The Midsummer Fire Festival will run from Friday, June 21 to Friday, July 5 this year. As always, check your ingame calendar to determine the exact start and stop times for your server. While there aren't actually a lot of achievements associated with the Festival (the meta consists of only six), three of them require serious travel time, and one also requires a set of dangerous trips to enemy capitals. For the trouble, Alliance players are awarded the Flame Warden title, and Horde players Flame Keeper.
If you're starting from scratch, this is definitely one of the more work-intensive holidays necessary for the completion of What A Long, Strange Trip It's Been. However, even a fresh character can afford to get all the rewards from holiday vendors if you're diligent about hitting all the holiday's fires, quests, and dailies.
The basics of the holiday involve "honoring" or "desecrating" a series of fires across Azeroth and Outland. For convenience, we've listed all of the fires on each continent in a specific direction so you can reach them as efficiently as possible. This year, Blizzard has updated the holiday boss' loot list with ilevel 480 cloaks and weapons and added a set of fires to Pandaria, but there aren't that many; you'll only have an additional 7 fires to honor and one to desecrate on the continent.
Ice the Frost Lord
Lord Ahune has historically been a pretty easy fight, and there's no indication that Ice the Frost Lord has changed substantially. As with other holiday bosses, you should queue for him through the Dungeon Finder, and most groups form fairly quickly. Your first kill each day will net you a Satchel of Chilled Goods with a chance to drop a noncombat pet, an enchanting recipe, and/or the famous Frostscythe. Otherwise, Ahune's loot table will include one from a number of ilevel 480 cloaks.
From earlier datamining of the patch 5.2 PTR, we're reasonably certain that this is Ahune's 2013 loot list:
- A noncombat pet The Ice Chip is probably still the yearly pet drop.
- Frostscythe of Lord Ahune This tends to be a popular item for transmogging, but Blizzard deliberately does not itemize it with intellect to prevent it from being a better option than more difficult-to-obtain gear.
- Formula: Enchant Weapon -- Deathfrost
- Cloak of Frigid Winds
- Icebound Cloak
- Shroud of Winter's Chill
- The Frost Lord's Battle Shroud
- The Frost Lord's War Cloak
The Fires of Azeroth
This is where the real work of the holiday begins. The Fires of Azeroth (Alliance and Horde versions) encompasses each faction's Flame Keeper of the Eastern Kingdoms, Flame Keeper of Kalimdor, Flame Keeper of Outland, Flame Keeper of Northrend, and Flame Keeper of Cataclysm achievements. It requires a lot of travel time, but it's very easy for any character with a full set of flight paths (or a great opportunity for someone without the flight paths to get them).
Failing that, any character with a flying mount will find the achievements in classic Azeroth substantially easier than they've been in the past. Festival areas are always a short walk from the local flight path with a big, obvious tent and several holiday NPCs located around them. For all new players, all you need to do is talk to the Festival NPC (they'll always appear with an exclamation point over their head) to honor a fire, or right-click a fire to desecrate it. You'll also get gold and/or experience -- about 8 gold for honoring a fire at the level cap, or 16 gold for desecrating one.
The sites for honoring flames aren't usually the same for the Alliance and the Horde, but I've included them next to each other for your convenience. In years past, the fires have been occasionally bugged for characters who had honored/desecrated them the previous year, but Blizzard's pretty fast with the hotfixes.
I've organized the coordinates down the page assuming you're doing both the honoring and desecration achievements at once (and you should, or you'll have to do that long trek twice!), so you can just hit everything on a zone-by-zone basis.
Desecration of the Alliance or Desecration of the Horde
See all those fires I've listed below that don't belong to your faction? You need to visit them, too, for either Desecration of the Alliance (if you're Horde) or Desecration of the Horde (if you're Alliance). Again, this is a lot of legwork, but for most zones, you should be able to honor your faction's fire and desecrate the opposing faction's fairly quickly, then simply move on the next zone.
Please note that even on a PvE server you will get flagged by desecrating the other factions' fires. If you're not fond of world PvP, you'll want to try this during a slow period (or, better yet, with a group). That said, if my experience is any indication, enemy players will usually leave you alone in the smaller towns and villages because they're too busy getting their own achievements. Enjoy it while it lasts, because you're going to find yourself in considerably more dangerous territory shortly.
Ready? Let's get this show on the road.
