Blood Pact: Some advice for newbie affliction warlocks

My friends, Blizzard is trying to torture me. The large number of drastic changes to the warlock class makes for cool columns. I have no beta access yet (c'mon, late Burning Crusade wave!). The greater likelihood of people playing through beta on weekends rather than on weekdays means those with beta access update information threads on the weekends. I write most of my columns before the weekends. The timing of new information contrary to my writings has had me wanting to drain my own soul out for a couple of weeks here.
... OK, you got me. The real reason I don't want to talk about Mists this week is because Wryxian broke my heart with the no green fire trickery. Don't worry, though! I got my evil groove back by proving my preparedness and fast reactions to my guild. I gloriously dropped a QQ train during a heroic Ultraxion attempt when my raid leader jokingly called for it.
Sadly, the next night, many guildmates brought train-wreckers to raid. What are you saying? A Heroism filled with choo-choo yells and fist pumps isn't the best DPS buff ever? Blasphemy!
If I'm breaking from Mists for a bit, what to talk about? The excitement around the new warlocks in Mists means other players are rolling new toons or dusting off old toons in the flavor of ...warlocks. This means new players to educate on how to warlock.
I'll admit, I usually don't judge other warlocks' DPS, whether through looking at the spell usage in Skada or a full gear inspection, unless it's unusually low. Low warlock DPS is the exception, in my experience; most warlocks appear to wear the right glyphs, have an EJ-approved talent spec, and look pretty in gemmed and enchanted cloth. Even a few icky spirit pieces in those hard-to-fill slots (shoulders, I'm looking at you) are OK while you grind for RNG to give you a proper piece.
It's the spell selections that get most people. Trying to do a proper raid priority rotation on dungeon mobs doesn't always work out to the greatest dungeon DPS. But that's what makes dungeons great practice -- they're great for practicing pieces of the raid spell-flinging.
So here's some more advice on various affliction spells in practice.
On trash DPS as affliction
My first question when a new warlock comes to me with low DPS is: Trash or boss? "Trash" earns you a heartfelt "Join the club!" from me. Affliction trash DPS has traditionally sucked, and it will continue to suck because we are the DoT people, even when it comes to our AoE. You should still shine on bosses, but kissing the meter's floor on trash isn't uncommon for affliction.
Many factors can worsen this effect. I've found that melee-heavy groups especially kill your trash DPS when it comes to AoE. Some casters with particularly potent or friendly-targetable AoE spells can also kill the mobs more quickly than you can get off a few Seeds. Affliction trash DPS also dies as the tier swings on and people overgear the dungeons, since things die more quickly, allowing less time for DoTs from lesser-hasted new afflic 'locks.
Just relax. Don't worry about your trash DPS. If anyone gives you crap for it, just laugh and excel on the boss.
What can I do on trash as an affliction warlock?
Our trash DPS buttons depend on two things: the number of mobs and how long each mob is going to live. If there are a lot of mobs (6+) and they don't last very long (less than one Seed cast), I often don't DPS at all, or I'll use something entirely silly like Rain of Fire for laughs.
If the mobs are going to last a little longer than a couple GCDs, then you have some fodder for Corruption. You'll want to put up Curse of the Elements on a central mob, and the talent Jinx will spread the effect to the other mobs. For fun times, you can mingle with the melee and Shadowflame on cooldown. Just watch out for mobs that cleave.
If you need two hands to count all the mobs, spam Seed of Corruption (a radially expansive AoE) on a central mob. Preferably, soulburn a Seed to apply our favorite DoT everywhere. For greater effect, pop a soulburned seed while under the puppy's Demon Soul buff. Alternatively, if the central mob dies quickly, Seed the mob with the most health, so you don't have to waste precious spam time switching targets.
If you can still count the mobs on one hand, try to multi-DoT. Start with a Corruption up on every target, wind around with Unstable Affliction, and finally finish off stragglers with Bane of Agony. If you have the Glyph of Soul Swap, start on one mob with the full three DoTs, then swap to another mob.

This is one of the questions that comes out when someone reads EJ for the raiding priority and then doesn't understand why multi-DoTing isn't working well for them.
Bane of Doom has the high damage per execute time (DPET) -- that is, it does far more damage for the one GCD it takes to put up Doom than Agony will do. The trick is, Bane of Doom doesn't scale with haste. The ticks don't get closer together, and you don't get an extra one. Every Doom tick is 15 seconds from the last. So if the mob will die within 15 seconds, you won't get anything out of the spell. Doom is also limited to one mob anywhere.
