A spoiler-free look at the Mists of Pandaria beta

Are you in the beta for Mists of Pandaria yet? Are you fastidiously avoiding spoilers about all beta-related content? As a site that covers Warcraft news, you'll find more often than not that we have a lot of content up on the site that could be considered spoilers. And if you're someone who's avoiding all that spoiler content, it can get a little frustrating to have to keep scrolling past all that information -- or even more frustrating, dealing with the temptation that all of the spoiler information you could ever want to indulge, just behind that click.
Well, that's not what this article is about. It's about the beta, but it's a spoiler-free look at the beta. You'll see some screenshots, but mostly what you'll be reading is what the beta is like. No spoilers of cool story information or anything of that nature here -- just information on Mists, how it looks, how it's shaping up, and what to expect in the event that you do get a beta invite and would like to indulge.
Well, that's not what this article is about. It's about the beta, but it's a spoiler-free look at the beta. You'll see some screenshots, but mostly what you'll be reading is what the beta is like. No spoilers of cool story information or anything of that nature here -- just information on Mists, how it looks, how it's shaping up, and what to expect in the event that you do get a beta invite and would like to indulge.

For those wondering if you'll need a video card upgrade, the answer is more than likely no -- not unless you've got a really crummy card and you'd like to update it. If your video card is running Cataclysm just fine, it'll continue to run Mists just fine. There've been some model upgrades here and there and changes to scenery, of course, but nothing that I've seen so far is major enough to warrant a hardware upgrade.
As for the changes to scenery? The tree models are all different because we're on a different continent. And those trees and scenery are absolutely breathtaking.
Despite being crammed with over 300,000 people, the beta servers are holding up quite well. Big Bear Butt wrote up a wonderful and also spoiler-free review of the beta so far, and he's got some good advice for those that get in -- don't roll a pandaren. At least not yet. The starting areas are very, very crowded. Everyone wants to see what the pandaren look like and play through the starting zone, so it's a bit choked at quest points, to say the least. However, despite the choking, the servers are still performing admirably, especially given the number of players crammed on them at any given point in time.
Gameplay is smooth, and the new talent trees are pretty cool. It's a little odd to have so few choices for talents, especially when you're coming from seven years of having a multitude of talents to choose from, but there's really no reason to worry or get worked up about it. Remember the end of Wrath, when everyone suddenly went from a multitude of talents to a much smaller number? It's exactly like that, only a much smoother transition. I remember it took me ages at the end of Wrath to pick which talents I wanted to switch to after the talent trees were cropped. On the beta, it only took me a few seconds, and I was on my way.

The days of linear Cataclysm questing seem to be gone, which should be a relief to those who didn't care for it. The Jade Forest is balanced between a main storyline and several smaller storylines that branch off. You don't have to complete those branching storylines at all to finish the zone -- but they're cool enough that you may want to go find them all. And Blizzard's made it way, way easier to find everything there is to see so you aren't just searching blindly if you don't want to.
Have you ever had to find a tiny green goblin in the middle of a green forest in a random, undisclosed location to speak to as part of a quest? A new feature's been added that will make that green goblin in the green forest a little easier to see. If you're wondering what quest areas you might have missed while wandering around Pandaria, quest hubs are marked with an exclamation point on the world map. There's no obligation to visit those areas, but they're marked just in case you want to seek them out and see what's there.
There are some buggy quests, but this is pretty much to be expected in any beta. We aren't dealing with a completed game here; we're testing out an almost-complete game. That said, this almost-complete game has some really amazing quests that are a lot of fun.
There's not a ton of the phasing you used to see in zones; if there is phasing at all, it's very subtly used. As for cinematics, so far, the one zone we're able to play through isn't really overrun by them. There are a few places that call for cinematics that are not implemented yet, but it's nowhere near the overdone scope of Uldum's endless cutscenes.

