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4-02-2012 @ 2:34PM
"I am hoping this means that zone completion, or at least completion of the main storyline, will be a requirement for entering this dungeon. It isn't right now, but the dungeon itself makes much more sense once you've completed the main Jade Forest storyline."I hope not.Remember in Cataclysm when you wanted to run Throne of the Tides with a friend's alt? And instead of just queueing, you had to wait for him to finish the questline to discover the entrance? Or barring that, swim out there with a friend to summon them over?Even with account wide achievements coming -- which could technically solve the "alt" problem -- I still don't want to be barred from running a dungeon with a friend who did a different set of quests and doesn't care about the story as much as I do.
4-02-2012 @ 2:58PM
I'm really conflicted on that. I loved the idea of having to discover the dungeons before queuing for them in Cat. I think the fatal flaw to that idea was them placing a starter dungeon (TotT) at the very end of the zone, rather than closer to the beginning where people could more easily find it. The first thing I did when Cat dropped was fly to the entrance of every dungeon I could reach so I could queue when I wanted. I think that emphasizes the exploring nature of the game, rather than the "stand in Ogrimmar and wait for the chime."OTOH, I understand the frustration of not being able to queue.I honestly hope that the dungeons are about the same length as Cat. I thought that was solid. I thought Grim Batol carried an immense feeling of history, though.
4-02-2012 @ 3:01PM
This isn't quite the same as that. The zone design in Jade Forest is nowhere near as linear as any of the zones in Cataclysm -- so the "main" storyline is actually not too terribly long. I got through the whole thing in a couple of hours, and that was reading all the quests and figuring out what was going on. (Keep in mind, this does not count the time spent doing all the side quests I found here and there, which easily tacked another few hours onto the experience. Jade Forest is huge.)But the entire concept of the dungeon itself literally does not make sense unless you've completed the main storyline of Jade Forest. It just doesn't. However -- really the solution to this problem is to simply tune the dungeon for level 86. You don't ding 86 until you're done with a large chunk of the entire zone anyway.
4-02-2012 @ 3:39PM
"This isn't quite the same as that. The zone design in Jade Forest is nowhere near as linear as any of the zones in Cataclysm -- so the "main" storyline is actually not too terribly long. I got through the whole thing in a couple of hours, and that was reading all the quests and figuring out what was going on."So... my 5th alt that got leveled by herbing doesn't care that it's just a "few quests and won't really take that long".. And Flasktaur help me if I wanna take some of my ultracasual friends through the dungeon on a whim one night. it turns a quick dungeon run into annoying ordeal of an attunement process. "Sorry dude, you gotta do a couple hours of questing before we can play together..." Yeah... No thanks!Player choice: if you want to quest, quest. If you want to farm dungeons, farm dungeons. If you want to herb and archeologize.... do that. PLEASE... Stop advocating for blocking alternative progression paths.
4-02-2012 @ 3:56PM
Because Hellfire Ramparts made sense the instant the Dark Portal opened? Or any of the new expansion starter dungeons? Not likely.Add in that for some people the only PvE content they do are instances and its less likely to require an out-of-dungeon quest to unlock the place; additionally, the debacle of dungeon finder + unlocking locations from Cataclysm to avoid certain dungeons makes it even less likely.Me? I'm going to want the whole story. But there are lots of folks playing the game that don't actually care; there's internet dragonz to slay and lootz to be had, and red is ded. And hey, as (cutaia) mentioned, there's alts to consider (and, quite frankly, alts are one of the things that lead to folks who run JUST the dungeons because how many times can one player stand to rescue Corki, anyway?)
4-02-2012 @ 5:34PM
Beyond the issue of simply resulting in gating, there was another very serious issue that they wound up having with restricting people, or imposing requirements on people to keep them out of instances...People chose not to fulfill those requirements in an effort to limit what dungeons they got from the random dungeon queue.Maybe the instance won't make sense without the quests...but undoubtedly there are people that just don't CARE if it makes sense or not.
4-02-2012 @ 6:32PM
Doing the quests results in a stacking buff. +1% to your primary stat for each member of the party that has completed the 'attunement' quests. Quests incentivized - check; dungeon free to all comers regardless - check. Problem solved.
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