If the mob will die within 15 seconds or if you are multi-DoTing, use Bane of Agony. Bane of Agony scales with haste and has a ramp-up throughout its duration. Agony can be put on multiple targets, though it replaces Doom if you try to put both on one target (only one Bane per warlock per target).
Both Banes are best left until they fall off, contrary to the refreshing most DoTs get. This is because Doom ticks at the end, but it's more important for Agony, since Agony's hardest-hitting tick is at the end.
Do I have to use the optimal opener?
If you want to be absolutely, simulatorily optimal, yes. The optimal opener gets up Shadow and Flame, which is a debuff that gives you greater spell crit on that target. It also gets up two stacks of the very cool and important Shadow Embrace first.
In Wrath of the Lich King, the optimal opener was very important, because your DoTs didn't update according to the proper debuffs unless you recast the DoT entirely after the debuff appeared. In Cataclysm, DoT mechanics changed to update per tick based on the debuffs that were present on the target. So now, you can actually put your DoTs up first and then apply stacks of Shadow Embrace (via Shadow Bolt and Haunt), and your DoTs will update accordingly.
But the exception to this rule is Shadow and Flame, which still appears to operate as if it were a player buff instead of a target debuff. DoTs do not update to player buffs, so a haste proc is wasted on Shadow Bolt spam if you don't ever refresh your extra tickable DoTs before the proc ends.
Speaking of procs, what buffs my Doomguard?
Most people pop the Doomguard during Heroism, because Heroism is when everybody is popping everything else like trinkets and potions. But Heroism itself doesn't actually buff the Doomguard.
Your pets scale from your stats, but the Doomguard actually scales from only some of those. The Doomguard benefits from hit, crit, and most importantly, spellpower. The Doomguard benefits neither from haste nor affliction's mastery, unlike demonology.
The best time actually occurs a few seconds after the fight starts, since all the internal on-equip procs you have will be almost guaranteed to be in sync with each other (all the internal cooldowns are off). Power Torrent plus Lightweave plus pre-pot plus Soulburn four-piece T13 plus Bottled Wishes means a really awesome Doomguard.
Next week?
Hopefully, the beta will calm down over a few weeks and start to work out some kinks in the demon tanking. I've weave in some steadied beta talk with Cataclysm destruction and demonology advice. I know Haunt has made a reappearance in affliction and is draining soul shards as a resource, which is interesting. The demon tanking flurry has covered over some destruction information that I still need to read fully.
Filed under: Warlock, (Warlock) Blood Pact
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 2)
Chmmr Apr 2nd 2012 10:42AM
So, I'm a Dragonwrath-toting affliction lock in a 10man guild who has cleared through madness and so far heroic morchok. So, while I'm not extremely hardcore, I do fairly well... well enough that the guild wanted to finish running me through firelands anyway ;)
Sorry, I can't quite agree with your advice on trash Megan, even for newbies. I'd tweak it thus.. First, your ideal postioning for trash is about 10-15 yards away.. about the max distance you can be while still being able to Shadowflame everything. This of course means your Soulshatter button should be hotkeyed and at the ready. There are basically two types of trash pulls in raids, 1) a few, high-health mobs, 2) many lower-health mobs.
For 1) CoE (with Jinx), apply UA and corruption to each mob, and/or Agony if they're very high health.. soul swap may come in handy. Shadowflame if the mobs are close enough to each other (i.e. NOT the tentacles before Zon'ozz, but definitely the blobs before Yor'sahj). Try to drain soul on mobs that get to 25% health.
For 2) a good example might be the scorpions at the start of FL... a 'big' aoe pull.. still 15 yards away ish from the tank. CoE (with Jinx), soul burn + SoC, Shadowflame on cooldown!, spam seed of corruption. I tend to switch targets with tab as soon as each SoC is starting to cast.. you don't lose any time really. Careful your tab won't pick any undesired targets. :) On Madness of deathwing, for the hemorrhages, the key is to SoC on them as soon as they land on the ground. You WILL have nice dps if you are able to get off 3-4 SoC's and a shadowflame... they'll probably die before their first regen cycle if everyone is helping!
hope this helps...
paul.marsico Apr 2nd 2012 12:04PM
Provided you memorize the encounters................
Boobah Apr 2nd 2012 1:24PM
"Both Banes are best left until they fall off, contrary to the refreshing most DoTs get. This is because Doom ticks at the end..."
How does this make Bane of Doom any different from any other DoT? And just like any other DoT, if you renew Bane of Doom any time between the last two ticks (i.e., any time BoD has less than 15 seconds duration remaining), you will get five more ticks in before the spell expires in 61 - 75 seconds.
The only unique thing about Doom is that it doesn't scale with haste.
