Spiritual Guidance: First hands-on look at the Mists of Pandaria shadow priest

Beta access, sweet, delicious beta access. After weeks of waiting, I'm finally in the Mists of Pandaria beta. And man, does it taste sweet. Sure, in reality, I'd only been waiting a few weeks to get in. But when you're not in the beta and it seems like everyone else is, those weeks can feel like an eternity.
But you likely don't care about my emotions (you cruel, sadistic readers, you). You care about shadow priests and the changes made to them in the beta. And believe me, there are a lot of changes to shadow priests coming for MoP.
Yeah, I know, we've discussed a lot of those changes here in Spiritual Guidance. But already, there are changes to those changes. And frankly, the latest batch of changes is shocking. Every single spell that we hold dear is seeing a major change to it. Shadow Word: Pain, Vampiric Touch, Vampiric Embrace, and even Shadowy Apparitions -- it seems no spell is safe.
Are these changes the end of the world? Maybe they are. But you should know by now that I'm not going to tell you anything definite about that until you follow me after the break.
Before we get started, an important note: All of today's discussion surrounds a fluid, constantly changing beta. Anything I say could make it through to the final Mists of Pandaria build, or it could be scrapped minutes after this column goes live. That's just the nature of the beast. Still, by getting an early look at these changes, you have the ability to offer feedback to the game developers and, just as important, get an early look at the design changes in store of our beloved shadowy spec.
Another Shadow Orb redesign
Though shadow priests are largely ambivalent over Shadow Orbs, Blizzard's game developers seem to love them -- or, more accurately, they love them as a concept. The way Shadow Orbs are currently implemented in the game -- that's what the developers don't seem to love.
Back at BlizzCon, there was talk about Shadow Orbs becoming the new currency for Mind Blast. Each time you have an orb at your disposal, you'd be able to cast Mind Blast, mana-free. That mechanic didn't last long; it's already been scrapped.How do Shadow Orbs work now? Well, instead of Mind Blast's costing you a Shadow Orb, the spell is actually the mechanism by which orbs are generated. Your casts of Shadow Word: Pain generate an orb, too. All your orbs are now shown immediately under your health and mana gauge, as you can see in the image at right. No longer do orbs rotate around you.
That change, of course, means that Blizzard has to offer us a new spell to spend that shadowy currency on: Shadowy Apparition. Instead of being a passive ability, it's now a spell that shadow priests need to actively cast. The new tooltip:
Consumes all Shadow Orbs to summon shadow versions of yourself which will slowly move toward your target. Upon reaching the target, each will instantly deal 6573 shadow damage. One Shadowy Apparition is summoned per Shadow Orb consumed.
Shadowy Apparition is a mana-free instant cast, so it's a nice option when you're locked in a heavy-movement fight. Since Devouring Plague and its ability to deal instant damage on the go have been removed from the game, being able to use Shadowy Apparitions on demand is certainly a welcome development.
Even more changes to our DoTs
As was said, Devouring Plague is gone from the game (likely beyond salvageable at this point). But even so, shadow priests won't want for buttons to press. That's because Shadow Word: Pain no longer refreshes on its own -- you need to hit the button yourself every 18 seconds.
But there is some good news: SW:P now has an up-front damage component.
Our other DoT is getting a makeover, too. Vampiric Touch no longer offers you the ability to proc Replenishment. But in the same spirit of giving up something to get something, Blizzard has added a new benefit to VT. The new tooltip:
Causes 54,216 Shadow damage over 14.26 sec. The caster gains health equal to 15% of the damage done by Vampiric Touch.
"But, wait, Fox," you're probably saying. "Don't all shadow spells grant healing via Vampiric Embrace?" No, gentle reader. Not anymore.
Vampiric Embrace: The most surprising change yet?
Vampiric Embrace as we currently know it is yet another victim of Mists of Pandaria. It's changing from an always-on passive ability to an instant-cast ability on a 3-minute cooldown. VE now lasts for a mere 15 seconds, but its healing has been supercharged to cause your party to be healed for 50% the single-target damage you deal. That increased level of healing definitely changes the dynamic of VE, especially given that in Catacylsm, most of the self-healing from it is wasted.
