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What do you need explained more clearly?

What do you need explained more clearly
Reading the forums (like I do) I came across a response by Daxxari to a forum thread that got me thinking.
Daxxari - Oh God, 5.3 don't come!!! QQ thread!!
Item budget is weird and crazy. Seriously. It's actually worlds better than it used to be, but still needs to be a lot more clear so people can understand it. Blizzard is bad at getting some really core information like that across.

Fair enough. There's a huge amount of information to relate about World of Warcraft, and we can always communicate better and more clearly. We've already stated that PvP stats don't count toward a given item's ilevel, and we released the PvP Gear in Patch 5.3 blog that we hoped would dispel some confusion.

What do you think is missing, and what else needs to be communicated clearly so players can make informed gearing decisions?


This got me to thinking about what I'd like expressed more clearly and concisely someplace easy to find in game, and it's how stat ratings work. This has greatly improved in that the character window pane will calculate out how much actual hit percentage, or critical strike percentage, you currently have on gear but I really think the game could benefit from a means to work out what changing X or Y will do to your stats without having to go to an outside site.

So what about you? What do you find confusing and think Blizzard could explain better? Item levels? How PvP stats work? The difference between content tiers? If it bugs you, tell us how you think Blizzard could explain it better.
Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Analysis / Opinion, Mists of Pandaria

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