Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Patch 5.3: Accuracy and damage changes to pet battles

One of the big things in turn based strategy games is the chance to hit/miss and crit. These are random, yet controlled, elements that directly lead to an interesting gaming experience; no matter what battle you go into there is a chance (however small you might make it) that you won't come out alive. It's a founding principle of RPGs -- from D&D to Pokemon.

Pet battles, as they stand, have a relatively high amount of randomness. I think there are two ways to see it now. First, pay attention to your fight logs and average the number of hits/miss vs crits. You'll find this can fluctuate wildly between battles of the same pets using the same abilities. The other way to tell that there is a significant random element is to pay attention to how much health your pet lost after each battle -- sometimes it's a lot, othertimes it's not that much -- and this amount can vary wildly. In an extreme example, your pet might go from 100% to 10% health one battle, and then go from 100% to 90% the next (against the same pet and level). That's a lot of difference, and this tends to be less than fun.

To fix things, Blizzard is reducing the randomness in pet battles through changes to the accuracy and damage output. Specifically they are removing the base 5% to dodge. This will serve to make things hit more often across the board.

Since the 5% base to dodge has been removed, without additional changes many abilities had a 100% chance to hit. To correct this, some abilities now have a base chance to miss, but in return their damage has been increased. Also notable is that each pet will still have at least one ability that will have a 100% chance to hit.

Some of the other highlights of the change coming up in patch 5.3:
  • Hit chance will now be listed on abilities
  • Crit chance has not been messed wth
  • Higher level opponents will be easier to hit (miss chance per level down from 5% to 2%)
Check out the full post over on Blizzard's site, along with a list of abilities that have had their hit chance reduced while their damage increased. Crithto also does a good job of explaining randomness in turn based games, it's worth a read.

Filed under: News items

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
WoW's 10th Anniversary 11/21 - 1/5
Pilgrim's Bounty 11/24 - 12/1
Darkmoon Faire 12/7 - 12/14
Feast of Winter Veil 12/16 - 1/2

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories