Tier 15 set bonuses unveiled in latest PTR patch

Death knight
- Blood two-piece Reduces the cooldown of your Rune Tap ability by 10 sec and removes its Rune cost.
- Blood four-piece Your Bone Shield ability grants you 15 Runic Power each time one of its charges is consumed.
- DPS two-piece Your attacks have a chance to raise the spirit of a fallen Zandalari as your Death Knight minion for 15 sec.
- DPS four-piece Increases the duration of Army of the Dead by 15 sec.
Druid
- Balance two-piece Increases the critical strike chance of Starsurge by 10%.
- Balance four-piece Nature's Grace now also grants 1000 critical strike and 1000 mastery for its duration.
- Feral two-piece Predatory Swiftness grants you an additional combo point on your current combo target when consumed.
- Feral four-piece After using Tiger's Fury, you gain 40% increased critical strike chance on the next 3 uses of Mangle, Shred, or Ferocious Bite.
- Guardian two-piece Each attack you dodge while Savage Defense is active increases the healing from your next Frenzied Regeneration within 10 sec by 10%, stacking up to 10 times.
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Guardian four-piece You generate
% more Rage from your attacks while Enrage is active. - Restoration two-piece Swiftmend's ground effect can now heal up to 4 targets each time it heals.
- Restoration four-piece The healing done by your Rejuvenation increases by 6% each time it causes healing.
Hunter
- Two-piece Your Steady Shot and Cobra Shot have a chance to summon a Thunderhawk to fight for you for the next 10 sec.
- Four-piece Your Arcane Shot and Multi-shot have a chance to trigger a Lightning Arrow at the target, dealing 100% weapon damage as nature.
Mage
- Two-piece When Alter Time expires, you gain 5100 Haste for 30 sec.
- Four-piece Increases the effects of Arcane Charges by 20%, increases the critical strike chance of Pyroblast by 5%, and increases the chance for your Frostbolt to trigger Fingers of Frost by an additional 6%.
Monk
- Brewmaster two-piece After Elusive Brew expires, the amount of damage you Stagger is increased by 12%. This effect lasts 1 sec per stack of Elusive Brew consumed.
- Brewmaster four-piece Each time you take damage from Stagger, you have a 10% chance to make your next Purifying Brew cost no Chi.
- Mistweaver two-piece Your Renewing Mist heals for 15% more each time it travels to a new target.
- Mistweaver four-piece Reduces the cooldown of your Thunder Focus Tea by 10 sec.
- Windwalker two-piece Your Chi generating abilities have a 15% chance to generate an Energy Sphere, which will grant you 10 Energy when you walk through it .
- Windwalker four-piece You have a 10% chance to gain an additional charge of Tigereye Brew every time you gain a charge of Tigereye Brew.
Paladin
- Holy two-piece Increases the healing done by your Daybreak ability by 50%.
- Holy four-piece Increases the healing transferred to your Beacon of Light target by 20%.
- Protection two-piece Casting Word of Glory or Eternal Flame also grants you 40% additional block chance for 5 sec per Holy Power.
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Protection four-piece You gain 1 Holy Power for each
% of your health taken as damage while Divine Protection is active. - Retribution two-piece Your Exorcism causes your target to take 6% increased Holy damage from your attacks for 6 sec.
- Retribution four-piece Your Crusader Strike has a 40% chance to make your next Templar's Verdict deal all Holy damage.
Priest
- Healer two-piece Your Prayer of Mending heals for 10% more each time it jumps to a new target.
- Healer four-piece Your Penance and Circle of Healing have a 40% chance to summon a Golden Apparition, which moves to a nearby ally and heals for an additional 92500 to 107500.
- Shadow two-piece When your Shadowy Apparitions damage their target, they have a 65% chance to extend the duration of your Shadow Word: Pain and Vampiric Touch, causing each to deal damage one additional time.
- Shadow four-piece Periodic damage from your Vampiric Touch has a 10% chance to trigger your Shadowy Apparition.
Rogue
- Two-piece Increases the duration of your finishing moves as if you had used an additional combo point, up to a maximum of 6 combo points.
- Four-piece Shadow Blades also reduces the cost of all your abilities by 40%.
Shaman
- Elemental two-piece Your Lightning Bolt and Chain Lighting spells have an 10% chance to cause a Lightning Strike at the target's location, dealing 64750 to 75250 Nature damage to all non-crowd controlled targets within 0 yards
- Elemental four-piece The cooldown of your Ascendence is reduced by 1 sec each time you cast Lava Burst.
- Enhancement two-piece Unleash Elements also grants you 3 additional charges of Maelstrom Weapon.
- Enhancement four-piece The cooldown of your Feral Spirits is reduced by 8 sec each time Windfury Weapon is triggered.
- Restoration two-piece Your Healing Stream Totem now heals an additional target for 50% of its normal amount.
- Restoration four-piece Your Ancestral Wakening now has a 20% chance to trigger on non-critical heals.
Warlock
- Two-piece While Dark Soul is active, your chance to trigger Nightfall is increased by 30%, Chaos Bolt and Shadowburn consume 20% less Embers, and abilities cost 30% less Demonic Fury.
- Four-piece Your Malefic Grasp and Drain Soul deal 5% more periodic damage, your Incinerate has a 8% chance to generate twice the normal Embers, and your Shadow Bolt and Soul Fire grant 5% more Demonic Fury.
Warrior
- DPS two-piece Your melee auto attacks have a chance to trigger Enrage.
- DPS four-piece Activating Skull Banner now also increases your critical strike chance by 35% for 10 sec.
- Protection two-piece Your Shield Slam and Revenge have a 10% chance to activate Victory Rush and increase the healing done by the next Impending Victory by 100%.
- Protection four-piece Your abilities generate 50% more Rage when used against targets afflicted by Demoralizing Shout.
Filed under: Raiding, Mists of Pandaria





