Know Your Lore: The curious dissonance of Alliance leveling
Back when I was writing up the five must-do Horde zones and five must-do Alliance zones articles, I decided to play through those zones again just for experience's sake. In beta and the early days of Cataclysm, I spent a lot of time going through the Alliance 1-to-60 leveling zones and experiencing the content. I remember being really pleased with how well the zones were laid out and how nice it was to see actual story instead of just, "I'd like six pig heads; go get them from the field next door." After that experience, I played through them on Horde side and was terribly pleased to see they were just as well done on the other side of the faction fence.
I didn't really think about it afterwards, and it wasn't until I decided to do these two articles that I took it upon myself to level through these zones again. And this time ... something had changed, a little. Perhaps it was because it had been so long since I'd played through the Alliance zones. Perhaps it was because I had just finished experiencing the Horde zones when I went back to Alliance. But there was something very, very different about the experience.
While leveling as Horde, I was having all kinds of lighthearted fun mixed with bits of serious story. While leveling as Alliance, I felt like there was an oppressive weight bearing down on me at all times, and that weight was never really removed. Odd, that.
The Alliance, from classic to Wrath
The Alliance has never had it really easy, but the days of vanilla were a largely idyllic time in the neverending battle between Alliance and Horde. In vanilla, most of the major issues the Alliance experienced were at the hands of various sources -- a major one being the Dark Iron dwarves, the Blackrock orcs and of course, the Black Dragonflight's major representatives of the time, Nefarian and Onyxia. These enemies weren't just enemies of the Alliance, however -- they were also enemies of the Horde, and the Horde worked just as hard to take them down as the Alliance did.
The various zones of the world were split into either Alliance-controlled areas, Horde-controlled areas, or contested territory, with the majority of zones being contested zones. But speaking as someone who leveled through both in vanilla (Alliance first, Horde later), it always seemed as though most of the zones were far more entertaining and engaging on the Alliance side of things than the Horde side of the equation. Oh, there were fun Horde zones, to be certain, but nothing with the lively amount of engaging interest like early Westfall, Redridge, or Duskwood -- especially Duskwood. It was one of my favorite zones and Alliance-only. And nothing on Horde side could compare to the epic conclusion of The Great Masquerade, in which Alliance players got to fight Onyxia in their capital city.

In Wrath, the balance shifted again. There were plenty of entertaining Horde storylines throughout the various zones in Northrend, but after playing through both, I enjoyed myself on the Alliance side a little more. This was largely due to seeing events that highlighted things that happened in Warcraft III over in Dragonblight -- but it was also due to the effect of Battle for the Undercity. Don't get me wrong, fighting in the Undercity was fun on both sides, but on Alliance, it felt more dangerous. Here we were, heroes of the Alliance, boldly tromping into the depths of Lordaeron's ruins, someplace Alliance players simply weren't supposed to be. Only we had our king at our side along with Jaina Proudmoore, and the whole effort felt far more daring, more heroic.
Cataclysm in the eyes of the Alliance
And then we have Cataclysm. Cataclysm marked a complete overhaul of all of those 1-to-60 leveling zones to bring them up to date. It re-designated territory, and all of a sudden, the embers of anger between Alliance and Horde roared into full-out fire. On the Horde side, players got to explore the effects of Thrall's decision to leave and experience what the Horde was like with Garrosh Hellscream at the helm. The Horde gets to experience the odd, sinking sensation that perhaps their faction is slowly tearing itself apart, and the only person who can bring them back together again has stepped down in favor of saving the world.
But for Alliance, the story is far, far more grim. It's dark, it's gritty, and there's almost no saving grace to it. While Horde zones are interspersed with the silly fun of quest chains like the ones found in Hillsbrad Foothills, there are no real Alliance counterparts. The flavor is completely different between the two. Westfall may appear to be a silly CSI reference, but it's a much larger and more complex story of one shattered little girl who watched members of the Alliance cut off her father's head and dealt with the consequences.
