Mists of Pandaria Beta: Temple of the Jade Serpent overview

The Temple of the Jade Serpent is the first of many dungeons we'll be encountering in Mists of Pandaria, and it's currently the only one open and available on the beta servers. The dungeon is fine at level 85, and if you've managed to level through the Jade Forest and hit level 86, there's a wonderful guy at the front entrance (pictured above) who will sell you a variety of items. These include higher-level bandages, any glyphs you might be missing, and Tome of the Clear Mind, Mists of Pandaria's version of Dust of Disappearance for those level 86 or higher.
If nothing else, I'd recommend popping in here just to visit Flaskataur, say hello, and purchase a few things. But that wouldn't be anywhere near as fun as running this starter dungeon. Fast, precise, and to the point, Temple of the Jade Serpent is nothing like the sheer length of Zul'Gurub, and much more like the shortened length of dungeons like Vortex Pinnacle, minus the travel time. In short, it's perfectly ... well, short!
If nothing else, I'd recommend popping in here just to visit Flaskataur, say hello, and purchase a few things. But that wouldn't be anywhere near as fun as running this starter dungeon. Fast, precise, and to the point, Temple of the Jade Serpent is nothing like the sheer length of Zul'Gurub, and much more like the shortened length of dungeons like Vortex Pinnacle, minus the travel time. In short, it's perfectly ... well, short!

A story woven throughout the content
Temple of the Jade Serpent contains four bosses total, and the story of the Temple is told throughout the course of leveling through The Jade Forest. To recap, with minimal spoilers: While questing, you royally mess things up in the most horrific manner imaginable. In the Temple, it's up to you to put things back to right as best you can. Much like Zul'Gurub, you actually enter the Temple as part of the leveling experience throughout the zone. I am hoping this means that zone completion, or at least completion of the main storyline, will be a requirement for entering this dungeon. It isn't right now, but the dungeon itself makes much more sense once you've completed the main Jade Forest storyline.
The first boss in the zone is Wise Mari, a jinyu who resides in the Temple and works with the water spirits. He's now kinda corrupted and making a mess out of things. His fight is relatively simple; you fight through three waves of adds while staying out of the water in the area by standing on various platforms. Phase 2 starts when the adds die, and fans of The Lurker Below from Serpentshrine Caverns in The Burning Crusade will immediately recognize Mari's main attack. The boss goes down relatively easily as long as you remember to stay the heck out of any water. Water here is bad.
Temple of the Jade Serpent contains four bosses total, and the story of the Temple is told throughout the course of leveling through The Jade Forest. To recap, with minimal spoilers: While questing, you royally mess things up in the most horrific manner imaginable. In the Temple, it's up to you to put things back to right as best you can. Much like Zul'Gurub, you actually enter the Temple as part of the leveling experience throughout the zone. I am hoping this means that zone completion, or at least completion of the main storyline, will be a requirement for entering this dungeon. It isn't right now, but the dungeon itself makes much more sense once you've completed the main Jade Forest storyline.
The first boss in the zone is Wise Mari, a jinyu who resides in the Temple and works with the water spirits. He's now kinda corrupted and making a mess out of things. His fight is relatively simple; you fight through three waves of adds while staying out of the water in the area by standing on various platforms. Phase 2 starts when the adds die, and fans of The Lurker Below from Serpentshrine Caverns in The Burning Crusade will immediately recognize Mari's main attack. The boss goes down relatively easily as long as you remember to stay the heck out of any water. Water here is bad.

I didn't notice any particularly interesting tactics in the boss fight itself; really, the scenery up to the boss fight was far more entertaining to me than the end of the encounter. All of these encounters are of course still in beta stage, though, and they'll probably be tweaked and adjusted as time goes on.
Completing the library means you can head to the second-to-last boss in the area.

Moving forward
Liu Flameheart is very angry, and she's got every right to be. She's also just a little possessed, which makes her a pretty formidable encounter. She does a series of wave attacks, and anyone who's played through End Time has already been taught by Jaina Proudmoore that standing in waves is a pretty terrible place to be. All you have to do is avoid the waves and beat on her, and she's eventually move to phase 2.
Phase 2 includes a pretty neat transformation and a lot of clouds of things that you really shouldn't be standing in. It's all pretty standard WoW dungeon boss abilities and attacks. I kind of appreciate this, in a way -- as you progress through the dungeon, you remember these abilities from other dungeons, and you know how to avoid them in order to stay alive. Thankfully, the same applies to the Temple, which means less beating your head in frustration trying to figure out what the boss is doing and more fun playing through a really gorgeous dungeon.
Liu Flameheart is very angry, and she's got every right to be. She's also just a little possessed, which makes her a pretty formidable encounter. She does a series of wave attacks, and anyone who's played through End Time has already been taught by Jaina Proudmoore that standing in waves is a pretty terrible place to be. All you have to do is avoid the waves and beat on her, and she's eventually move to phase 2.
Phase 2 includes a pretty neat transformation and a lot of clouds of things that you really shouldn't be standing in. It's all pretty standard WoW dungeon boss abilities and attacks. I kind of appreciate this, in a way -- as you progress through the dungeon, you remember these abilities from other dungeons, and you know how to avoid them in order to stay alive. Thankfully, the same applies to the Temple, which means less beating your head in frustration trying to figure out what the boss is doing and more fun playing through a really gorgeous dungeon.