Predictably, if the regular version Vampiric Embrace is being jettisoned, then the overpowered Vampiric Dominance we saw revealed during BlizzCon is similarly gone. In fact, the entire shadow priest talent tree got an overhaul:

As you can see above, shadow priests got a handful of new spells in the lastest beta build. The first, Cascade, is an instant-cast level 90 talent with a 25-second cooldown. It's something like an extra powerful Prayer of Mending that can serve as either a heal or a damaging spell. Cast it on a pack of baddies, and the first is hit for a huge chunk of damage. The spell then splits, hitting two more enemies for the same huge chunk. It keeps bouncing up to four times.
Halo, the other new talent at level 90, is a very compelling choice as well. It's an extra-powerful version of Holy Nova. When you cast it, your shadow priest will radiate energy out for 30 yards, healing all friendly targets and damaging all hostile ones. The catch: Those furthest away will take the most healing (or damage).
But those new talents aren't the only additions for priests heading to level 90. Game developers have added our new level 87 spell into the game, Spectral Guise. It grants a shadow priest the ability to go invisible once every 30 seconds. As for how useful that ability will wind up being for PvE ... Well, I'm not sure it'll be useful at all. We'll have to wait and see exactly how it's implemented into the game.
And finally, some good news
One of the biggest headlines of Mists of Pandaria was how healing spells were being stripped from hybrid classes. A few weeks ago, the list of healing spells for shadow priests was thin indeed; we were pretty much limited to Flash Heal.
There's good news now, though -- shadow priests have more healing options available to us in the beta. We can cast Renew now, and we also have access to Prayer of Mending. Sure, the spells kick us out of Shadowform, but they're nice to have in case of emergency. They could still hit the trash can by the time MoP goes live, but seeing them in the shadow priest arsenal right now makes me breathe a little easier.
Oh, and there's one more healing spell shadow priests may have access to. You might have noticed a new-for-MoP druid talent called Symbiosis. It's an interesting concept -- by casting the spell on a shadow priest, druids get one of our spells, and we get one of theirs. This spell is going to go through a lot of balancing between now and launch, but for now, druids can offer us the ability to cast Tranquility. (For more information on Symbiosis, check out Chase Hasbrouck's column on the subject from last week.)
Filed under: Priest, (Priest) Spiritual Guidance, Mists of Pandaria






Reader Comments (Page 1 of 3)
Pyromelter Apr 4th 2012 2:20PM
Looks like they just rolled DP into SW:P. I'm not a dot-type dps lover, but I would imagine casting a dot once and never casting it again but just watching its timer, is probably not a lot of fun.
I really want to see a shadow priest cast Tranquility. I wonder if it will break shadowform?
Fox Van Allen Apr 4th 2012 2:28PM
I would presume that they'll create a special case for it to break Shadowform like the current Divine Hymn does, but who knows? It's not technically a Holy spell -- it's in the Nature school, so it technically shouldn't.
Matthew Apr 4th 2012 2:27PM
I'd love to see shadow bubbles.
bean Apr 4th 2012 3:14PM
...and for the sound effect of Tranquility to be changed to a minor key. "I'm healing you, and creeping you out at the same time!"
Caylynn Apr 4th 2012 2:29PM
All these changes sound rather meh to me. I love my shadow priest right now. I don't want her to change. Granted, I'm playing more as disc right now (was disc for the start of T11, shadow for the second half of T11, shadow for all of T12, and back to disc for T13 - we had an abundance of healers in Firelands, but we've lost them now, so back to healing for me). I really enjoy the way shadow plays right now - I don't want to have to essentially learn an entirely new class! I like topping the damage metres when playing against similarly geared players. I like providing replenishment.
With all the changes to disc and shadow, I wonder if my priest will remain my main in MoP. :\
Fox Van Allen Apr 4th 2012 2:40PM
To be honest, there's not a lot of "learning" required -- I was able to pick up the new shadow priest pretty easily. You have to refresh SW:P now, but that just takes the spot on your keybind that Devouring Plague did. Sure, you have to fire off your Shadowy Apparitions when you hit 3 orbs (or sooner, if you're moving), but they feel more important and satisfying now that you can control when they happen. VE moves onto your toolbar to replace Divine Hymn as your powerful emergency heal that you don't have to stop DPSing to use.
All classes are going to get new abilities and lose old ones -- it's just part of the new expansion process. Give the shadow priest a try before you say you're hanging up your DoTs for good. It's a work in progress, and really, it's not that bad.
Dahk Apr 4th 2012 2:43PM
I think a lot of people are wondering that right now!
