Skip to Content
4-03-2012 @ 4:17PM
I dunno. I bring up the resource system because i think it gives Blizzard more options to create interesting gameplay (based on experience with classes that have it). But the problem here seems to be bigger than that. Big enough that it is related both to mechanics and philosophy. As far as I can tell through reading this article is that Guardian will have 3 defensive abilities (1 shared with Feral). 3. My Death Knight has something like 7. This is where I would start. How can you create two tanks that are so different? And I'm not necessarily thinking along the lines of homogenization, I'm pointing out what I see as an inequality. I mean, unless I misunderstand something, the class developers want to sell me on a design that is vastly less complicated than other tanks, and therefore overly reliant on the resource required to activate the tool designed to help me survive. 'Savage Defense or Bust' is not an acceptable or viable spec design.I'm a huge Blizzard fan, and their games are second to none in my opinion. They are better than this, and they need to hold themselves to the high standards they created in the first place.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.