Loot, no loot ... Loot, no loot ... All this hullabaloo over the pixels our pixels wear. Frankly, the most confusing aspect of the whole equation to me is the fact that so many players leave themselves at the mercy of Blizzard's loot systems in the first place. That's not to say I feel those systems are unfair or that they haven't seen significant improvement over time. I think they're fine.
What I don't understand is why more players don't band together in guilds with flexible systems that help members beat the element of chance. I'm a fervent believer in the loot council system, of playing with folks who have your back. Shouldn't there be a home team advantage when it comes to staring down the RNG? Is looping back through the LFR on your own that much easier or more effective than running with a team that wants to see its members equitably and strongly geared, with friends who enjoy helping you snag your most coveted pieces?
What do you think about loot councils as a way of fairly distributing drops? If your guild uses loot council, have you been satisfied with the overall results? If your guild relies on another method, what about that method do you think makes it a better choice?
Filed under: Breakfast Topics