If you haven't watched Legend of Korra yet, you're a bad person. The first season ended this past weekend, so it's a perfect time to catch up on the whole thing.
I have 4 85s. A Combat Rogue(main), Arcane Mage, Ret Pali, and an Unholy DK. My question is simple, going into MoP, what would be the most fun to play through to 90 first? I'm curious about trying out a Monk but I simply want to hit 90 ASAP. Any suggestions?
That's a tough one, because every player has their own preferred playstyles and interests. What I find most enjoyable, you might not enjoy at all. That said, I say keep on going with the rogue. I've really enjoyed my rogue in the Mists of Pandaria beta. Being able to take Shadow Step in any spec is way cool.
Will mounts with 'feat of strength' achievements be account-wide in Mists?
So far, yes. The only exceptions are Horde characters can't ride Alliance-only mounts and vice versa. No frostsaber for your orc.
What's the status of patch 5.0.1 on PTR? Did it show up prematurely and was taken down or am I misremenbering?
Blizzard recently started going through the process of readying the PTR for patch 5.0.1, but it was never actually available for play or full download. It's like when you have family coming to town and so you run around cleaning everything up in advance of arrival, so you don't look like a bunch of slobs when everybody shows up.
Is it possible for Blizzard to launch a Pre-Tbc server in some point in the future?
Is it possible? I'm sure it's possible. Blizzard is capable of it, but they've been adamantly against doing things like that so far and I don't expect them to change their minds anytime soon. Blizzard isn't interested in splitting the playerbase or supported two radically different game versions. They could change their mind one day though, sure. It's not like Blizzard has never reversed a decision before.
What do you think will be the most surprising thing people are going to complain about once the expansion actually hits on live?
Doesn't the nature of surprise lie in its unpredictability? You're asking a lot, wanting me to predict a surprise!
I would guess that, while most people will appreciate the increased freedom to do whatever they want at the level cap, there will be a group of players that are crippled by it. Some people need a clear path of progression to drive them to participate in certain activities, and if there is no direct raiding advantage provided by these secondary activities, they either won't want to participate in them or won't know what to do first and so won't bother at all. While Mists of Pandaria isn't truly a sandbox experience like an Elder Scrolls or a Fallout game, it has moved a little closer in that direction.
Some people, when dropped into a sandbox, get right to work building their sand castle. Others look at the sand and go, "What the heck do you want me to do with this?"
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