Redridge may seem like a fun reference to Rambo, but the overall tone of the zone is one of desperation in which the Alliance are trying desperately to hang on to what they've managed to build. Duskwood is still as dark and gloomy as ever. Darkshore is a nightmare of kaldorei corpses and devastation. Ashenvale is overrun by Garrosh's Horde forces. Stonetalon features a druid training ground blown abruptly to smithereens by a Horde bomb. South Barrens highlights a decent man just trying to do his job that is viciously murdered by the Horde. Gilneans have to flee their city due to attacks from the Forsaken, forced to seek refuge in Darnassus. The list goes on and on.

For worgen, humankind seems to have given them the cold shoulder, and they've instead been shuffled off to Kalimdor. For night elves, both the Horde and the very land they have settled on are deliberately out to get them, slaughtering the kaldorei en masse. For gnomes, the attempt to take back Gnomeregan was ultimately unsuccessful. For dwarves, the tensions between the Council of the Three Hammers are evident. For humans ... For humans, Varian Wrynn, who did plenty in Wrath, seems to be content to rest on his laurels while the rest of human civilization falls apart and riots right in front of his nose. And for the draenei, they're stuck in a time warp where they are still trying to settle into the Alliance and simply be accepted.
Leveling through a bleak future
That is ultimately the biggest issue with Alliance discontent. The problem is, once you hit level 85 and start going through the Alliance content, it's relatively similar to the Horde stuff. Most of what you see in Hyjal, Uldum and Deepholm is pretty identical no matter which side you're on. Twilight Highlands features a different intro, but both chains ultimately lead to the same thing, albeit with different companions along the way. It's fun no matter which side you're on, from 80 to 85.
Coming from someone who's gone through all of Warcraft, from Orcs and Humans until now, this all makes sense, honestly. There is an overarching cycle to it all, and we'll discuss that at a later date. Speaking as a WoW player since the days of classic beta, when you look at it all laid out from beginning to end through all of the expansions, it all lines up and works out well enough, and the story is honestly compelling when looked at as a whole.
But if you're a new Alliance player just starting out in the world of Azeroth, what you're confronted with for 60 levels worth of play time is a bleak future in which you're destined to lose. And that's the crux of the issue: New Alliance players, or Horde players who decide to make the switch and try out the Alliance side of things, are left with the impression that there is little to nothing to look forward to while playing Alliance zones. That somewhat brighter look at Azeroth's Alliance -- the Alliance of classic WoW -- is no longer present in game. Any reminder of times where the Alliance may have had it good have simply evaporated.
That isn't really a fun game to play through. And honestly, only the die-hard Alliance fans would be willing to slog through it without complaint. For Horde players, the cries of Horde favoritism and complaints from Alliance players seem ridiculously overblown and over the top, and for good reason. Leveling through the Horde experience gives the impression that the Alliance are pulling some really dirty tricks and are happily murdering Horde.

This issue is best seen by playing through the South Barrens zone -- not just on one side of the faction. Play through it on both. See what kind of impression you have when you come out of the experience. When I first experienced this zone on Horde, I was outraged at what had happened to Camp Taurajo and at the gall of the Alliance that so casually looted the remains of what had been a quiet tauren outpost. I didn't even flinch as I was ordered to murder General Hawthorne, thinking that this reaction was ultimately justified -- especially after witnessing what had happened to the Taurajo survivors.
And then I played the Alliance half.
Suddenly, the Horde were presented as the aggressors. And General Hawthorne, the guy I'd just murdered in cold blood, turned out to be a decent guy. He let the civilians of Taurajo go; he had no idea that the only place for them to flee was through hostile quillboar territory. The looters that I'd been so angry at weren't even part of the Alliance forces; they were military men who had defected and run off to go reap the spoils of war. Hawthorne hadn't ordered the looting; he was disgusted by it and actually has the player go apprehend the looters.

As I finished playing through the zone on the Alliance side, I felt a flash of appreciation for what was truly some compelling storytelling and a clever way of handling it. And I felt really terrible for what I'd done on the Horde side of the quests. This is what is happening in game right now, however. Horde players are seeing one side of the story, and in that side of the story, they are completely justified in what they are doing. Alliance players are seeing exactly the same thing, only the justification for the Horde's actions isn't there. It's just the Horde, brutally murdering whatever happens to be in the way between them and total domination.
