon myself to level through these zones again. And this time ... something had changed, a little. Perhaps it was because it had been so long since I'd played through the Alliance zones. Perhaps it was because I had just finished experiencing the Horde zones when I went back to Alliance. But there was something very, very different about the experience.
While leveling as Horde, I was having all kinds of lighthearted fun mixed with bits of serious story. While leveling as Alliance, I felt like there was an oppressive weight bearing down on me at all times, and that weight was never really removed. Odd, that.
The Alliance, from classic to Wrath
The Alliance has never had it really easy, but the days of vanilla were a largely idyllic time in the neverending battle between Alliance and Horde. In vanilla, most of the major issues the Alliance experienced were at the hands of various sources -- a major one being the Dark Iron dwarves, the Blackrock orcs and of course, the Black Dragonflight's major representatives of the time, Nefarian and Onyxia. These enemies weren't just enemies of the Alliance, however -- they were also enemies of the Horde, and the Horde worked just as hard to take them down as the Alliance did.
The various zones of the world were split into either Alliance-controlled areas, Horde-controlled areas, or contested territory, with the majority of zones being contested zones. But speaking as someone who leveled through both in vanilla (Alliance first, Horde later), it always seemed as though most of the zones were far more entertaining and engaging on the Alliance side of things than the Horde side of the equation. Oh, there were fun Horde zones, to be certain, but nothing with the lively amount of engaging interest like early Westfall, Redridge, or Duskwood -- especially Duskwood. It was one of my favorite zones and Alliance-only. And nothing on Horde side could compare to the epic conclusion of The Great Masquerade, in which Alliance players got to fight Onyxia in their capital city.

In Wrath, the balance shifted again. There were plenty of entertaining Horde storylines throughout the various zones in Northrend, but after playing through both, I enjoyed myself on the Alliance side a little more. This was largely due to seeing events that highlighted things that happened in Warcraft III over in Dragonblight -- but it was also due to the effect of Battle for the Undercity. Don't get me wrong, fighting in the Undercity was fun on both sides, but on Alliance, it felt more dangerous. Here we were, heroes of the Alliance, boldly tromping into the depths of Lordaeron's ruins, someplace Alliance players simply weren't supposed to be. Only we had our king at our side along with Jaina Proudmoore, and the whole effort felt far more daring, more heroic.
Cataclysm in the eyes of the Alliance
And then we have Cataclysm. Cataclysm marked a complete overhaul of all of those 1-to-60 leveling zones to bring them up to date. It re-designated territory, and all of a sudden, the embers of anger between Alliance and Horde roared into full-out fire. On the Horde side, players got to explore the effects of Thrall's decision to leave and experience what the Horde was like with Garrosh Hellscream at the helm. The Horde gets to experience the odd, sinking sensation that perhaps their faction is slowly tearing itself apart, and the only person who can bring them back together again has stepped down in favor of saving the world.
But for Alliance, the story is far, far more grim. It's dark, it's gritty, and there's almost no saving grace to it. While Horde zones are interspersed with the silly fun of quest chains like the ones found in Hillsbrad Foothills, there are no real Alliance counterparts. The flavor is completely different between the two. Westfall may appear to be a silly CSI reference, but it's a much larger and more complex story of one shattered little girl who watched members of the Alliance cut off her father's head and dealt with the consequences.
Redridge may seem like a fun reference to Rambo, but the overall tone of the zone is one of desperation in which the Alliance are trying desperately to hang on to what they've managed to build. Duskwood is still as dark and gloomy as ever. Darkshore is a nightmare of kaldorei corpses and devastation. Ashenvale is overrun by Garrosh's Horde forces. Stonetalon features a druid training ground blown abruptly to smithereens by a Horde bomb. South Barrens highlights a decent man just trying to do his job that is viciously murdered by the Horde. Gilneans have to flee their city due to attacks from the Forsaken, forced to seek refuge in Darnassus. The list goes on and on.

For worgen, humankind seems to have given them the cold shoulder, and they've instead been shuffled off to Kalimdor. For night elves, both the Horde and the very land they have settled on are deliberately out to get them, slaughtering the kaldorei en masse. For gnomes, the attempt to take back Gnomeregan was ultimately unsuccessful. For dwarves, the tensions between the Council of the Three Hammers are evident. For humans ... For humans, Varian Wrynn, who did plenty in Wrath, seems to be content to rest on his laurels while the rest of human civilization falls apart and riots right in front of his nose. And for the draenei, they're stuck in a time warp where they are still trying to settle into the Alliance and simply be accepted.