If you've been looking for a return to the golden days of The Burning Crusade or Wrath leveling, you are in for a treat. I've played through The Jade Forest from beginning to end, hitting every quest available in the zone, and the overall experience was much like what I experienced in The Burning Crusade. The land feels entirely new. It doesn't have the outer space alien flavor of Outland, but it's still uncharted territory, and you really get a sense of that as you explore and quest throughout the zone.
Did I mention exploring? It's back. Perhaps the single most underrated change from Cataclysm is the fact that we cannot fly until we hit level 90. Rather than being a drawback, this grounds you in the gorgeous scenery and hidden vistas of the continent you happen to be stuck on. I was honestly delighted by this and spent hours simply riding around on my ground mount and soaking in the scenery. I even spent some time swimming around the ocean and trying to find my way onto the surrounding islands. There was never a point where I felt like simply exploring in Cataclysm, and the return of that feeling is a welcome one.
Pandaren don't play quite so much into this expansion as you'd think, to be perfectly honest. I know there were a lot of people worried that Mists was going to be an expansion solely concentrated on the pandaren, but it's really not. You don't get that feeling at all. There are plenty of races in Pandaria other than the pandaren, and you spend equal time with all of them. Whether this holds up in later zones remains to be seen, but it honestly doesn't feel like a "pandaren" expansion; it feels like a Warcraft expansion, which is exactly what it's supposed to be.

If you were holding your breath and hoping that this expansion still feels like the Warcraft that you know and love, you can let your breath out now. There is nothing in the beta so far other than sheer, unadulterated fun -- the kind of fun Blizzard has been giving us for seven years now. The quests are great, the scenery is fantastic, the game plays like a dream -- and to be perfectly honest, a lot of that magic feeling lost with Cataclysm has returned with Mists.
If you do find yourself with a beta invite, I'd recommend that you check it out -- at least to take a peek at the first few areas and see what they're like. Keep in mind, however, that the game is still not 100% in place yet. You aren't playing a sneak peek of the complete expansion; you're playing the not-quite-finished version of the game. Be mindful of that, and if you see a bug that's bugging you, report it on the beta forums so we don't see it when the game is finally ready for release.
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!
If you do find yourself with a beta invite, I'd recommend that you check it out -- at least to take a peek at the first few areas and see what they're like. Keep in mind, however, that the game is still not 100% in place yet. You aren't playing a sneak peek of the complete expansion; you're playing the not-quite-finished version of the game. Be mindful of that, and if you see a bug that's bugging you, report it on the beta forums so we don't see it when the game is finally ready for release.
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!Filed under: Analysis / Opinion, Mists of Pandaria






