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4-04-2012 @ 4:13PM
Unless it's been fixed in the past few days, there's a very serious issue with vehicle quests accompanied by phasing in the Beta. The phasing for these quests seem to be public instead of private, for want of a better term - someone picking up the quest and/or interacting with quest objects are causing these quests to bug and/or reset for the first person, making them non-completable. This is being solved by the formation of queues (reminiscent of a roller-coaster at an amusement park, I thought) of players to take the quests in turn. The wait can be a bit long, and troublemakers inevitably show up to gum up the works even more.So if you do get in the Beta and this issue is still unresolved, be prepared to wait it out at these quest-chain choke points. Eventually you'll get through them, and at current there's only two of them of real note.
4-04-2012 @ 5:06PM
I was hoping vehicle quests would go away entirely. Let me play my character.
4-04-2012 @ 6:07PM
Well, they're not technically vehicle quests per se - they give you the vehicle bar, but you largely play your own character. One quest is simply a meditation game were you need to keep from going under or over a certain scale to succeed. The other is a sniper kind of mini-game that is actually really fun (except for it constantly being bugged or reset by people starting the event while you're mid-way through it). Like you, I prefer to play my own character, so I'm hoping they keep these quests to a minimum and make them smaller scale. They can help break the monotony of questing so long as they don't overdo it.
4-04-2012 @ 6:46PM
@GauriskThat's what dungeons, PvP and most quests are for. And I think the "vehicle" quests (alliance side) are done very well in The Jade Forest. Out of the 2 hours questing I did, I think about 10-15 minutes was in a vehicle. Two of them were novel types, also, that the WoW graphics/gameplay engine had never done before. Although, some of them were just spam this button. It, along with the cutscenes, gave a good break to the flow of quests, and give memorable gameplay (instead of just "Collect 10 bear asses").
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