Leveling through a bleak future
That is ultimately the biggest issue with Alliance discontent. The problem is, once you hit level 85 and start going through the Alliance content, it's relatively similar to the Horde stuff. Most of what you see in Hyjal, Uldum and Deepholm is pretty identical no matter which side you're on. Twilight Highlands features a different intro, but both chains ultimately lead to the same thing, albeit with different companions along the way. It's fun no matter which side you're on, from 80 to 85.
Coming from someone who's gone through all of Warcraft, from Orcs and Humans until now, this all makes sense, honestly. There is an overarching cycle to it all, and we'll discuss that at a later date. Speaking as a WoW player since the days of classic beta, when you look at it all laid out from beginning to end through all of the expansions, it all lines up and works out well enough, and the story is honestly compelling when looked at as a whole.
But if you're a new Alliance player just starting out in the world of Azeroth, what you're confronted with for 60 levels worth of play time is a bleak future in which you're destined to lose. And that's the crux of the issue: New Alliance players, or Horde players who decide to make the switch and try out the Alliance side of things, are left with the impression that there is little to nothing to look forward to while playing Alliance zones. That somewhat brighter look at Azeroth's Alliance -- the Alliance of classic WoW -- is no longer present in game. Any reminder of times where the Alliance may have had it good have simply evaporated.
That isn't really a fun game to play through. And honestly, only the die-hard Alliance fans would be willing to slog through it without complaint. For Horde players, the cries of Horde favoritism and complaints from Alliance players seem ridiculously overblown and over the top, and for good reason. Leveling through the Horde experience gives the impression that the Alliance are pulling some really dirty tricks and are happily murdering Horde.

This issue is best seen by playing through the South Barrens zone -- not just on one side of the faction. Play through it on both. See what kind of impression you have when you come out of the experience. When I first experienced this zone on Horde, I was outraged at what had happened to Camp Taurajo and at the gall of the Alliance that so casually looted the remains of what had been a quiet tauren outpost. I didn't even flinch as I was ordered to murder General Hawthorne, thinking that this reaction was ultimately justified -- especially after witnessing what had happened to the Taurajo survivors.
And then I played the Alliance half.
Suddenly, the Horde were presented as the aggressors. And General Hawthorne, the guy I'd just murdered in cold blood, turned out to be a decent guy. He let the civilians of Taurajo go; he had no idea that the only place for them to flee was through hostile quillboar territory. The looters that I'd been so angry at weren't even part of the Alliance forces; they were military men who had defected and run off to go reap the spoils of war. Hawthorne hadn't ordered the looting; he was disgusted by it and actually has the player go apprehend the looters.

As I finished playing through the zone on the Alliance side, I felt a flash of appreciation for what was truly some compelling storytelling and a clever way of handling it. And I felt really terrible for what I'd done on the Horde side of the quests. This is what is happening in game right now, however. Horde players are seeing one side of the story, and in that side of the story, they are completely justified in what they are doing. Alliance players are seeing exactly the same thing, only the justification for the Horde's actions isn't there. It's just the Horde, brutally murdering whatever happens to be in the way between them and total domination.
What the future holds
It is a testament to Blizzard's brilliant creative development team that they've managed to pull this off so flawlessly. Both Alliance and Horde players feel justified in their reactions, and they will argue relentlessly over basic facts -- but each will present the facts as seen from their respective side. This results in Alliance and Horde players constantly fighting with each other in a never-ending spiral of aggression, which dovetails quite nicely into the overarching theme of Mists of Pandaria -- Alliance vs. Horde in all-out war.
I cannot deny that I am excited to see what we're going to experience in Mists. What we are experiencing as players, both Alliance and Horde -- that discontent with the situation, the derision we hold for the opposite faction -- that's what the various characters in WoW are feeling right now. It's a perfect mirror to what is happening in game, and I am guessing there are going to be some very, very big stories in Mists wherein we will learn exactly what all that aggression and fighting is going to get us.
But at the same time, there's an underlying issue with Alliance leveling. It's not fun. There aren't enough lighthearted moments to counteract the sorrow. There isn't really any joy in playing through a bleak future that looks as if the suffering will never end. The cool factor of the various quest mechanics and rewards doesn't really make up for the overall emotion one gets out of playing through the experience.
And that's a pity, and maybe it's something that needs to be addressed, because as it stands, the Alliance are going to be stuck in a 1-to-60 experience that leaves them at a loss and feeling slightly depressed for the next several years. I don't know about anyone else, but I don't play video games in order to come out of the experience feeling miserable. So the question is what's to be done about it? Will anything be done about it at all?
