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Warlords of Draenor: Base resilience and Battle Fatigue potentially eliminated

Senior PvP Designer Brian Holinka has been tweeting up a storm today on the topic of PvP design plans for Season 15 and Warlords of Draenor, the most interesting of which is the following:

I think this is an admirable goal, base resilience and battle fatigue are confusing to some, and annoying to others, but I'd be really interested to see how they do it. Resilience, although not Battle Fatigue, has been part of the game almost since PvP first got instanced, and it's a valuable option for the devs to tune incoming PvP damage so that it can cope with the ever-inflating stat levels in PvE. Yes, there'll be a squish, but then PvE will still almost certainly scale up.

So I'm pleased they aren't planning on taking the rather bold step of completely removing it, to leave themselves without the option to reintroduce it easily would seem a little foolhardy, and not something they'd be likely to do. I'd imagine that if it were to go, there'd have to be some method to increase player health, or at least effective health, in instanced PvP, and there'd have to be some formula changes to healing, too. I'm looking forward to beta!

Filed under: PvP

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