Flame Warden of the Eastern Kingdoms (Alliance) and Flame Keeper of the Eastern Kingdoms (Horde)
- Eversong Woods Falconwing Square at 46,50 (Horde)
- Ghostlands Tranquillien at 46,26 (Horde)
- Western Plaguelands Chillwind Camp at 43,82 (Alliance)
- Tirisfal Glades Brill at 57,51 (Horde)
- Silverpine Forest The Sepulcher at 49,38 (Horde)
- Hillsbrad Foothills Tarren Mill at 54,49 (Horde)
- The Hinterlands Aerie Peak at 14,49 (Alliance) and Revantusk Village at 76,74 (Horde)
- Arathi Highlands Refuge Point at 44,46 (Alliance) and Hammerfall at 69,42 (Horde)
- Wetlands Menethil Harbor at 13,47 (Alliance)
- Twilight Highlands Thundermar at 47,28 (Alliance) and Bloodgulch at 53,46 (Horde) (Fires of Cataclysm)
- Dun Morogh Kharanos at 53,44 (Alliance)
- Loch Modan Thelsamar at 32,40 (Alliance)
- Badlands New Kargath at 23,37 (Horde)
- Burning Steppes Morgan's Vigil at 68,59 (Alliance) and Flaming Crest at 51,29 (Horde)
- Redridge Mountains Lakeshire at 24,53 (Alliance)
- Elwynn Forest Goldshire at 43,62 (Alliance)
- Westfall Northeast of Moonbrook at 45,62 (Alliance)
- Duskwood Darkshire at 73,55 (Alliance)
- Northern Stranglethorn Fort Livingston at 51,63 (Alliance) and Grom'gol Base Camp at 40,51 (Horde)
- Stranglethorn Vale Both Alliance and Horde fires are northeast of Booty Bay at 51,67 (Alliance) and 50,70 (Horde)
- Swamp of Sorrows Bogpaddle at 70,14 (Alliance) and Bogpaddle at 76,14 (Horde)
- Blasted Lands Nethergarde Keep at 55,15 (Alliance) and Dreadmaul Hold at 46,14 (Horde)
- Teldrassil Dolanaar at 54,52 (Alliance)
- Azuremyst Isle Azure Watch at 44,52 (Alliance)
- Bloodmyst Isle Blood Watch at 55,68 (Alliance)
- Winterspring Everlook at 61,47 (Alliance) and 58,47 (Horde)
- Mount Hyjal Nordrassil at 62,22 (neutral) (Fires of Cataclysm achievement)
- Darkshore Lor'Danel at 48,22 (Alliance)
- Ashenvale Forest Song at 86,41 (Alliance) and Silverwing Refuge at 51,66 (Horde)
- Stonetalon Mountains Mirkfallon Post at 49,50 (Alliance) and Sun Rock Retreat at 52,62 (Horde)
- Northern Barrens Crossroads at 49,54 (Horde)
- Durotar Razor Hill at 52,47 (Horde)
- Southern Barrens Fort Triumph at 48,72 (Alliance) and Desolation Hold at 40,67 (Horde)
- Mulgore Bloodhoof Village at 51,59 (Horde)
- Dustwallow Marsh Northwest of Theramore at 61,40 (Alliance) and Brackenwall Village at 33,30 (Horde)
- Desolace Nijel's Point at 65,17 (Alliance) and Shadowprey Village at 26,77 (Horde)
- Feralas Feathermoon Stronghold at 46,43 (Alliance) and Camp Mojache at 72,47 (Horde)
- Tanaris Gadgetzan at 52,30 (Alliance) and Gadgetzan at 49,28 (Horde)
- Un'Goro Marshal's Stand at 59,62 (Alliance) and Marshal's Stand at 56,66 (Horde)
- Silithus Cenarion Hold at 60,33 (Alliance) and 50,41 (Horde)
- Uldum Ramkahen at 53,31 (Alliance) and Ramkahen at 53,34 (Horde) (Fires of Cataclysm)
There are seven Alliance and seven Horde fires in Outland.
- Blade's Edge Mountains Sylvanaar at 41,65 (Alliance) and Thunderlord Stronghold at 50,58 (Horde)
- Hellfire Peninsula Honor Hold at 62,58 (Alliance) and Thrallmar at 57,42 (Horde)
- Nagrand Telaar at 50,70 (Alliance) and Garadar at 51,34 (Horde)
- Netherstorm Area 52 at 31,62 (Alliance) and 32,68 (Horde)
- Shadowmoon Valley Wildhammer Stronghold at 40,54 (Alliance) and Shadowmoon Village at 33,31 (Horde)
- Terokkar Forest Allerian Stronghold at 54,56 (Alliance) and Stonebreaker Hold at 52,43 (Horde)
- Zangarmarsh Telredor at 69,52 (Alliance) and Zabra'jin at 36,52 (Horde)
There are eight Alliance and eight Horde fires in Northrend.