For more information on related subjects, please look at these other Know Your Lore entries:
- The struggle for Southern Barrens
- The sorrow of Southern Barrens
- The VanCleefs, the rise of the Defias, and Westfall
- King Varian Wrynn
- The hour of the king
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore
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Reader Comments (Page 4 of 8)
Ata Apr 1st 2012 7:35PM
I think you should have better emphasized how it makes new players, and players in general feel. It's creating a hostile environment on the forums and places like this, from people who do not appreciate 'losing' in the story, who don't understand that that is good writing. The biggest defense for the 'favoritism' Ive heard is that it's good writing, and it is, but people are impatient, and want to feel like they win, and when they leave a zone like Westfall with it -on fire forever- thanks to phasing, that's...good story writing, but Im starting to wonder if it's good game design.
Is that sense of dread the reason why the game is losing players, more so than other games coming out? Is that lack of 'winning', even after being able to defeat Deathwing, driving players away? The 'harmony' and equality of the other two expansions might not have seemed like really following the original story of the RTS or what have you, but when you have a game with sides, both sides need some sort of win or no one will play the side that loses. It's a delicate balance to strike in a game with factions of that sort, and I think WoW did it well before, but the sort of...hanging uncertainty and roiling hostility isn't really creating the best atmosphere. ArenaNet specifically decided that they didn't want hostility between the playable races despite the charr being the enemy in Guild Wars 1, in Guild Wars 2 they decided that people should be able to play together without having to pick a side and be able to play the race they want and still be able to get in touch with their friends, leaving that old sort of game design behind, and still have a compelling world and story.
I think that's at the core why we wont ever get a neutral faction in WoW, because I think far to many players would join it that the Alliance and Horde would stagnate and die. I'm starting to not so much like being forced into conflict anymore, good story or not.
LynMars Apr 1st 2012 8:01PM
"that's...good story writing, but Im starting to wonder if it's good game design."
That's my concern, too. As much as the writers may look at the long term story and where they may want to go in another few expansions, and in all the other media (which I think has been relied on too heavily lately), players don't see that planning, nor think that way. They think about the current expac and what they see now--and what they see now is the situation Anne described in this article, and now hear about Theramore's coming destruction.
As a writer, that says to me there's some success in making people feel strongly, but from a gamer's perspective, I don't think it's working to get the story across and keeping players happy--and more importantly, interested in continuing the story.
Jem Apr 1st 2012 11:19PM
Yeah, having Sentinel Hill forever burning makes me not want to take any more charaters through there. I enjoyed the whole story line, but I was very surprised that there wasn't a final bit that at least doused the flames. That's Westfall now for a very long time - Sentienl Hill in flames.
Pryn Apr 2nd 2012 5:22AM
Its not just new players suffering the malaise of the Alliance story arc faltering and becoming shabby next to the Horde's rise. Some of my dear friends who were devoted Alliance players and RPers from vanilla, people who adore the lore and were leading community members and beacon characters on our RP server, have become disappointed and disillusioned and have given up on WoW.
The dilution of the Alliance with original lore groups like the Silver Hand and an entire Kingdom that was part of the original Alliance of humans are neutralised stripping some of the old heart of the Alliance away. In addition to the pure cringe of Tyrande, the spot light on Varian being out of game and in books written by an author that I (and my absent friends in question) simply refuse to pay for another of his books and cannot stomach reading. And I've not even touched on having to play Forsaken zones to see the Alliance new Cat race story arc.
Anyway, main point is that seasoned devoted, previous long term subbed alliance players in my social circles have quit with warcraft on account of how weak and disappointing the Alliance lore and lack of development is at present.
Blayze Apr 1st 2012 7:50PM
(the tensions between the Council of the Three Hammers are evident.)
Evident? Where?
The only hint I ever got of Council tensions--hell, the only mention I can recall of the Council at all--was the end of the dwarf 1-5 starting zone.
The Wildhammer (at least in Twilight Highlands) suddenly dislike the entire Alliance despite working alongside us in the Hinterlands against the Horde-backed Revantusk trolls, and the Dark Irons are the same bunch of "always Chaotic Evil" quest mobs they've always been.
Tabasa Apr 1st 2012 7:54PM
I have to disagree with the idea that the Alliance's version of Battle for the Undercity was the better one.
The Horde goes in with an entire army, and you feel like you're part of something really big. The fights were pretty enjoyable, and Varimathras is a very satisfying end villain to take down. And, in the end, there's a feeling of accomplishment among the loss, the Horde has taken back one of their capital cities, and you've undone years of work by an agent of the Burning Legion.
