The complexity of Heroes of the Storm

"If you come looking for complexity in exactly the same places," Browder said, "you will be disappointed. If you come looking for complexity wherever it may be, I think you're going to be surprised and have a great time."
Blizzard has stripped away many MOBA hallmarks, such as the item store. Browder says that other features make up for this loss of complexity. Talent selection is crucial. Map-specific objectives also play a huge role in determining the course of the battle and require careful strategy to accomplish.
In a video included with the story, Polygon's "MOBA expert" Emily Gera had some further comments on the game: "The masses don't want to play big, scary MOBA games... Blizzard is trying to create a game that has less of a barrier to entry and bypass the classic issue of MOBA games -- that MOBA games are full of jerks... There's a lot of infighting. In HOTS, everyone on the team is in it together."
What do you think? Is HOTS dumbing down the genre too much, or are these the changes the genre needs?
Filed under: Heroes of the Storm