- Howling Fjord Fort Wildevar at 58,16 (Alliance) and Camp Winterhoof at 48,13 (Horde)
- Grizzly Hills Amberpine Lodge at 34,61 (Alliance) and Conquest Hold at 19,61 (Horde)
- Zul'drak The Argent Stand at 41,61 (Alliance) and the Argent Stand at 43,71 (Horde)
- Storm Peaks K3 at 41,87 (Alliance) and K3 at 40,85 (Horde)
- Crystalsong Forest Windrunner's Overlook at 77,74 (Alliance) and Sunreaver's Command at 80,52 (Horde)
- Dragonblight Wintergarde Keep at 75,43 (Alliance) and Agmar's Hammer at 39,48 (Horde)
- Borean Tundra Fizzcrank Airstrip at 55,20 (Alliance) and Bor'gorok Outpost at 51,11 (Horde)
- Sholazar Basin River's Heart at 47,66 (Alliance) and River's Heart at 47,62 (Horde)
I've listed the Mount Hyjal, Uldum, and Twilight Highlands fires above for the Eastern Kingdoms and Kalimdor runs, but just in case you've only got the Cataclysm achievement to complete, I've also listed them separately here.
The Uldum and Twilight Highlands fires are faction-specific. The Deepholm, Vashj'ir, and Mount Hyjal fires are neutral.
- Mount Hyjal Nordrassil at 62,22 (neutral)
- Vashj'ir Silver Tide Hollow at 49,42 (neutral)
- Deepholm Temple of Earth at 49,51 (neutral)
- Uldum Ramkahen at 53,31 (Alliance) and Ramkahen at 53,34 (Horde)
- Twilight Highlands Thundermar at 47,28 (Alliance) and Bloodgulch at 53,46 (Horde)
Flame Warden of Pandaria (Alliance) and Flame Keeper of Pandaria (Horde)
We don't know where these fires are located yet, but I'm leaving a list here as a placeholder for when the holiday goes live. Once the Fire Festival is active on my server, I'll update this with a set of coordinates.
I've listed these in roughly clockwise order because a north-to-south path doesn't make much sense in Pandaria.
- Jade Forest Dawn's Blossom at 47,47 (neutral)
- Valley of the Four Winds Halfhill Market at 51,51 (neutral)
- Krasarang Wilds Zhu's Watch at 74, 9 (neutral)
- Dread Wastes Soggy's Gamble at 56, 69 (neutral)
- Townlong Steppes Longying Outpost at 71,56 (neutral)
- Kun-Lai Summit Binan Village at 71, 90 (neutral)
- Vale of Eternal Blossoms Mogu'shan Palace at 79,37 (Alliance) and 77,33 (Horde)
King of the Fire Festival
King of the Fire Festival is awarded for stealing the flames from four enemy capitals and completing a turn-in quest for all four. When you right-click the enemy capitals' fires, a small flame appears in your pack as a quest to turn in at a Festival Loremaster (located around major city fires everywhere). Grab all four flames (Orgrimmar, Thunder Bluff, Silvermoon, and Undercity if you're Alliance; Stormwind, Ironforge, Darnassus, and the Exodar if you're Horde), and you'll get a final quest called A Thief's Reward that, once completed, will give you the King of the Fire Festival achievement.
Stealing enemy fires is a lot easier with flying mounts in Azeroth, but let's face it -- there's nothing easy or risk-free about getting into an enemy capital, regardless. In 2013, you have the additional wrinkle of cross-realm zones in the Exodar, Darnassus, Ironforge, Undercity, Silvermoon, and Thunder Bluff. (I have my bank alt in Thunder Bluff and have been surprised by how many players CRZ typically adds to the central business district.) On low-population servers, you may well encounter more players in CRZ cities than you do in the faction flagships of Stormwind and Orgrimmar, which might make King of the Fire Festival much harder than it's been in recent years. Either way, try not to do this at peak play times if you're on your own.
Alliance Orgrimmar has historically been the most difficult, particularly for those without access to a flying mount.
Stealing Thunder Bluff's Flame The Thunder Bluff flame is located on Spirit Rise (the northwestern bluff) at 20,26. If you don't have a flying mount, the city can be a nuisance because the bridge system has a tendency to confuse players. If you have Slow Fall/Levitate, a parachute cloak, or a lucky Noggenfogger slow fall effect, you can also jump off the mesas after getting the flame and evade any guards or players chasing you.
Stealing Orgrimmar's Flame The Orgrimmar flame is located at 46,36 in the Valley of Wisdom (well, technically above it) on the northern edge of the city. (It's quite close to the circle of portals to Cataclysm zones.) Historically, this has been the most difficult of the Horde fires to capture, because Orgrimmar is the most crowded Horde city and the fire's located pretty far in. For Alliance players without access to a flying mount, it's easiest to enter the city from the little-used western gates, but this still means navigating your way through a huge pack of NPCs in the troll district while having to run by the fairly crowded zeppelin-and-flight-master area. Still, it's better than entering through the city's main gates, which will toss you into the middle of any players loitering around the main auction house and bank. You can also try the northern gates (coming from Azshara), which is usually deserted until it reaches another giant pack of players loitering around the northern Auction House and bank. Sorry, folks -- there are really no good options here. Try to do Orgrimmar during a slow period.