Caylynn Apr 4th 2012 2:52PM
I got a reply from Fox! (Giddy schoolgirl glee!) Okay, seriously, thanks Fox - that's a little more encouraging. I guess I'm just hoping priests are still a work in progress. I'm sad that I'm far more excited about the changes to my "main alt" (a holy paladin) than the ones for my main (my priest.)
Fox Van Allen Apr 4th 2012 3:07PM
To be fair, this iteration of the MoP shadow priest is streets ahead of the one from a few months back. A lot of the changes seem scary, like losing the always-on VE. In the long run, though, I think that change is an improvement (as is the press-to-cast SA change).
Fuzzl Apr 4th 2012 4:17PM
Fox, I already loved you... But I love you even more now for using "streets ahead."
Charlie Apr 4th 2012 2:34PM
I got Fox into the beta. True story
Cameron Apr 4th 2012 2:35PM
I'm concerned about the emphasis on our shadowy apparitions, given how often I have bugged versions of them standing around during fights (not to mention their lack of use vs flying mobs).
And the change to VE makes me a sad pan...err, shadow priest. I'm sure it will still be very useful, but the current version is one of the reasons I rolled the class/spec in the first place.
bean Apr 4th 2012 3:17PM
Seems like there'd be an easy solution to apparition pathing issues and flying enemies - let the apparitions sprout shadowy wings and fly to the target! We've already got the display assets for it with Archangel.
gillent Apr 4th 2012 3:37PM
I rolled a spriest over something like a mage BECAUSE of replenishment and VE. I know a lost of dps want to just dps, but personally I want to help out in as many ways as possible. Regen health and mana to the the party? YES PLEASE. Lets not forget that replenishment was essentially a spriest only ability in BC (though it wasn't called that) and now we might be without. Very sad.
Boobah Apr 4th 2012 4:18PM
As far as Replenishment goes, it's less "somebody else is bringing mana regen while we're not when we did it first!" it's more "nobody brings any mana regen buffs." There are a few mana regen cooldowns that can be shared (Innervate, Mana Tide, Hymn of Hope), but nobody brings a constant buff.
Michele Apr 4th 2012 2:40PM
I liked my Shadow Priest the way she was! I guess I'm just not huge on re-learning my class every expansion.
A few changes, fine. HUGE game-play changes that take me forever to be comfortable with, not-so-fine.
Guess I'm not going back to WoW after all.....I didn't expect to this disappointed.
Caz Apr 4th 2012 2:40PM
Yay, more bad news for priests.
Thank god I've leveled a mage.
Jason Apr 4th 2012 2:43PM
How very disappointing. Main'd as Shadow this year as my guild was full up on tanks, now I'm glad for two things: that I experienced the best damn Shadow patch in the game's history, and that I've picked ther perfect time to focus on a new main (Brewmaster).
Talk about oversimplifying a simple class. "Three DoTs and orb management are hard!" ...in any case there's better be some changes and surprises in store. I will concede, at least, that there are more options now than ever for playing Shadow as an effective support class. I'm just not interested in sacrificing everything that made Shadow so much DoT-juggling, Tarecgosa-weilding, Mega-MBlast-Crit fun, if that's the price to pay for our return to "utility". I'm already a GM and RL, if I wanted to be any more supportive I'd take a healing role in the first place. *shudder*
Spellotape Apr 4th 2012 6:32PM
This is kind of confusing to me ... the shadow priest playstyle right now is about as simple as it can get - the changes mentioned here are quite neutral in terms of additional/less buttons to press or procs/other spells to take notice of.
marla Apr 4th 2012 2:52PM
Mix of reactions to the changes --- I'm actually somewhat liking the change to VE as it will give me an opportunity to time activation and assist the healers, particularly in five mans. It's like I can bottle up all that wasted VE healing and spend it when it matters.
And I'm not entirely ready to complain about the changes to SW:P since they DID give us an upfront damage component...and well, I admit, I sometimes reflexively refresh it now and hurt my dps.
I'm not certain how the change to shadowy apparitions will play out in game, as I have not gotten a beta invite yet (unlike EVERYONE else in my guild XD ). I enjoy them as a gimmicky mechanic currently but I'll have to see how they work in this new iteration. As other readers point out, they are often buggy and lackluster currently.
Does spending orb currency still give us a DOT damage buff?