Diablo 3 patch 1.0.3b delayed, hotfixes for June 28, 2012

It should be noted too that despite the community QQ over the patch's getting pushed back a week, this doesn't mean D3 is broken or that Blizzard isn't doing its job. In fact, the exact opposite is true -- Blizzard is just being damn sure things are OK before pushing it live.
But even though the patch got pushed back, hotfixes were applied that increased the drop rate quite a bit for inferno mode. Good news for all those farming!
Bashiok's statement as follows, along with the full list of hotfixes after the break.
In general we tend to not provide release dates or specific timeframes for patches due to the complexity of the updates, and the possibility that we'll discover an issue that keeps us from releasing it on time. We discovered a few such issues late into the testing of 1.0.3b, which means it won't hit this week as previously mentioned.
However, we know that a number of changes in 1.0.3b have been highly anticipated, and so we spent the better part of today pulling specific changes that did not run into testing issues out of 1.0.3b, and turning them into hotfixes. These include the Inferno drop increases among a couple others, and will be applied with off-peak rolling restarts tomorrow morning. We'll also be updating the June hotfix blog with specific changes (including new drop rates) tomorrow morning after we manage to wrangle up a cup of coffee.
However, we know that a number of changes in 1.0.3b have been highly anticipated, and so we spent the better part of today pulling specific changes that did not run into testing issues out of 1.0.3b, and turning them into hotfixes. These include the Inferno drop increases among a couple others, and will be applied with off-peak rolling restarts tomorrow morning. We'll also be updating the June hotfix blog with specific changes (including new drop rates) tomorrow morning after we manage to wrangle up a cup of coffee.
Items
The drop rates for high-end items (items level 61-63) have been increased for Acts III and IV of Hell difficulty and Acts I – IV of Inferno difficulty:
The new approximate drop rates are as follows:
Hell – Act III and Act IV
Bug Fixes
The drop rates for high-end items (items level 61-63) have been increased for Acts III and IV of Hell difficulty and Acts I – IV of Inferno difficulty:
The new approximate drop rates are as follows:
Hell – Act III and Act IV
- iLvl 61: 9% to 13.9%
- iLvl 62: 1.9% to 3.45%
- iLvl 63: 0% (no change)
- iLvl 61: 17.7% to 23.9%
- iLvl 62: 7.9% to 12.6%
- iLvl 63: 2.0% to 4.8%
- iLvl 61: 18.6% to 23.3%
- iLvl 62: 12.4% to 18.6%
- iLvl 63: 4.1% to 9.3%
- iLvl 61: 24.1% to 27.1%
- iLvl 62: 16.1% to 21.7%
- iLvl 63: 8.0% to 16.3%
- Bosses are now guaranteed to drop at least 1 Rare item for players with 4 stacks of Nephalem Valor and at least 2 Rare items for players with 5 stacks of Nephalem Valor
Bug Fixes
- Fixed a bug with several items that would allow those items to block pathing when dropped on the ground
- Fixed a crash that could sometimes occur when a player was interacting with environment objects (e.g. opening chests or clicking on a lectern)
- Fixed several additional game and service crashes
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Filed under: News items, Diablo 3