On the Alliance's side... it's just you, Varian, and Jaina. You'd think this would result in the whole thing feeling more epic and personal, but the way it plays out, it's more like you're just tagging along and watching them fight through everything rather than feeling like you're taking part in something huge. It doesn't help that one of the "bosses" you run into is designed to keep you out of the fight for large portions of it. On top of that, Putress is a little underwhelming as a villain, and the fight against him felt like it was on a much lower scale than the Varimathras fight. On top of everything, there's no real feeling of accomplishment at the end of it all. Yes, you stormed the Undercity, and killed the man who led the attack on the Wrathgate, but Lordaeron goes right back into Forsaken control (not that I'm arguing it could or should have gone any other way), and if it wasn't obvious at the time that Putress' death didn't mean the end of anything going on in the Undercity, it's painfully obvious by the time that Cata rolled around that the Alliance accomplished nothing in that attack.
To be totally fair, I played the Horde's version first, and didn't get to the Alliance's until much later. It's possible that the Alliance's version played better with more people running it at a time, but even then, there's still a point there that the Horde's version didn't decay in the slightest running it solo. I did the Horde's version far more often because of how much fun it was, I actually wound up skipping the Alliance's after doing it a few times on later alts.
Shintakie10 Apr 1st 2012 8:11PM
Its the same thing people have been sayin for quite a long time now. The Alliance needs to get a win somewhere in the game. I'm tired of questin through zones and seein how incredibly broken the Alliance is. I'm tired of goin from zone to zone and seein how absolutely destroyed the Alliance is. I'm tired of goin to a new place and seein how weak we've become.
Its annoyin to know that the Alliance has not won a major victory against the Horde at all since WCII. We're the champs of fightin to a stalemate. We are the absolute best at winnin but at such a huge cost that it barely could be considered worth it. We're the kings of shootin ourselves in the own foot then handin our opponents the gun so they can finish us off.
People talk so much about how the people who cry out about faction favoritism are seein things that aren't there. To them I ask them where and when was the last time the Alliance actually won. Not the last time the Alliance was a part of winnin such as Hyjal, or Ony. I mean the last time the Alliance had a straight up victory that wasn't immediately defeated before they even had time to celebrate?
Orrine Apr 2nd 2012 12:19AM
In Ashenvale of couorse. With worgens and Varian. Oh wait...
Blayze Apr 1st 2012 8:15PM
I was a Horde player back in Vanilla and TBC until I quit, and an Alliance player from Wrath onwards after I came back. I made a Horde alt mid-Wrath to experience the pre-Shattering Old World, and I'm currently clearing those same zones out again before Mists potentially changes the world (albeit in small ways) again.
Vanilla and Wrath were predominately neutral expansions. Alliance themes, factions and architecture were used for the majority of those groups, but they were neutral factions nevertheless. TBC and Cataclysm were Horde expansions (Velen has done more for the Horde--orcs and Blood Elves alike--than for either his own people or the Alliance).
There's literally nothing to be proud of as an Alliance player. We don't get victories--and certainly not moral ones, as they involve leaving the enemy alive and actively helping them out so they can slaughter us again in the future.
We don't get good storytelling--whenever anything has to go neutral to save on development time and effort? It's an Alliance something. Whenever anything has to get cut? It's an Alliance something. Whenever anything goes right for us, it's stuck in a book where it won't affect the Horde players--or soon, God forbid, in a scenario.
Hell, Wolfheart was set in a book... in the past... set after a questing experience that as far as I'm aware, made absolutely no mention of the army of monsters used.
Our leaders don't do anything, and the ones who do are utter trainwrecks of badly-handled characterisation (To be fair, the Horde has Garrosh "do a 180" Hellscream). Our old heroes--Jaina, Tyrande, Malfurion--are pale shadows of their former selves.
I'm Alliance--not because of Blizzard's best efforts, but despite them. Perhaps it's the fact that we're the underdog both in-universe and in the fandom that draws me to the Alliance. Perhaps it's my stubborn nature. Whatever it is, it may not last very long if Blizzard don't prove they can actually write the Alliance and all its associated races, cultures and factions.
Orrine Apr 2nd 2012 12:27AM
It seems to me that Blizzard has problems with consistensy between books and game. I don't know what is written first, but clearly there's no good story supervision at this front. You see it in Ashenvale, beheading of Onyxia, War with the Nightmare clearly didn't happen at all.