Reader Comments (Page 1 of 1)
Aucald Apr 4th 2012 4:13PM
Unless it's been fixed in the past few days, there's a very serious issue with vehicle quests accompanied by phasing in the Beta. The phasing for these quests seem to be public instead of private, for want of a better term - someone picking up the quest and/or interacting with quest objects are causing these quests to bug and/or reset for the first person, making them non-completable. This is being solved by the formation of queues (reminiscent of a roller-coaster at an amusement park, I thought) of players to take the quests in turn. The wait can be a bit long, and troublemakers inevitably show up to gum up the works even more.
So if you do get in the Beta and this issue is still unresolved, be prepared to wait it out at these quest-chain choke points. Eventually you'll get through them, and at current there's only two of them of real note.
Gaurisk Apr 4th 2012 5:06PM
I was hoping vehicle quests would go away entirely. Let me play my character.
Aucald Apr 4th 2012 6:07PM
Well, they're not technically vehicle quests per se - they give you the vehicle bar, but you largely play your own character. One quest is simply a meditation game were you need to keep from going under or over a certain scale to succeed. The other is a sniper kind of mini-game that is actually really fun (except for it constantly being bugged or reset by people starting the event while you're mid-way through it). Like you, I prefer to play my own character, so I'm hoping they keep these quests to a minimum and make them smaller scale. They can help break the monotony of questing so long as they don't overdo it.
DC Apr 4th 2012 6:46PM
@Gaurisk
That's what dungeons, PvP and most quests are for. And I think the "vehicle" quests (alliance side) are done very well in The Jade Forest. Out of the 2 hours questing I did, I think about 10-15 minutes was in a vehicle. Two of them were novel types, also, that the WoW graphics/gameplay engine had never done before. Although, some of them were just spam this button. It, along with the cutscenes, gave a good break to the flow of quests, and give memorable gameplay (instead of just "Collect 10 bear asses").
Noyou Apr 4th 2012 6:15PM
Question for Anne or anyone else- Any word of raid questing in the beta? It was brought up at Blizzcon but nothing since. It was one of my hopes for my guild, so we wouldn't have to split up into cliques to level. One big happy group would be awesome for us leveling guilds :)
haggi.battlecrows Apr 4th 2012 4:28PM
no, i'm not in the beta yet. i keep joking that i won't get my beta invite till mists is on the PTR servers.
cromahr Apr 4th 2012 6:10PM
LOL you too? Just earlier today, I was thinking about the MoP release, and her prediction is Sept-Oct. When she said that, I replied "Oh alright, ok. If that's true, then I will get my beta invite around Aug.20th..." =)
Hillazon Apr 4th 2012 4:52PM
the more I hear about Mists, the more it seems that the developers are addressing each of the disappointments I had with Cata. They're clearly learning their lessons about what worked and what didn't.
foxcd1 Apr 4th 2012 5:21PM
No beta invite for me yet either. I'm not sure where they are as far as who gets in. I know it was supposedly based on accounts that were created first. I've had mine since March 2005 so who knows.
cromahr Apr 4th 2012 5:45PM
I am not sure whether that is true... is it possible that that was a theory that was repeated often enough for it to become something people think is a fact?
Because, if 1 mill people got the annual pass, and 300K invites were sent out, and you haven't received an invite...I dunno, it sounds unlikely that those 30% of the annual pass buyers all created their account before you.
What I heard is that it is based on how soon you bought the annual pass.... which sounds more likely.
I don't think it's the system they have, because not everyone of the people who got an invite had their system info in their battle.net info.
I might be wrong, maybe there is an official word by Blizz on what determines when you get your invite, but I figured it was the date of when you bought the pass.
Noyou Apr 4th 2012 7:32PM
They said in the beta FAQ that both when you made your account and when you signed up for AP was a factor. However, several people had reported they got in on the first tiny wave, before the 100k waves started. Of course, what people say and actual facts tend to be different.
K.B. Apr 4th 2012 5:48PM
Wait...there's Pandas??? Thanks for spoiling it for me.
Matthew Apr 4th 2012 5:51PM
No beta yet - and I'm ok with that. I was in the Cat beta, which made Cat way less interesting for me. I'm going to restrain myself and limit my beta-ship to pre-designing how my panda may look.
Cetha Apr 4th 2012 6:19PM
I'm actually worried about this very same thing. I did get in the Beta and hopped right in and made a Panda and transferred over my favorite shammy, but now that I'm chugging along with the thing, I'm not sure what reason I will have to play Mists when it launches. That's probably my WoW Burnout talking, but as of yet nothing I've seen in the Beta has convinced me that it's going to be worth sticking around. After 7 years of non-stop WoW, I may finally be done.
haggi.battlecrows Apr 4th 2012 7:42PM
my wife and i are using it as a playtest of the new system and content, to judge if it's worth staying with WoW once our annual passes are up(signed up right after blizzcon so we won't have to wait long past diablo dropping), as we're having a hard time agreeing with a lot of the system-at-large changes like raiding gear, some of the pvp stuff, etc.
it doesn't help that we'll also have new baby.
so beta=trying to make the game better/finding out if we want to keep going, for us.
cosmicape Apr 4th 2012 6:34PM
This is great! I'm really keen on being able to see the new zones without knowing what's going to happen but all this news makes it hard. Perfect article for someone like me :)
Cetha Apr 4th 2012 6:37PM
It's interesting to read your article and I'm glad that so far the Beta has brought to you a sense of wonder that you felt like you had lost with Cataclysm, this however has just not been the case for me.
I remember having my mind blown the first time I stepped through the Dark Portal and was presented with the wonders of Outland. The excitement as the boat went through those amazingly high cliffs as I entered Howling Fjord (less excited by Borean Tundra), and even though I ultimately hated Vash'jir as a zone (water levels, bleh) it was still exciting to explore a strange new world and exciting new ideas for WoW.
When I loaded into the Jade Forest, my first thought was Meh. No excitement, no sense of wonder, nothing new or interesting for me to see. Just another forest in Azeroth, albeit yes a pretty forest, well detailed, etc, but really just more of the same jungles I've been looking at since I first encountered STV 7 years ago.
I felt the same on the Wandering Isle, yes it is pretty and polished, and I do love the architecture, but by the end of it I hadn't had a single moment that made me go "WOW" - like I had with the starting areas of Worgens, Goblins, and Blood Elves before them (less so with the Draenei)
I haven't researched to see if any of the later zones hold anything new or interesting, but so far Mists have not cleared to reveal anything interesting for me.