Not that renewing Bane of Doom is likely to come up on trash, especially for affliction; little trash will last more than seventy-five seconds (and less than that means there's no point in renewing it.)
SINisterWyvern Apr 2nd 2012 1:54PM
because Bane of Doom doesn't refresh like other dots. If you overwrite Corruption just before the last tick, you still get the last tick + the new tick. If you overwrite Doom just before the last tick, you lose that last tick.
Jeff (Not that one ^ ) Apr 2nd 2012 2:40PM
Doom lasts for a minute. It ticks at 45 seconds left, 30, 15, and 0. If you refreshed it before it falls off, you lost the 0 tick and have to wait about 30 seconds between the last tick on Doom that you clipped and the first tick of the second application.
Artificial Apr 2nd 2012 3:59PM
Curse of Doom didn't used to be a dot at all. When it became Bane of Doom, it acquired some dot-like mechanics, delivering damage in several bits rather than all at once like it used to, but it's still not a "real" DoT. The mechanics differ significantly.
Bmulli1 Apr 3rd 2012 1:54PM
@ Jeff: You are incorrect about losing the last BoD tick. The time remaining until next tick when you recast is added to the new 1 minute duration and there is a tick at 1:00. Essentially, recast at the most convenient time after 15 seconds remaining. Preferably with spell power buffs
Xayíde Apr 3rd 2012 5:33PM
Boobah is correct. Bane of Doom can and should be clipped like any other DoT (not considering buffs when both are applied and all). You don't lose any ticks by doing so. Test yourselves in game with a damage meter.
Fletcher Apr 2nd 2012 3:36PM
Use of the train set - in a raid, no less - proves that you are a soulless, unholy monster. Congratulations! You're qualified to write the Warlock column.
:P
Bmulli1 Apr 3rd 2012 1:58PM
Unless I am mistaken, the doom guard still benefits from haste rating, not additions to total haste/castin speed buffs. So, for example I always pop my doom guard during slowing the sands (DW staff proc) and velocity (insignia of the corrupted mind proc). Also, does affliction benefit from recasting dots after haste rating prices that will push you over a breakpoint? I know that's the case with destro (my main spec). Anywho just thought I would put in my two cents and hopefully provide more thought provoking and most importantly helpful topics to the conversation. :)
Xayíde Apr 3rd 2012 5:36PM
Only in multi-target scenarios. If you never let your DoTs fall off and clip them properly, then there's no huge gain and the breakpoints can and should be ignored. Otherwise yes, breakpoints are important and they highly improve the DoT's DPET.
bmulli1 Apr 3rd 2012 6:15PM
Yea, my main intention of this comment was the Doom Guard, as that was something the op explicitly mentioned. Seeing as both haste buffs (assuming you dont have lightning rod like me because the wow loot gods hate me) SHOULD proc at the start of the fight along with all of the int buffs and such, I personally use it when I have atleast 1 int buff and preferably one haste buff up. Keep in mind, this has exceptions. On fights like Zon'Ozz (or something) your haste and sp buffs may be active in the begining, but later in the fight the boss takes significantly more damage, so you should wait until the 2nd or 3rd black phase. Also keep in mind parts of the fight that need to be pushed through to help healers; such as the last 30-40% of Heroic/Normal Ultraxion.
Bmulli1 Apr 3rd 2012 2:00PM
Unless I am mistaken, the doom guard still benefits from haste rating,
not additions to total haste/castin speed buffs. So, for example I
always pop my doom guard during slowing the sands (DW staff proc) and
velocity (insignia of the corrupted mind proc). Also, does affliction
benefit from recasting dots after haste rating prices that will push
you over a breakpoint? I know that's the case with destro (my main
spec). Anywho just thought I would put in my two cents and hopefully
provide more thought provoking and most importantly helpful topics to
the conversation. :)
Bmulli1 Apr 3rd 2012 6:14PM
Wierd... Why did it double comment?
paul.marsico Apr 3rd 2012 8:02PM
Nikalia, read the link above that Joshua posted.
Then realize that the poor target swapping and general mechanics of locks make them much more difficult than other dps classes in heroic content.
Then read this:
http://us.battle.net/wow/en/forum/topic/4175418217
It's truly a very well-thought out thread.
I love my lock, I don't want to give him up, but I am also very competitive.
Let me put it this way:
If I am going to buy a solid luxury car, I'll immediately go to Mercedes (Mage). But I can be unique and go get a Volvo, spend the same money but not get the Shiatsu seats.
I want to play the class that I started with, but unfortunately, I am in a rough spot here.....My raid wants me to play my Shaman because he does just as much damage, brings the same buff, is easier to play, and has saved lives with emergency heals.......