And also I've read the interview with the Blizzard historian and what stuck me is that it seems that he doesn't have good interaction with gaming department. I thought Blizzard historians should read quest texts and help with quest design. And the lack of communication is clearly seen at Silverpine: Dalaran mages who Forsaken killed is not canon.
Sergel Apr 1st 2012 8:25PM
"While leveling as Alliance, I felt like there was an oppressive weight bearing down on me at all times, and that weight was never really removed."
Playing through Cata on a Alliance, i thought it was only me who kept feeling disheartened by the whole thing. It was like no where you went, nothing changed in the end, so you were just going through the motions.
andrey.pkk Apr 2nd 2012 2:36AM
actually they did change sometimes...
but usually to worst...
Snuzzle Apr 1st 2012 8:34PM
Wow. I never played through the Alliance side of the Southern Barrens questline. I admit, I got disgusted and yes, even a little teary at what had happened to Taurajo. What? The tauren have always been my favorite race, and seeing that Blizzard had kept in the old NPC names so we had touches of familiarity just got to me.
I should probably go and play through the Alliance side of EK and Kalimdore, sometime soon. In fact, i may make an Alliance pandaren to do just that.
Tairn1414 Apr 1st 2012 8:53PM
I don't mind the losing part of being in the alliance at all, I like that you really feel it when you lose. I would like to have the faction leaders involved some more though, like Tyrande in Ashenvale would have been nice or even having Varian involved with the events in Westfall.
Sintraedrien Apr 1st 2012 9:13PM
If King Varian challenged Garrosh as Warchief and won- wouldn't he (Varian) become the new Warchief of the Horde by right of strength?
Ugh! *shudders* I really wouldn't want Warchief Lo'Gosh in command.
Sintra E'Drien of the Ebon Blade, né Sindorei
whitfan Apr 1st 2012 9:19PM
Loved this article...
I'm not a major lore buff but it seems that the theme of the entire alliance story is unfulfilling.
If you had to put a theme on the Horde story (say if it was a book) I think it'd be a theme of triumph against the odds. It feels as though they're heading for a final triumphant victory against the forces both internal and external that want to tear them apart.
What is the theme of the alliance's story? It seems like we are the (presented) "good" side but a bit of the everyman. We make the good villian, and it seems as though its ok to **** on us because Stormwind is still there. It feels like we are the UFP. We get screwed at every turn, while trying to help everyone. We're the UFP fighting the Borg. We've been giving ground for 7 or 8 years. Where's our come-uppance?
MoP you say? Forgive me but here's how it sounds. The Garrosh led Horde destroy Theramore. Butthurt alliance fights back blah blah, eventually the HORDE decided this Garrosh guy is kinda a nutbag, get FotM Thrall back and boot his arse to Deepholm with Alliance help....Yay Horde. But Hang on...the Alliance still have to sit back and take the loss of another city without ...you guessed it. Come-uppance.
Sometime the alliance need to win a major, lasting victory for themselves alone, in their own right. They need to take something back and not just be a tool to the Horde's internal coup. They need to be shown what it is to be a member of the alliance (other than a 12 year old in their mothers basement.) and given some faction pride, and moreso, a decent reason to feel and show that pride.
The current theme of the Alliance story feels like it is the Vietnam war. It'll end...but you and I won't feel particularly great about any of it. We won't have won, but we won't have lost either. It feels as though our end-state will be to just go on existing. That isn't the kind of story that is satisfying to finish.
I hope that makes sense to some of you.
Matthew Apr 1st 2012 9:35PM
Thank you for educating me about the other half. I think that the South Barrens experience shows one truth clearly: War has losers on both sides and it is always fought for things other than it started out to be. In Azeroth, in Outland, and on Earth.
Possum Apr 2nd 2012 4:01AM
Why downrate this guy?
wizlynjonstar Apr 1st 2012 9:38PM
The Alliance leveling experience now or in the future will never be as bad as Horde leveling in Vanilla. My first 2 60s were Allies then my friends and I switched to the Horde and just couldn't believe how terrible the experience was. We almost went back to deal with all the young immature players that forced us out rather than the clear shafting 1-60 Horde leveling was.
I have leveled characters on both sides in Cata and both stories are very well done what has me seriously thinking about deleting all my Alliance characters( including 3 85s) is how whinny most Alliance players are. Great job on the story Blizz keep it up!!! Alliance players grow up and enjoy the story I had alot of fun leveling my Alliance characters in Cata.
Blayze Apr 1st 2012 10:01PM
There's a difference between mechanically bad (and in Vanilla both sides suffered from this due to this game being Blizzard's entry into the MMO genre) and thematically bad.