Stealing Undercity's Flame The Undercity flame is the easiest of the four Horde fires to steal and is located in the Ruins of Lordaeron courtyard at 68,9. You don't actually have to enter the city, although you will get PvP flagged because the Ruins are Horde territory.
Stealing Silvermoon's Flame The Silvermoon fire is located at 69,39 in the Court of the Sun at 69,43.
Horde Darnassus and the Exodar are easy: Stormwind and Ironforge are not.
Stealing Darnassus's Flame Darnassus used to be a freebie with the fire located in Rut'theran Village. Now you're going to have to head to 63,47 below the Warriors' Terrace on the eastern side of the city. You can skip the zoning process by flying straight up the trunk of Teldrassil (although it takes a while), but you're going to have to brave a city full of guards if you don't have a flying mount. Either way, don't forget to pick up the flame in Dolanaar for Flame Keeper of Kalimdor. When you're done with both fires, catch the boat from Rut'theran to Azuremyst for the Exodar and Azuremyst/Bloodmyst Isles fires.
Stealing the Exodar's Flame The Exodar's flame is located in the Crystal Hall at 41,25. Unfortunately, the fire is pretty far into the city. When you get off the boat, take the side entrance into the Exodar (located to your left off the road) in order to avoid as many players as possible. While you're on the draenei islands, desecrate the flames at Azure Watch and Blood Watch. Afterwards, head back to Rut'theran and transfer to the boat heading to Stormwind.
Stealing Stormwind's Flame The Stormwind flame is located at 50,72 around the entrance to the Stormwind Stockades. If you're coming from the docks, you should be able to avoid the more highly trafficked portions of the city, but the odds of running into some high-level players are still pretty high. If you get mobbed, try to zone into the Stockades and wait a few minutes. Afterwards, mount up, ride for the Deeprun Tram if you don't have a flying mount (just get the hell out of Stormwind if you do), and head to Ironforge.
Stealing Ironforge's Flame The Ironforge flame is located at 64,24 in the Hall of Explorers. You can get to it relatively fast if you're coming off the tram (head out, hang a right, steal the fire, then sprint back to the tram). Bear in mind that while the tram is neutral territory (and on a PvE server, your flag will drop there after five minutes), anyone who decides to make your life difficult can and probably will follow you back there.
Got all four flames? Head back to a Festival Loremaster, turn them in, and enjoy your achievement. Use the quest money to help repair the beating your gear probably took.
Burning Hot Pole Dance
Burning Hot Pole Dance sounds simple, right? Well, it would be, but buying these threads is going to run you 400 Burning Blossoms if you're starting the holiday from scratch.
Do yourself a favor and get the Fires of Azeroth, Desecration, and King of the Fire Festival achievements done first. These, the Festival dailies (easily doable with the NPCs located around any capital city fire), and the Blossoms you'll get once a day for killing Lord Ahune will give you a ton of Burning Blossoms, way more than you'll need. Actually, doing the fires from the old world alone should be enough, if I recall correctly. Blossoms are the currency needed for purchasing items from Midsummer vendors, including the three clothing items required.
The three items you need for the set are:
- Mantle of the Fire Festival 100 blossoms
- Sandals of Summer 200 blossoms
- Vestment of Summer 100 blossoms
Whatever you buy from the vendor, you're not going to get those Blossoms back, so be careful. If you do all the achievements and keep at the dailies and Ahune kills, it is possible to get all the vanity items off the Festival vendors. Just keep in mind that it's an awful lot of work.
Once you've got the duds, simply wear them, right-click the nearest pole, and and stay there for at least 60 seconds. Congratulations -- you've got your achievement!
For people with crappy computers, Torch Juggler used to be a real nightmare due to the giant circus of players and mounts occupying Dalaran during Wrath of the Lich King. These days, even with CRZ it's not likely to be a big deal. On the chance that it is, just park your toon on one of the floating rocks immediately outside Dalaran, and you should avoid other players.
What you'll need to do is purchase around 20 to 25 Juggling Torches from Midsummer vendors, then hotkey them somewhere convenient. Using a torch will allow you to target a specific area where you want it to land. Target it at your feet, then spam the hell out of your torch hotkey. This will automatically force each torch to come down where you're already standing, so you can instantly juggle it back. Use of the torches doesn't trigger the global cooldown, so as long as your latency and framerates are cooperating, you should be able to juggle 40 torches easily within the space of 15 seconds.