The last boss in the dungeon is the Sha of Doubt. Man, right now he has the PH in place by his name, indicating that he's a placeholder model, but even that placeholder model looks really, really cool. And the Sha of Doubt has some pretty awesome tricks up his sleeve. Partway through the fight, he will summon shadowy versions of each member in the party, and those shadows must be defeated to move on. Over time, the shadows will grow in size and do more damage, so killing them sooner rather than later is advised. He also throws some nasty stuff on the ground to be avoided, but other than that, it's a pretty standard fight.
Striking a perfect balance
What I really like about this dungeon isn't just the scenery, which is gorgeous, or the story, which is compelling -- it's the overall flow of the zone and length of the dungeon. It's just long enough without being too short to count as a real dungeon. Each wing is clearly marked, and each trash mob has a unique ability of some sort or another that definitely discourages just running in and randomly AoEing everything in the room.
As a DPSer, the fights weren't bad at all, although Wise Mari had me fairly frustrated in phase two as a rogue, mainly because I couldn't really afford to stop and just DPS the boss.
However, the events themselves were delightful, and the dungeon worked really well in terms of integrating with everything presented in Jade Forest. One of the things I didn't really care for in Cataclysm was that so many dungeons (such as Grim Batol and Vortex Pinnacle) were in the right places but didn't feel as if they had enough backstory that tied them to their respective locations. With Temple, the dungeon itself is the result of quests played through in Jade Forest, and that really adds to the overall flavor of the dungeon in a good way.
If you're on the beta and frustrated with trying to level through zones that are clogged with many, many beta testers, you should give Temple of the Jade Serpent a try. While I do recommend trying it out after finishing Jade Forest for story's sake, there's really nothing stopping you from giving it a play-through prior to completing the zone if you're not all that concerned with story coherency. I hope that this trend of fairly quick and really fun dungeons continues into future zones. It was a lot of fun!
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!
Striking a perfect balance
What I really like about this dungeon isn't just the scenery, which is gorgeous, or the story, which is compelling -- it's the overall flow of the zone and length of the dungeon. It's just long enough without being too short to count as a real dungeon. Each wing is clearly marked, and each trash mob has a unique ability of some sort or another that definitely discourages just running in and randomly AoEing everything in the room.
As a DPSer, the fights weren't bad at all, although Wise Mari had me fairly frustrated in phase two as a rogue, mainly because I couldn't really afford to stop and just DPS the boss.
However, the events themselves were delightful, and the dungeon worked really well in terms of integrating with everything presented in Jade Forest. One of the things I didn't really care for in Cataclysm was that so many dungeons (such as Grim Batol and Vortex Pinnacle) were in the right places but didn't feel as if they had enough backstory that tied them to their respective locations. With Temple, the dungeon itself is the result of quests played through in Jade Forest, and that really adds to the overall flavor of the dungeon in a good way.
If you're on the beta and frustrated with trying to level through zones that are clogged with many, many beta testers, you should give Temple of the Jade Serpent a try. While I do recommend trying it out after finishing Jade Forest for story's sake, there's really nothing stopping you from giving it a play-through prior to completing the zone if you're not all that concerned with story coherency. I hope that this trend of fairly quick and really fun dungeons continues into future zones. It was a lot of fun!
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!Filed under: Mists of Pandaria






