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How bad is raiding for melee?

How bad is raiding for melee
It's no secret, I raid as melee DPS right now. It's also no secret I tend to die a lot. Despite constantly rotating in Enraged Regeneration, Shield Wall, Die by the Sword and the draenei racial Gift of the Naaru, I tend to explode. I'm hardly unique in this, either. I see dead melee in pretty much every successful kill, but some fights are really bad. Fights like Kor'kron Dark Shaman especially seem designed and engineered to annihilate melee players, or keep them too busy running away to actually hit anything.

I was talking to Joe "Lodur" Perez about the tendency of melee characters to die on Twitter the other day, and he made some good points about how healers are conditioned to let DPS die. It made sense but it left me wondering if it's more or less of a problem in a particular raid size, if it's universal, if some groups run heavy melee and love it or if it's always better to run high ranged and if so, what can/should be done about it. I don't have a lot of answers for it, but I do think it's a question worth asking. Do raid leaders stack ranged preferentially over melee? Do healers prefer to see a high ranged count in the roster? What are your experiences with the subject as players?

Filed under: Analysis / Opinion, Raiding, Mists of Pandaria

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