The Queue: How appropriate -- you fight like a cow
Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) thinks you fight like a dairy farmer.
I'm pretty sure my favorite part of the Steam Summer Sale was the bit where I picked up the special editions of both The Secret of Monkey Island and Monkey Island 2 for about $4. Now if only someone would revamp and re-release Simon the Sorceror, my summer gaming would be complete. Complete, I tell you!
Aubrey asked:
About Archeology and the new turn-in method in MoP: should we be saving our solves from here until the expansion comes out to turn in? Or can you only turn in Pandaren/Mogu solves for rep/items/tokens?
I'm pretty sure my favorite part of the Steam Summer Sale was the bit where I picked up the special editions of both The Secret of Monkey Island and Monkey Island 2 for about $4. Now if only someone would revamp and re-release Simon the Sorceror, my summer gaming would be complete. Complete, I tell you!
Aubrey asked:
About Archeology and the new turn-in method in MoP: should we be saving our solves from here until the expansion comes out to turn in? Or can you only turn in Pandaren/Mogu solves for rep/items/tokens?
You can only turn in pandaren and mogu items for reputation with the Lorewalkers. If you crate the common items you get from pandaren archaeology, you can turn those in for fragments from any of the other archaeology sections.
Basically, what Blizzard did makes it easier for people to stick to Pandaria and nab archaeology bits from there, without having to travel and fly around the old world for any bits you may have missed. It keeps everyone in the new content, which is a pretty good thing as far as I'm concerned!
@jaxland101 on Twitter asked:
What is the minimum item level for normal MoP dungeons compared to the heroic MoP dungeons?
You know what? I honestly didn't pay attention. I don't know if there's a minimum item level required for Mists regular dungeons, because you play through those dungeons as you're leveling. Since you're playing them as you're leveling, they wouldn't make it require anything higher than whatever item level quest rewards give you. Basically, you don't need to worry about item level to access regular dungeons. There are no regular dungeons at level 90; you hop straight to heroics.
And if you happen into Pandaria at level 85 and seem to be a bit short on gear, you can always head to one of the armor vendors on Pandaria and pick up a green starter set. Those sets ought to give you enough of a stat boost to go level with.
@alcattle on Twitter asked:
I have a 85 Druid. I have trouble killing things solo when out in the world. I am specc'ed Balance with off specc'ed rez. Would Feral be better for dealing with mob(s) that are in the 83 range?
I'm not really the best suited to answer this question, because I don't play druid very often. That said, I do have a druid that I use primarily for flying around the world and picking flowers. She's feral, which works really well for taking down any mobs that happen to be two to three levels higher than her -- I simply shift to bear and swat things until they die. While I haven't been actively leveling the druid, she's gained a few levels just from flower picking, so it all works out.
I'm sure there's probably a way to level effectively as balance, but I've never touched that spec so I couldn't really tell you. I bet if anyone has a good idea of how to do it, they'll leave a comment about it, though!
@Adamdm_ from Twitter asked:
I suspect Pandaren culture has taoist roots, so if life and death balance each other out, how would the Pandaren view Forsaken?
Probably as weird and fascinating. Pandaren are more curious about the history of Azeroth's races and their origins than they are disgusted or afraid. I'm guessing that a pandaren confronted with a Forsaken would find them extremely interesting and wonder what exactly makes them tick. As far as how they'd react to the origins of the Forsaken and what the Forsaken are currently up to -- well, I've got no idea on that one. The pandaren as a whole seem far more concerned with the chaos that's going on in Pandaria than other matters at the moment.
Pyro commented:
Also rep grinds were made a crap-ton easier by tabards, you can easily get exalted in a couple of hours of dungeon running, forcing people to do weeks of dailies to get exalted sucks. It really sucks. I'm fine with people doing that for things that are TRULY optional, like going for The Insane or Bloodsail Admiral, but those are achievements that have absolutely no gameplay benefits, and are just a testament to persistence.
This wasn't really a question, but I almost feel that it needs to be addressed. Part of the giant chunk of gameplay in The Burning Crusade and Wrath involved doing dailies to gain reputation. It was content, and while it was admittedly repetitive, it gave players something to do at max level that didn't involve raiding or dungeon running. With the introduction of rep tabards, that whole gigantic chunk of content was reduced to "Here is a tabard. Please don it and run dungeons until you want to throw up."
Instead of having a varied amount of options, players were forced into one route of activity -- doing dungeons. Endless dungeons. Dungeons for gear, dungeons for points, dungeons for reputation. By the time people finished grinding out reputation with all of the assorted factions available, you can bet they were pretty darn sick of all the dungeons.
Yes, there will be 48 possible daily quests to do per day. No, you do not have to do all 48. I wouldn't recommend doing all 48 of them anyway, unless you want to burn yourself out on the game. Yes, the reputation vendors have armor -- and each reputation has different pieces of armor, armor of every type. Each reputation is useful in its own way. Each has its own cool rewards on top of the armor. It's up to you to pick what you want to do. You aren't going to be punished for not doing all 48 quests every single day.
I think what players tend to forget is that the object of the game isn't to complete content as quickly as possible. It isn't to get to the finish line. This is an MMO -- once you get to the finish line, you have nothing to do until more content is released. A game should be fun, engaging, and take some time to complete. It isn't about reaching that finish line; it's about the journey to get there. That journey should be fun. The rewards should be an afterthought to the fun of the game play itself.
That said, dailies in Mists of Pandaria are fun. Some of them may be repetitive, but they're continually highlighted with more new, fun dailies. Blizzard isn't just giving us the same quests to do over and over again until we are blue in the face; they're making an active effort to make those quests we do at level 90 fun to do so we aren't bored. Blizzard's adding new twists, adding storylines that weave in with the dailies, and rather than just slapping a boring point vendor somewhere in Pandaria, they're leading us through a path to those vendors that involves content to play.
You can go run heroics for gear and points if you want -- or you can do dailies for gear and points if you'd like. Either one is perfectly fine. It's all about what you enjoy and how you want to play the game.
Filed under: The Queue