Reader Comments (Page 1 of 2)
Forward Apr 2nd 2012 2:02PM
Really? He sells you glyphs that you're missing? Haha, all those scribes expecting a repeat of Glyphmas when Cataclysm launched are in for a big shock, then :)
Nina Katarina Apr 2nd 2012 2:13PM
He's probably a placeholder for beta; I wouldn't count on him being around forever.
Nut Apr 2nd 2012 2:14PM
This is what they did on the Beta prior to Wrath as well. It will not go live, it's simply there to allow people to playtest the glyphs that players would otherwise pricegouge for (orginally glyphs were being sold for thousands of gold, so blizz dropped in a vendor to fix the price at reasonable levels)
Guttsu Apr 2nd 2012 2:14PM
Everything about this vendor tells me this is a "captain placeholder" type of npc that gets you these items for the beta instead of actually having to find a scribe to do it in beta.
Adam Apr 2nd 2012 2:15PM
Gonna go ahead and say he's probably in place for the beta only to facilitate people dungeoning so they're not reliant on tradecrafts that may or may not be implemented, or an economy that is, put lightly, way out of touch with reality.
Rai Apr 2nd 2012 6:39PM
If that option makes it to live, I'll eat his hat.
staffan.johansson Apr 2nd 2012 2:22PM
I'm guessing Flaskataur isn't going to make it out of beta. In the beta, you want to make sure that the people running the dungeon are up for the challenge, and don't have to wait a few weeks for all the crafters to get their skills up to snuff. So instead they put in a vendor that sells the stuff, but once things go live you'll likely have to buy the glyphs off the AH like usual.
Anne Stickney Apr 2nd 2012 2:40PM
Nah, he's just on there for the beta -- they'll usually put in placeholder vendors here and there for people so they can make sure they're properly glyphed/enchanted/whatever before testing dungeons. He's definitely not a permanent fixture!
Eternauta Apr 2nd 2012 4:28PM
The guy is called "Flaskataur", is gigantic (twice the height of a normal tauren IIRC), wears a fancy suit with top hat included, sells all the glyphs in the game... AND YOU THINK THIS IS GOING LIVE?
I'm sorry Foward, but you're just... dumb. Or trolling. I hope it's trolling.
Dementron Apr 2nd 2012 10:06PM
I WANT that suit and top hat.
Twowolves Apr 2nd 2012 2:09PM
I copied my pally tank over to get used to the new talents and try out the new dungeons. This one sounds like a fun start for the expansion.
Jonathan Apr 2nd 2012 2:15PM
When you kill the scroll in the Library, one of two boss encounters will spawn. Either the Sun boss, which you mention, or Anger and Strife. A much more difficult encounter.
Catsmeow Apr 2nd 2012 2:32PM
That is awesome! I am a big fan of the varied-boss dungeons, it is one of my favorite parts about the End-Time dungeon, you don't know which of the four you will get until you portal in!
Narayana Apr 2nd 2012 3:33PM
The Anger/Strife boss needs some serious tuning of its mechanics. It seems like they want you to balance your attacks on each of the mobs, while never letting each on reach its ultimate power.
What actually ends up happening, though, is you focus fire one down while the other just sits there. The one you're focusing on goes immune for a few seconds, so you just sit there and continue to ignore the other one. Once the first one is down, you do the same to other one, pausing every 8 seconds as he goes immune.
Boobah Apr 2nd 2012 3:43PM
I'm a fan of variable bosses; less a fan of varying loot tables. I find iterative randomness is less fun than just the one layer.
Or worse, the hybrid loot tables. There are few things more annoying than to finally get the one boss that drops the loot you want and then have them drop the shared piece of loot that you've sharded a half-dozen times.
mark Apr 2nd 2012 4:17PM
Oh wow, that's not the beginning? That's _great_ to know.
My experience in this dungeon caused me to shrug and go back to playing Live. (I'll be back to the beta soon I'm sure.)
I got my bars set up how I like 'em, queued for the dungeon, waited 30 minutes, and showed up in front of anger and strife. Nobody could explain it, and when someone finally did (my imperfect impression is to pick one, DPS it to 5 stacks, let the stacks fall off, repeat) nobody else would follow the instructions.
All I wanted was to try out my new spells in combat. :(
unsichtbar123 Apr 2nd 2012 2:19PM
The second boss, in the Library, is actually a random encounter of either the Sun boss, or one of a story about a Yongul warrior confronting his Anger and Strife (I think those were the names). You fight both mobs, named Anger and Strife, at the same time. The gain a stacking damage buff as you focus on them. At 10 stacks they become immune for 15 seconds or so. Full buffed damage was about 18ka on my premade protadin. If you ignore one of the mobs, they get a story stacking damage rebuff that goes down to 10, dropping its attacks to around 3k a hit. Current beta strategy seems to be focus firing one down and healing through the immunity phase, then repeating on the second mob. I'm looking forward to seeing group that is OK with trying a strategy of target switching to keep the buffs low on each target and negating immunity phasing.
monotype Apr 2nd 2012 2:20PM
...is _anybody_ a fan of the Lurker Below?
Shinae Apr 2nd 2012 2:26PM
Top haaaat! I so want Flaskataur's outfit for my characters. *grabby hands*
I am dreading to see a Grim Batol-like dungeon in Mists; this preview gives me hope.
el.ghazi Apr 2nd 2012 2:34PM
Short dungeons = boring dungeons...the good been a while since bliz made a decent dungeopn on par with BRD