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4-04-2012 @ 7:01PM
So, Kuro, what you seem to be saying is that, since about .0001 % of PvP takes place in those sorts of tourneys, the vast majority of folks should have no expectation of a fair chance?Like I posted earlier, I don't want to hear QQ about premades, or an opponent having more conquest gear, or more healers. Players have the tools to fix all those problems by themselves. But it is not right to build a massive advantage into one particular spec, and offer no remedy. Legendaries by their nature are unbalancing. That's the whole point of them: they are great because they throw the regular rules for balance out the window. I'm not sure why Blizzard thinks the game needs them, but when they were incredibly rare it wasn't that much of a problem.But now legendaries are readily available to anyone who can do the grind. They are essentially a new tier of gear, but one that is only made available to a chosen few specs per content patch. This is inherently unfair in PvE, and leads to weirdness like casters being balanced around having a legendary (so it sux if you don't). And it is even worse in PvP, where some players take the competition quite seriously. Given that Blizzard supports competitive PvP with rankings and rewards, it is profoundly odd that they would throw a monkey wrench like these daggers into the works. Of course players are going to be upset when they lose ranking to a player because Blizzard has given him a level of gear that they can't get. Of course BGers are going to be upset when they get ganked in a stunlock in spite of working their butts off to get their resilience to 4900. Again, this isn't the fault of rogues. Players of any class would do the same thing. It doesn't make them bad people. But I personally feel that allowing an extra tier of gear to select specs is just bad for the game. It is bad now, and it will be bad next tier or so when monks are using a legendary staff to destroy rogues and take all their raid spots.
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