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4-03-2012 @ 10:30AM
No, in all likelihood they lost because the offensive team ran around the battleground like overcaffeinated four year olds trying to cap everything and failing to defensively consolidate gains. Anybody who says the defense is unnecessary in a battleground whose win conditions involve *taking and holding ground in order to accumulate resources* is, frankly, too bloody stupid to be making decisions about tactical and strategic objectives.And, believe me, I feel your pain on this issue. I'm a *paladin healer.* I'm *made* for hard defense -- my entire PvP existence is built around taking an asskicking while hurling around healing sparklies. I have been bitched out more times than I can count for playing defense in BGs where defense is an actual significant factor in whether you win or lose -- seriously, not even a week ago, a guildie and I were accused of "trolling the BG" for taking and holding a node. But the fact of the matter is this: *offense* captures nodes but *effective defense wins battles.* It doesn't matter how fast your zerg is if the opposing team can stop-thrust your offense and back-cap everything you left undefended in your mad rush -- and THAT happens way more often than the "perfect zerg" offense.And, yeah, the defensive-play honor/conquest grind is rough and long. I feel your pain on that, too. But, speaking strictly as a pally healer who prefers the defensive end, I wish there were more pure DPSers willing to provide defensive support in more random BGs. I'm *hard* to kill, not physically invulnerable for more than a few seconds at a time, and everybody gets more honor and conquest on victories.
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