What the future holds
It is a testament to Blizzard's brilliant creative development team that they've managed to pull this off so flawlessly. Both Alliance and Horde players feel justified in their reactions, and they will argue relentlessly over basic facts -- but each will present the facts as seen from their respective side. This results in Alliance and Horde players constantly fighting with each other in a never-ending spiral of aggression, which dovetails quite nicely into the overarching theme of Mists of Pandaria -- Alliance vs. Horde in all-out war.
I cannot deny that I am excited to see what we're going to experience in Mists. What we are experiencing as players, both Alliance and Horde -- that discontent with the situation, the derision we hold for the opposite faction -- that's what the various characters in WoW are feeling right now. It's a perfect mirror to what is happening in game, and I am guessing there are going to be some very, very big stories in Mists wherein we will learn exactly what all that aggression and fighting is going to get us.
But at the same time, there's an underlying issue with Alliance leveling. It's not fun. There aren't enough lighthearted moments to counteract the sorrow. There isn't really any joy in playing through a bleak future that looks as if the suffering will never end. The cool factor of the various quest mechanics and rewards doesn't really make up for the overall emotion one gets out of playing through the experience.
And that's a pity, and maybe it's something that needs to be addressed, because as it stands, the Alliance are going to be stuck in a 1-to-60 experience that leaves them at a loss and feeling slightly depressed for the next several years. I don't know about anyone else, but I don't play video games in order to come out of the experience feeling miserable. So the question is what's to be done about it? Will anything be done about it at all?
For more information on related subjects, please look at these other Know Your Lore entries:
- The struggle for Southern Barrens
- The sorrow of Southern Barrens
- The VanCleefs, the rise of the Defias, and Westfall
- King Varian Wrynn
- The hour of the king
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore
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Reader Comments (Page 8 of 8)
Rommster Apr 2nd 2012 7:04PM
While on the surface, I agree with Anne's excellent article (that the Alliance 1-60 questing is filled with stalls, setbacks, and an overall "depressing" vibe and that the Horde's is a bit more positive, with more "finished" storylines and victories), I personally feel a bit different at the end of it as an Alliance-centric player (who does play both sides).
As Anne said, in Vanilla, the Alliance was in a comparatively idyllic, peaceful period...but we had no PURPOSE, other than maintaining the status quo and ensuring that the Horde stayed in its place and didn't grow into a genuine threat. While for the Horde, they were in a period of rediscovery themselves (orcs, tauren, and darkspears finally getting a real "home", Forsaken forging an identity, etc.)
Then comes Garrosh and his heavy handed "We need territory and resources, so we're going to just take it...consequences and the Alliance be damned". While that has lead to our current state of affairs, with the Horde winning victories, and the Alliance on its heels for the moment, I for one am not despairing at the end of the 1-60 zones. I'm "Mad as hell and not gonna take it anymore!" To me, it felt like the Alliance's idyllic vanilla period made them soft and peace-loving, and ripe for Garrosh's aggressive, hamfisted tactics, especially with Thrall out of the way.
Now, with the aggression in Ashenvale and with the upcoming sacking of Theramore, along with Metzen's comments about Varian finally coming into his own and being a true King of the Alliance, it seems like all of this will FINALLY shake the Alliance and its leadership out of its lethargy, just in time to put down Garrosh once and for all. On top of that, when you look a little deeper at the Horde's "victories" in Cata 1-60, a lot of them are not victories that I as a "thinking person's Horde player" would feel good about. No compassion, the Forsaken pulling out their plague, "win at all costs, and leave nothing but ashes in your wake". These are not the kinds of victories that Thrall (or any relatively rational being with peace as an ultimate goal in mind) would want.
If I may be allowed a rather inappropriate metaphor here, the current end state of WoW 1-60 levelling feels to me like the world on the eve of the American entry into WWII, with the Horde playing the role of the Axis, the Alliance playing the role of the European powers (remaining complacent until it was almost too late), and the upcoming sacking of Theramore being Pearl Harbor. I, as Alliance, am feeling more patriotic and ready to fight for what I believe than ever now that I'm on the ropes and feeling like it's either fight or roll over and die, which is what I've wanted to feel as an Alliance player for a long time. I don't feel despairing...I feel pissed off and ready to punch in some Horde face...kind of like how I envision Jaina's change of heart after the land she worked so hard to build is put to the torch. The Horde has at last awakened the sleeping giant!
