Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.
Sometimes you wake up and you need to get your brain moving immediately. This has been one of those days.
This is the Queue. I'm filling in. Let's answer some questions.
So everything the Blizz Devs have been saying about the Garrisons being an integral and mandatory part of questing and game play is actually wrong? This will be interesting. I bet you another hat you are wrong here Holisky.
Well, I'm no Holisky, but I have these tweets from Jeremy Feasel (@Muffinus) to back up that you can entirely skip the Garrisons while leveling if you want to and still go back and get the rewards. Without actually seeing how they will be integrated, we just have to wait and see. But there's evidence that, while they're certainly more integrated than the farm was, they're not 'mandatory'. I'm aware that saying this doesn't mean they're not mandatory or integrated for questing - Scott Andrews went to PAX East and got a lot of insight about them, and it seems like they will certainly be involved in how we quest. We'll find out. Since I have never made any promises to eat anything for you, I come out ahead either way.
Q4tQ: Do you guys have a guide on achieving the "Insane In The Membrane" achievement and the "the Insane" title? I've got a level 90 character that hasn't done any of the questing for the Goblins and thus is a blank slate as far as all the required reputations go. I figured he'd be a good place to start (unlike my main who would need to kill Booty Bay guards to chop away at his "hated" reputation with the Bloodsail)... but I have no idea where to start. I'm guessing I should get the Bloodsail Buccaneers to Honored first... but... how do I do that?Also, I know you need to complete all the achievement requirements on one character, but is the "the Insane" title shared across all account-bound characters? Or will only the one character who completes the Achievement be able to use the title?
Our own Mike Sacco wrote a guide to it back in 2009. Back then, it was actually harder than it is now, since they removed Shen'dralar rep from the achievement with Cataclysm. As far as I'm aware, the title is account wide (my Death's Demise title is, I don't see why this one wouldn't be, but I admit I don't have it to check for you).
Do you think Blizz has sort of backed themselves into a "no-Warcraft-RTS" hole by making WoW? For a while, I thought it would be a really cool idea - if/when the time came - to have WoW end, do another RTS to generate some story, then have WoW 2 come out to follow in its footsteps. For a while now though, Blizz has basically said "yeah, we can update WoW all we want, so there's no need for a WoW 2/you're already basically playing WoW 2".
To me, this means there's only a few ways another Warcraft RTS could come out: WoW actually ends; the RTS wouldn't be new story, but would be a different way to play something you can experience in WoW; or, the RTS would be a story in itself not really related to actual WoW events. There might be other ways, but it generally seems like RTS possibilities are limited due to WoW's existence.I ask because after seeing Warcraft-style maps and units and whatnot in Heroes, it reminded me how cool a modern Warcraft RTS would be and I really miss the possibility of them making another.
If they want to do another Warcraft RTS, they will. They're limited more by time and development than they are by the existence of WoW - it's not the fact that the MMO exists that keeps them from doing the RTS. They developed Hearthstone, Heroes of the Storm, Starcraft II and Diablo III while WoW was up and running, so they've basically had a lot of other demands on their development time and resources taking up what would go into a Warcraft RTS.
I expect there will eventually be a Warcraft IV. For right now, it seems like Blizzard has enough on their plate, but when they decide to do it, they're not going to then stop and say "Wait, we can't, WoW is still up" - they'll just do the RTS when they want to.
Q for the Queue: What is the Eye of Eternity and where do we go when we "enter" it? Is it the magic version of an elemental plane? How can enemies like Hagara and her lackeys chill there, laying in wait for us?
The Eye of Eternity was essentially created either by or for Malygos (if he didn't make it, the Titans probably did) using his mastery of Azeroth's magical forces, sort of a demiplane ruled directly by him. It was where he kept the Focusing Iris and from it, he planned to take all of Azeroth's ley lines and strip the world of magic, pooling it all directly under the Nexus. When we killed him (helped by Alexstrasza and the red dragonflight) the place was left semi-abandoned. It was later used by the blues as part of their choice of a new Aspect, and when we go to retrieve the Focusing Iris, the Twilight's Hammer sends Hagara in to steal it before we can get it. They actually showed up after we did. Kalecgos sent us (as Aspect of Magic, the Eye of Eternity was under his control at the time) and the Twilight's came to stop us.
Q4tQ: Prior to Cataclysm, the doors to Uldum in southern Tanaris had a large hole in them as if something blasted it's way out. Cataclysm saw these doors blown off their hinges. Has there been any official word on what happened there? And if not, why?
Okay. Back before Cataclysm, the doors to Uldum were part of the Stone Watcher questline. After you finished Uldaman, you would be sent to Tanaris and head south until you hit the Uldum subzone, and see the doors with the giants guarding the entrance. You'd interface with the pedestal, get a brief lore-bomb telling you that you couldn't go in unless you had the Plates of Uldum (which you didn't, because they didn't exist in game) and go about your merry way. This was basically meant as a breadcrumb for future content, a hook Blizzard could make use of in the future. The reason those giants were swarming around was that someone had attempted to breach their way into Uldum, which they objected to.
We never actually got the Plates of Uldum. Instead, when Deathwing blew up the world, he brought down the defense system shielding Uldum from outside interference. In essence, instead of finding the key, we just walked into the place once the doors fell off. As to what breached the gates before Deathwing's tantrum, that's never been established. There was a whole new questline in Tanaris based around that entrance to Uldum which ended up revealing a bunch of malfunctioning golems and a kind of Titan Rosetta Stone, but how that relates to that earlier situation isn't clear. Did the golems break out? Did someone else try and break in and agitate them? We don't know.
And that's the Queue for today. I'm awake now.
Have questions about the World of Warcraft? The WoW Insider crew is here with The Queue, our daily Q&A column. Leave your questions in the comments, and we'll do our best to answer 'em!