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Warlords of Draenor Alpha: Updated patch notes for June 13th

Well, it's another update to the Warlords of Draenor Alpha and its patch notes. What's new, what's changed, what's going on with the Alpha? Here's a few highlights:
  • There's a new section called Secondary Stat Attunement that basically comes right out and tells you what stat you're expected to want for each specialization. Fury warriors, you'll notice it's still crit. Fire mages? Same thing. We're still angry and hot. We both still love crit. We should totally form a band.
  • Other new sections include the Self-Sustainability section (which explains how your ability to not die has been changed) and the Tooltip Clarity section, which explains why they've made changes to various tooltips. Of extra import is the mention that, just because the tooltip has changed, that doesn't mean the ability has, unless the patch notes say it has. So keep that in mind.
  • There have been several changes to the Ability Pruning section - Death Knights lose Blood Strike and Necrotic Strike, druids see a mountain of changes (seriously, if you're a druid, go check that out, it's crazy) - paladins, priests, rogues and especially shamans have gotten some significant pruning as well (I'd put shamans just behind druids).
Head on over to the official patch notes and take a look for yourselves. If you're playing a class like a shaman or druid that just saw a lot of change it's especially a good idea to read up on the current state of affairs.

Filed under: Druid, Paladin, Priest, Rogue, Shaman, Analysis / Opinion, News items, Warlords of Draenor

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