Dungeon Mastery: Gate of the Setting Sun

As you make your way across the battlements of the gate, you'll notice timed charges being dropped on the wall. In addition to clearing out pesky bug mobs that get in your way, you'll need to dodge these Bomberman style explosives. Seriously, they'll detonate and their explosions don't explode outward. They explode in four cardinal directions. In other words, stand diagonally to avoid getting fried.
1. Saboteur Kip'tilak

Kip'tilak will periodically throw explosives that will stick to different players (Sabotage). If one happens to find itself attached to your body, don't strafe or go forward. Move in a diagonal direction to minimize the damage you're about to receive.
Oh yeah, and you can expect Kip to detonate all the bombs in the room at 70% and 30%. Might not be a bad idea to send someone around to intentionally blow some of them up especially if they're in inconvenient locations (like the middle of the room).
2. Striker Go'dak

Don't expect Gad'ok to be a complete pushover. He'll charge the closest member in the group with Prey Time and Impaling Strike his current target. Every so often, Ga'dok will do a Strafing Run on the platform with bombs from one side to the next. Easily avoidable if you don't stand in front or anywhere along his path.
Krik'thik Disruptors will throw Acid Bombs at various locations. Stay off the green! Meanwhile, Krik'thik Strikers will jump onto the platform and harass you.
When you and your party takes care of Ga'dok, you'll be able to descend and move on.
3. Commander Ri'mok

While you're busy trying to put down this bug, he'll be summoning constant reinforcements. Some serious bug management will be needed here or else you and your team will get overrun by Krik'thik Swarmers. The real danger is the Krik'thik Saboteurs since they'll be throwing bombs all over the place. Remember that you're fighting on a wall. There's limited room for you to go to so get those Saboteurs out of the way or else you'll have no where else to run.
With the Commander down, you'll need to rush back to the main gates and stop the monstrous beast from breaking through the inner gate.
4. Raigonn

If you look around the staging area, you'll see some launchers and catapults which will fling you onto Raigonn's head. Someone needs to climb in and launch themselves and start DPSing his head! Don't expect to stay up there very long since his constant charging of the inner door is going to knock players off (and the impact's enough to almost kill anyone within 10 yards). The rest of the party needs to contend with other Krik'thik's joining the fray trying to keep you off Raigonn.
- Krik'thik Protectorate: Hive Mind
- Krik'thik Engulfer: Engulfing Winds
- Krik'thik Swarm Binrger: Screeching Swarm
Whew!
Nice job team! Okay, let's not come in tomorrow. Let's just take a day. You repelled a giant bug army and managed to hold the wall for now. Rest up some as you haven't seen the last of the mantid quite yet.
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!Filed under: Analysis / Opinion, Mists of Pandaria