As I see it, there are only 3 real "endgames" for the Horde/Alliance conflict. One side completely annihilates the other, both sides end up essentially destroying Azeroth AND each other, or ultimately there is peace. I know which I would like to see. The proof will be in MoP's pudding of course, but I for one think that good things are coming for the Alliance and that Garrosh's defeat will FEEL like an Alliance victory that ultimately benefits both sides.
Faroth Apr 3rd 2012 9:12AM
I disagree with the opposite sides feeling justified as the source of the Alliance woes.
WE ARE NOT DEVELOPED AS A FACTION.
As stated, our leaders do nothing.
The Horde get really cool moments, from Thrall's return to Outland to Rexxar in Blade's Edge, Garrosh's scene in his hold in Borean Tundra, the Wrath Gate attack, the Garrosh/Sylvanas exchange, Sylvanas' appearance in the worgen starting area, Garrosh's involvement in Twilight Highlands, the total redesign of a zone exclusively for the goblins (though open to Horde), and I think the trolls did reclaim their home, right?
And Thrall? You can't develop an entire expansion around the Horde's quintessential character, their main standard bearer, and claim "he's neutral right now." Thrall isn't a former Horde member, in many ways he IS the Horde.
The Alliance...gets none of this.
In Classic, we got the masquerade, yes.
In BC...Khadgar stood there. Trollbane stood there. Alleria and Turalyon missing. The draenei were a plot device that, by the end, their entire existence in the game was to lead to the Sunwell's restoration and the redemption of the Horde's blood elves.
In Wrath, we got the Undercity and the ICC scene with Varian along with Muradin's return.
In Cataclysm, we get to escort Anduin around Stormwind. No appearance by Varian, no Jaina, one generic quest for Malfurion, no Tyrande, no Mekkatorque, no involvement with the Three Hammers (despite Metzen specifying them as having something in store for them at SDCC), no Velen, no worgen presence anywhere in the expansion except Surwich.
Our victories are few and far between and rarely a victory, they're usually a "we got by" or "we survived the assault" but we never deliver a strike, we never respond.
That's where the Alliance players are getting disheartened. Our faction simply doesn't have any development.
Lemons Apr 2nd 2012 7:19PM
Personally, and I've said this before, I think the Alliance just needs a definitive win against the horde. When I was voraciously consuming cataclysm before it was released I read this tidbit "the alliance and horde have airships in Deepholm, but the horde ship has been shot down by the Alliance." I was like "Woot!" now that's a victory. but in the backing of my mind I had this nagging suspicion that Blizzard would somehow spin it in such a way that the Alliance would lose.
Aaaannnnddd...my fears were confirmed...like usual Blizzard snatches any sort of meaningful victory from our hands. Turns out the Twilight Cult hijacked the Alliance ship, killed the majority of the crew, and used it to take out the horde ship, which was innocently preforming a transport mission to carry a piece of the world pillar to the temple of earth. Of...fucking...course.
My question is why couldn't it have been like this: the Horde and Alliance both go to Deepholm with their airships. When they meet in the air they exchange salvos. The Alliance ship strikes true damaging a critical part of the horde ship. The horde ship goes down. Simple...as...that. Case closed. Victory achieved. No further story there at all. The Alliance weren't acting as pawns, the horde doesn't come right back around and destroy the alliance ship, it's done. For once I would like to see something like that in game.
Aradow Apr 2nd 2012 7:28PM
The hardest thing that I find in all of this is that we never seem to get a truly satisfying answer from Blizzard on the subject. Not like I expect them to respond to all of this. But most of what is promised to us, either happens in books (which I do like to read, but don't show up in game for the general players to see) or does not seem nearly as satisfying when executed. In game events feel like a patch job to me. But I do come with strong Alliance bias, even though I started Horde in Vanilla, so that can make it hard for me to see both sides.
Horde doesn't need terrible major beat downs, though I think it would make the story much more interesting and balanced. But Alliance does need to feel the pride again. "Just getting by" in a good number of the starting zones doesn't give one pride in what their doing as a quester. The story is interesting, to be sure with the gritty trying-to-get-by-by-the-skin-of-our-teeth, but the fact that they leave a large number of the zone storelines on that sort of ending, yeah, there's little to be hopeful about what you're doing. "Why are we doing anything at all if its all just going to go down hill in the end?"
