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Breakfast Topic: How big should dungeons be?

This is one of those topics I've written about before, but I love the oldest, classic dungeons of World of Warcraft. WoW has had a lot of great dungeons over the years, I'm not saying it hasn't, but for me personally I've never liked any of the more recent dungeons as much as the classic ones - I especially loved Dire Maul, Blackrock Depths (as Scott Andrews put it here, it was pretty much WoW's ultimate dungeon) and the combined Upper/Lower Blackrock Spire. What was always really amazing about the spire was how it all connected - you could kill General Drakkisath, and then realize you were essentially standing over a dizzying plummet that would see you land at the base of the spire. You could even physically fall out of the dungeon.

There's down sides to big, big dungeons like these, of course. A complete clear of BRD was as much of a chore as any raid, and could take as long if not longer - back in the day a BRD run was basically it, you were committed, it was what you were going to do all afternoon. So I guess what I'm asking is, do we miss sprawling dungeon complexes like these, or are they artifacts of the past we're better off without?

Filed under: Breakfast Topics

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