Lichborne: Tier 15 set bonuses and other death knight changes for patch 5.2

In the weeks since the patch 5.2 PTR has been up, death knight changes have held pretty steady. The announced unholy changes have stayed in place, and so far seem to be working out much as expected, making the spec a little easier to handle and overall promising to put unholy in a better place once patch 5.2 comes out. That said, there have been a few other tweaks added, as well as the revealing of the tier 15 raid gear set bonuses. Today, we'll dig into these changes and see how they're stacking up.
Tier 15 death knight DPS bonuses
- Death Knight T15 DPS 2P Bonus Your attacks have a chance to raise the spirit of a fallen Zandalari as your Death Knight minion for 15 sec.
- Death Knight T15 DPS 4P Bonus Your Soul Reaper ability now deals additional Shadow Damage to targets below 45% instead of below 35%. Additionally, Killing Machine now also increases the critical strike chance of Soul Reaper.
The 4 piece DPS set bonus has undergone a few major changes. Changing it from buffing Army of the Dead was a pretty solid move. Army of the Dead would probably need some pretty massive changes (or at least non-taunting made baseline) to be worth using even with the original duration bonus. That said, parses on this Soul Reaper change suggest it's a little underwhelming in total damage done. In theory, I think the mechanics aren't completely out of line. 2H frost is probably where this bonus gets a little bogged down. Because using that single rune messes up 2H frost's rotation a bit (which is almost exclusively based on using Obliterate, which costs 2 runes), it could lead to some confusion. There's also the issue of lining up a 6 second cool down with a Killing Machine proc. In many cases, it would lead to a DPS loss to "wait it out" for that line up. Still, this could probably end up a decent bonus. Parses just suggest it needs a little bit of a boost to make it more desirable. Perhaps providing some extra guaranteed damage boost might work.
Tier 15 death knight tank bonuses
- Death Knight T15 Blood 2P Bonus Reduces the cool down of your Rune Tap ability by 10 sec and removes its Rune cost.
- Death Knight T15 Blood 4P Bonus Your Bone Shield ability grants you 15 Runic Power each time one of its charges is consumed.
The 2 piece tank bonus is very, very basic. You can use Rune Tap a little more often. Hey, that's free healing, right? Alas, 10% Free healing is still pretty low on the totem pole, so that makes it a little less desirable. The problems, though, really become evident when you compare it to the other tank classes. Warriors, Paladins, Druids, and Monks all get dynamic bonuses that allow some powerful interplay between multiple abilities. It really feels like this bonus needs a revamp to either make Rune Tap a bit more powerful, or to offer a more dynamic play style change like the other tank 2 piece bonuses.
The tank 4 piece bonus comes out to 90 runic power per bone shield, which, depending on avoidance, can come very slowly. A few extra Rune Strikes isn't really a hugely exciting prospect. It's possible you could see this is an opportunity to use Conversion, but Conversion still specifically blocks extra runic power generation from Scent of Blood, so it's not clear that would actually be desirable. You could also possibly consider it extra healing if you give up Purgatory for Lichborne, but that's not a given for every death knight. In short, this set bonus really underwhelms at the moment, especially since it would require picking specific talents to get the theoretical most out of it.
Other new patch notes
- Death Siphon now heals for 150% of the damage dealt (was 100%).
- Conversion now costs 5 Runic Power plus 5 per second thereafter (was 10 Runic Power plus 10 per second).
- The Bloodworms summoned by Blood Parasite now have 200% more health and heals for triple the amount.
- Strangulate's cool down has been reduced to 60 seconds, up from 120.
Filed under: Death Knight, (Death Knight) Lichborne





