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4-03-2012 @ 8:36PM
A couple thoughts. First off, I think tank damage in the beta is too low overall. This is probably just a bug, so its bound to get fixed and not too many people should worry about it. Second, any abilities that might be shared by Frost and unholy DKs should count as Shadowfrost damage to even things out, but thats just my opinion.Third, 2H frost might not be dead after all. From the looks of things, a 2H frost DK will have much more runic power to work with as opposed to the other specs, especially in frost presence. Personally, I'm glad. I love the feel of the two-handed frost playstyle and will be very sad if it goes.
4-04-2012 @ 12:05AM
2h playstyle?The animation difference between DW and 2H is not really a change in playstyle -_-Unholy and Frost are different playstyles, but both Frost dw/2h use the same spells, the character just swings different weapons. And honestly, who has time to look at their weapon animations in an encounter?d:
4-04-2012 @ 4:30AM
Blood actually received nerfs to their damage on their main spells so they do about half their damage. So both Deathstrike and Heartstrike are hitting for less those playing the home game. While I'm sad to see this we kinda asked for it when 10 dks rode into FL and downed heroic Ragnaros. They couldn't attack survivability without breaking us or our already active mitigation design so they nerfed our damage so we'll be seeing enrage timers. Sometimes just because we can doesn't mean we should. =PAs for 2h vs dw I don't claim to know the difference but I'm sure there's a nuance difference between the two. One might see more Killing Machine procs while the other does higher damage but less procs to balance out. So right here I'll say it's probably for the best for Killing Machine to be kinda random. They make it less random and they'll have to nerf Oblit and Frost Strike (not frost so going from memory) to even out.Segueing into Shadowfrost, not EVERY ability shared between unholy and frost should be shadowfrost. Big later spells that are shared like Necrotic Strike and Soul Reaper sure. Both have their uses and Soul Reaper itself will probably see a lot more when we get it. But I am of the perspective that baseline death knights have a lot of shadow based spells like death coil and death and decay. Going frost you learn frost based equivalents like Froststrike and Howling Blast while still keeping the same shadow based ones. If early death knights had more frost damage spells instead of just icy touch I could see this having some greater support. I'm all for keeping the two even but because of what I mentioned just above it just sounds like frost trying to get a nice chunk of the unholy pie after they got their own to eat.
4-04-2012 @ 8:31AM
@jynxycatWhy does 2h frost have to differ in playstyle from dw frost? The point of the flexibility is not to give a de facto third spec, it's to give frost dk's the flexibility to run with whichever weapon they prefer to wield and/or whichever gives them the best output. Your point is moot anyway: I've run all three options in all cata raid tiers and while the playstyle between the two frost options isn't as markedly different as the difference between frost and unholy, it IS still a bit different in the pacing and in the priorities. I LOVE the fact that Blizzard nuanced it just differently enough so that I was able to switch back to my preferred spec in T13 because my comfort level with the spec overcame any perceived shortcomings in damage output.I just really hope Blizz does something to make blood more interesting. I was a tank all through wrath, but gave it up in cata because I felt dps was more interesting, and the risk/reward of dps' survivability was more at the forefront of a raid's success than the abilities of a tank that essentially just stands there and spams death strikes all day long.
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