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4-04-2012 @ 12:16PM
Just because some people don't like this kind of mentality, for a PvP player this is just logical. If you can get an edge over your opponents, you will. Competitive PvP will still be about skill. This spec, gearing and tactic isn't suited for team play or any situation where you might not be able to make the kill fast. It works for ganking, and taking out stragglers.If you think this is unfair, well, maybe you take the game a bit too seriously. Most Rogues probably won't go this far, but those who will, more power to them.At the end of the day though, this highlights some of the problems the class has. Maybe they'll finally figure out what they want Rogues to be in Mists.
4-04-2012 @ 12:32PM
@BumblebeeWhat are you talking about? I think it's unfair because giving one class a huge gear advantage is the definition of unfair. It's like letting one sprinter start a second before the rest. Yes, the others *could* theoretically overcome that difference, but it you've kind of stacked the odds, haven't you? You can be as skilled as you want, but given equal skill, the side that is given better gear is going to win. Except those daggers are so ridiculous that rogues don't need anything like equal skill to win with them.And suggesting that sub rogues aren't suited for team play is...I don't even know where to begin. Just go look at what is happening to arena rankings right now.
4-04-2012 @ 3:00PM
@clundgren Your analogy fails. This article isn't about competitive PvP, it's about being opportunistic. The rules of fair play don't apply.The daggers aren't that good in of themselves. Sub just scales ridiculously well with Agility, as stat they have tons of on them. The procs and such aren't what make them good, it's iLv.I didn't say Sub Rogues aren't suited for team play. I said, that the combination of spec, gearing choices (PvE gear to make you a very powerful glass cannon) and the hit and run tactics aren't very well suited for team play. If you aim for a high ranking you'd most certainly use PvP gear and emphasize control over burst damage. You can't really hide like that in Arenas and in BGs you're pretty much useless if you spend that much time away from the action. This tactics relies on having your CDs available to work, something that won't always happen if you actually participate in the goals of your team.I also did mention, that there's problems with the class. I didn't go into detail, but since you want to misinterpret what I say, seems like its necessary.- Sub scales too well with Agility. The iLv of the Legendary Pair is the main contributing factor to why Rogues are doing so well damage-wise. Not that the class was ever weak, but this is still an anomaly.- Rogues have only 1 viable talent tree for PvP, and the main reason for that is Preparation. The class and its abilities are balanced around potential double use, which means you are gimped without it.- Legendaries in PvP make the playing field rather uneven. Dragonwrath has probably been worse, since it's been longer in play, but the Fangs aren't making the issue any better. Rogues just happen to stir very strong emotions in players, so when they get an additional edge on top of their already quite strong toolkit... well, you get the picture. People who don't play Rogues tend to hate them.My point wasn't that this is fair play. My point was, it's not meant to be. Players taking advantage of something that's intentionally designed into the game is hardly something you can blame the players for.Also, it's still a very small minority who actually get the Orange daggers, the rest will have some other stages of the weapons, and as iLv is the major factor in why those weapons are so good, most Rogues don't get to experience this advantage anyways.Now, removing Legendaries from PvP, I wouldn't mind that at all. That is a separate issue, though.
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