The Queue: Tower climber
I'm sharing this video not because it has anything to do with WoW but because it's quite trippy. My father runs one of these, and he's got some absolutely insane stories about what happens. Most people are smart and safe, but when I asked him if he'd seen "that YouTube video of the guy climbing a tower," he said he had -- and then went into stories about people getting killed on towers at TV stations he'd worked at. They are too gruesome to repeat.
Pro tip, kids: Safety first.
I'm glad I work on the ground.
TrapsShooter asked:
Any idea/thoughts if the real currency auction house works well for Diablo 3 (in the eyes of Blizzard) that we will see a similar real world currency AH added to World of Warcraft?
This is certainly the hot topic around Vent and Mumble servers everywhere these days. My guild was talking about it the other night, even. I'm a pretty strong proponent that not only would it not work but that it won't happen. D3 and WoW are two very different animals. In D3, you have a finite progression with your rewards entirely randomly generated. It is entirely possible to go for a year without getting a single piece of good Inferno gear. In WoW, you have the exact opposite -- open-ended progression with rewards statistically obtainable within short time frames. Of course, WoW has some randomness to it, but not nearly as much as D3.
Given the finite nature of D3, all real money will do is get you to the end faster. In WoW, that end is ever changing, so real money would get you to end for about six months and then nothing after that. Your gear would become devalued very quickly, and the real-money-to-gear equation would suffer from major devaluation after about a month into the patch cycle.
More so, Diablo III is inherently based on a no-bind system, where anyone can use gear that drops. WoW is inherently based on bind-on-pickup gear, where you can only use gear if you get it -- and no one else can use it then. This significantly limits the reach of any RMAH on WoW.
And finally, Diablo III is not about balance, unlike WoW, which is. Introducing extreme gearing up due to a RMAH would unbalance the game such that it'd become impossible or overly difficult to gear up via non-RMAH methods. In D3, those who don't gear up via the RMAH are not at a disadvantage; they're still in the same pool as those that have geared up. In WoW, those who do gear up with a RMAH would move to harder content, leaving the economically prudent folks to wither in small heroic queues and deal with limited content options.
I just don't think it's going to happen.
*Corrected a gear binding mistake I made when writing this at 7am. My bad!
Taik asked:
I'm not participating in the MoP beta, and have been wondering what ilvl our gear should be to begin questing in MoP. I've got a bunch of alts in various degrees of gear, but won't be fully geared in HoT / VP on them all. Will a combination of Firelands daily and Cataclysm quest blues and greens keep me alive long enough to get my MoP greens started?
Anything that you have on when you hit 85 is just fine for leveling in MoP. There'll be a vendor near by that you can purchase green gear for gold if you feel that you've got some pieces that are lagging behind. But you don't need to worry about your item level at all. The transition from Twilight Highlands to the Jade Forest is 100% smooth and painless.
And for those wondering, one of the characters on the beta I've got has a mix of normal and heroic Dragon Soul gear, and he's keeping epic into 87 so far, with no indication they're going away just yet. I'd expect my heroic Lightning Rod to last until 89 or very early 90 at this point.
Logan asked:
Which brand of video card should I get for MoP?
I really like NVIDIA cards. I find that I have the least amount of problems with them and that they update pretty fast if something is discovered amiss in their drivers.
That said, anything you pick up is probably going to be OK. Just check reviews at NewEgg and Amazon first.
Filed under: The Queue





