Watcher on health and healing changes in Warlords of Draenor

- Currently, with healers able to heal everyone so quickly, fight damage has to almost kill them instantly to get healer attention, which is a design they want to get away from.
- The goal is for every healer to have a triage-capable healing kit without feeling the same.
- No, they're not just trying to repeat Cataclysm's healing game.
- Shamans have too many smart heals. But they have less instant cast healing that other healers.
- The changes to crit damage and healing in PvP mentioned in the watercooler are indeed PvP only.
- These changes are intended to affect all healers - this is a start for beta iteration to follow.
- Healers may have time to put DPS attacks into their rotations while healing in the new healer paradigm.
- Baseline mana regen will be higher, but you'll still use spirit to boost it when you get it on gear.
- Fights like Thok in SoO (which are currently very dependent on instant casts) will be retuned when 6.0 drops.
- Heal over Time spells are considered invaluable for the triage model, and with people staying damaged longer HoT's will have more chance to shine.
- Mistweavers will be looked at.
- Rejuvenate and Lifebloom will stay instant casts.
- The changes are meant to address both PvP and PvE issues, not one or the other alone.
- The goal is to balance absorbs against other kinds of heals.
- Avoidable damage (i.e. standing in the fire) will still kill you if you don't avoid it, but unavoidable damage doesn't have to be as high as it is now.
- Hoping to see a chance for skilled healers to distinguish themselves and not simply return to the days of Cataclysm healing.
- They are not trying to make healing harder.
- The trouble with the Cataclysm attempt at a similar 'triage' model was high incoming damage and weak regen in the blue gear available at expac start. This won't be repeated.
Filed under: Druid, Paladin, Priest, Shaman, News items, Monk, Warlords of Draenor