I haven't quested in many of the Cata Horde zones. I can't talk about how they feel in relation to the Alliance. But that's not my point. As an Alliance player, I want to know what I do matters. And I want to have pride in what I do. I had to stop several times on my rogue worgen because I just did not feel that connection to my faction. She's exiled from her homeland, that can be an interesting plot point. But it never gets resolved. They just chill in a tree. And then questing only adds to this feeling. I literally stopped playing for a while after going through Stonetalon.
And then through the expansion there's Thrall running around. Its not that I dislike the guy. Actually, the absolute opposite. I think he's very interesting as a character and I've cheered for him ever since playing WC3. But to try and paint him off as a neutral hero doesn't work, imo. He's always been pro-horde, and had them in the back of his mind. And I wouldn't have him any other way. He's given practically all of himself to the horde, so it would be silly if he wasn't do what he thought was best for them by stepping aside to save the world. The trouble is, he's a major MAJOR horde hero. He was their Warchief after all. He helped make them all feel like a unified group. And then to have Blizzard say he's now a neutral hero for both sides. That's kinda like rubbing salt in the wound to Alliance players. Where's our major characters/leaders to step in and at least help him out? Nubundo is a powerful shaman, but he's given a cameo at best. Malferian stepped in yes, but he also doesn't step up for the Alliance in the same manor Thrall does for the horde. Varian? I really wanted this character to shine, but the best he's been getting is books on what he can do. I want to see him actually knock some heads around. Lead the charge for the Allaince, even if he does hate Thrall.
Its a bit of a downer that all these leaders are around in the Alliance, but they just seem to sit around in throne rooms. Lets see some action, yes? It feels off balanced to be out there when Thrall is asking for help from both Red and Blue, and horde have a reason to listen (former warchief), and the Alliance has no rep saying "yeah, this is what needs to be done to save the world." We're just a group that goes out there cause its the right thing to do. Not because our faction thinks this is what needs to be done.
Real Life is depressing enough. I don't particularly wish to come home and play a game that gives me little to no satisfaction that what I'm doing counts. Where's our pride as an Alliance faction? What did we do that counts for anything?
Suntiger Apr 2nd 2012 9:40PM
A very good article and it sums up the feel of the Alliance questing quite well.
However, for myself I don't really have a problem with how the overall story is presented on Alliance side, except for three fairly major parts:
1. The Worgen starting area conclusion.
Not very well handled and obviously cut short due to deadlines. Genn being in Stormwind when the rest of his people mostly are in Darnassus. The starting area itself is great though.
2. The lack of a conclusion to the Westfall story.
I actually really enjoy the questline in the zone; it's excellent, especially the parts with Vanessa. It would have been nice to see some kind of 'bridge' between the end and the 85 dungeon though, not leave Sentinel Hill to burn.
3. The intro to Twilight Highlands.
Even if you like Flintlocke as a character the intro is, well, lacking. Especially with the buildup they made with Anduin and the confrontation in the throne room, which was great.
That said, I actually enjoy the question a lot on Alliance side. Darkshore, Stonetalon, Duskwood, Southern Barrens and Feralas especially. Yes, the Alliance is hit hard over and over, but the way the story is told is done well.
And as long as the story is told well I don't mind us losing or barely holding on. That ties together with my three main beefs with the Alliance questing. As you can see, they are all points where the story flow is broken or done very poorly.
Or to put it another way - it's not what is being told I take issue with, it's how it is told.
The zones I mentioned before as good ones are many of them where the Alliance loose (Southern Barrens, Stonetalon) or where loss is evident (Darkshore). However, the story is told in a very engaging way and the questing flows smoothly.
I echo Anne's sentiment that the way the Southern Barrens story is told on Horde and Alliance side is awesome and an example of Blizzard storytelling as near-best.
The different points of view presented illustrates perfectly what bad communication and lack of the full picture can lead to - and with both sides feeling completely justified in their actions as well as their righteous anger at their opponents.
Maybe I'm just too much of an optimist, but all the Alliance questing zones did for me was imagine they made my characters, irrespective of race, determined to make a difference and help the ones affected. And not primarily through killing Horde.
