The title of this article is kind of misleading, because some of these things I already knew, but "10 things playing with my daughter illuminated for me but I already knew, they just weren't at the forefront of my mind" is a bit unwieldy. Regardless, here they are:
- Sprites are scary. Anne Stickney had pointed this out before, but I didn't really get it until playing with The Spawn. After being swarmed by them and dying, I had to play her character in order to get her through a particular questline. It's all OK now. No nightmares. It could have turned into another Raving Rabbids incident -- she still fears them in her sleep. That was a big video game fail on my part. (It's the screaming.)
- Don't assume. Whether it's the knowledge of right and left, quests being picked up, or anything really. I have to constantly make sure we are on the same page.
- Death is scary. It doesn't matter that it ends up being just a minor annoyance, it's still something people are actually scared of. I remember feeling that way, long ago, but after a couple battlegrounds, I got over it. I won't be introducing her to PvP until she's 12 at this rate.
- It's easy to panic. I need to get her a book that says "Don't Panic" in large, friendly letters on the cover.
- Tushui is pronounced tushy. You're welcome.
- The Wandering Isle ending is bittersweet. Yay, we saved the island! Boo, we'll never see Shen-zin Su again. The Spawn cried. She still gets teary when she hears the music on the login screen. Sensitive Spawn is sensitive.
- The Spawn is better at remembering and spelling Pandaren names than I am. I only know the turtle's name because she keeps mentioning him.
- Garrosh is a jerk. This I already knew.
- It's polite to thank NPCs after they've given you a ride.
- The Horde are the bad guys.
For example, you hit the Northern Barrens and after killing innocent animals for their strangely uncommon body parts, you are sent to beat up a guy in order to get information out of him. In contrast, the Darkshore quests send you out to rescue people. You can rescue someone every once in a while on the Horde side, but it's mostly vengeance and torture and other things I'd rather my seven year old wasn't doing. And even when on a rescue mission, your rescuee often stops to blow up things on the way out. Yeah. Bad guys.
We are now happily playing an Alliance duo and spending a lot of time exploring the capital cities while running cooking and fishing errands. We also spend some time adventuring, but helping the hermit create Stitches left a bad taste in her mouth. Oops. Anyone have any more Alliance rescuing quests they can recommend?
Filed under: Analysis / Opinion