Some of them are angrier with the Horde than others and none of them will weep over killing Horde, but neither do they foam at the mouth and relish the thought of putting Horde heads on pikes to get revenge.
In a way, Joanna Blueheart in Swamp of Sorrows matches very well how almost all my characters (except my death knights...) react to the events in the different zones.
They'll strike the Horde when they need to and they'll strike hard, but they won't start to commit atrocities.
My draenei is perhaps the best example of this, if only because she's had lots of practice in a way. She's from Argus and has been forced to flee from the Legion again and again.
Through it all she has two major tenets that drives her:
- Never give up.
- Do not hesitate to strike when necessary but always be prepared to show mercy and and forgiveness. If you do not do the later you run a very high risk to turn into a monster yourself.
A quest in Borean Tundra illustrates that concept perfectly, where the Kirin Tor wants you to torture a prisoner for information. I think when Mists rolls around we will see several more such situations, where the pain of loss, or anger, makes both sides cross a line they should not.
It's when those moments come the Horde and Alliance, npc's and players alike must stop and remember heroes like Lothar and Varok and what they stood and stand for.
Honor. No matter how dire the battle - never forsake it.
Baine and Joanna shows that both sides have people that knows when to strike and how hard. I hope Jaina will become one such person once the shock of Theramore's destruction has eased somewhat.
I would be very cross if she turns into a warmonger a'la Garrosh or Varian's Lo'gosh part.
Still, I'm actually quite satisfied with the Alliance questing in 1-60, except for those three parts I mentioned. :)
jlaynenelson Apr 2nd 2012 11:43PM
I agree with your suggestion that this low-point in the Alliance storyline is just a phase in a larger narrative, and I think we'll see evidence of that in the next expansion.
With regard to how new players will see the zones, I think that Blizzard might have underestimated the potential disillusionment players could experience while playing through the revamped zones. Particularly if you're leveling in the Night Elf areas, it feels very bleak.
The only reason I could guess why they chose that direction is the larger narrative I mentioned earlier. It could be that the Alliance is supposed to have a increasingly hopeful tone as the next expansions roll out, while the Horde storyline has a increasingly bleak tone, all in an attempt to cater to the differences in the two sub-groups of WoW fans.
razerbug Apr 3rd 2012 6:04PM
I'm suddenly very glad I levelled my Dwarf main before Cata's revamp! o.0
quelaenvyn Apr 3rd 2012 6:27PM
Everyone keep say that blizzard made Malfurion into a neutral leader but by a Lore point, you can easy say that he was always a neutral since he was asleep between W3TF and WOW(aka when the Night Elves join the Alliance). Another thing that point to this, is that the Cenarion Circle, the group of druid that was wake when the night elf join the alliance are a neutral faction and Malfurion is the leader of the group. Malfurion was the one who start train horde Taurans as druids(Hamuul Runetotem) and allow him to Cenarion Circle before return to the Emerald Dream. Who is to say that the Night Elf would join the Alliance if Malfurion was awake and in control at the start of WOW? It seem he was more in favor of stay neutral and Tyrande(in her hotheadedness at the horde deforesting WSG) and\or Fandral( in his power garbs) lead the night elves into the alliance.
Mitawa Apr 3rd 2012 9:20PM
Things are alright for Garrosh-supporting orcs, goblins lost their home island but are otherwise thriving, trolls are content to do their own thing... Being Horde is good, right?
Oh yeah. And then there are tauren.
They lost a leader, they lost Camp T, they lost Stonetalon to the orcs, they lost Desolace to the Cenarion Circle, they lost their level 1-5 area to encroaching bristleboar....
Seriously, tauren have lost more than the Alliance. At least the Alliance races aren't fighting BOTH factions to keep a hold of their land.
wizlynjonstar Apr 4th 2012 5:35PM
Easy way to tell a posts Alliance/Horde Stance grey pro Horde/not darkened Pro Alliance.
weston.j.dave Sep 18th 2012 10:52AM
while this seems horribly unfair (and it is), I have always seen the alliance as victory through combined effort, like a single grunt vs a single footman, the grunt will always win, however the alliance outnumbers (or did) the horde be 800 000, to 200 000, so it was never 1v2. oh and we (the alliance) always has the best technology, navy and arcane abilities.