Garrisons 101: What are Work Orders?

Most buildings in your garrison are capable of placing work orders. In simplest terms, a work order is exchanging one type of resource (such as ore or herbs) for a more valuable resource used for crafting (such as Gearspring Parts or Truesteel Ingots).
Work order basics
- Work orders take basic materials such as herbs or ore and convert them into high quality crafting materials.
- To start a work order, you interact with NPCs at your garrison buildings.
- Work orders take 4 hours to complete each. You can queue up additional work orders so you don't have to babysit your garrison quite so often.
- Level 1 buildings can queue up to 7 work orders.
- Level 2 buildings can queue up to 14 work orders.
- Level 3 buildings can queue up to 21 work orders.
- The Storehouse building can increase your total queue of work orders by up to 15 more. With a level 3 Storehouse, you could queue up to 6 days of work orders without having to come back and start more.
- Completed work orders must be picked up at the building they were placed (it will show up as a lootable crate, as seen in the image above).
- Assigning a follower to a profession building (the follower must have a trait for that particular profession) has a chance to increase the yield of work orders. This follower is then unavailable for missions for the duration.
Work orders by building
This will show you the cost and output of each work order.
Profession buildings
- Alchemy Lab: 5x Frostweed --> 1x Alchemical Catalyst
- Enchanter's Study: 5x Draenic Dust --> 1x Fractured Temporal Crystal
- Engineering Works: 2x True Iron Ore, 2x Blackrock Ore --> 1x Gearspring Parts
- The Forge: 5x True Iron Ore --> 1x Truesteel Ingot
- Gem Boutique: 5x Blackrock Ore --> 1x Taladite Crystal
- Scribe's Quarters: 2x Cerulean Pigment --> 1x War Paints
- The Tannery: 5x Raw Beast Hide --> 1x Burnished Leather
- Tailoring Emporium: 5x Sumptuous Fur --> 1x Hexweave Cloth
Other buildings
- Dwarven Bunker / War Mill: 20x Garrison Resources --> Iron Horde Scraps, Weapon Enhancement Token, Armor Enhancement Token
- Gladiator's Sanctum: 50x Broken Bones --> Item level 620 PvP gear
- Lumber Mill: 10x Timber --> 20x Garrison Resources
- Herb Garden: 5x Draenic Seeds --> Random Draenor herbs
- Lunarfall Excavation / Frostwall Mines: 5x Draenic Stone --> Blackrock Ore, True Iron Ore
- Trading Post: 5x random resource (changes daily) --> 20x Garrison Resources
- Barn: Trap a beast out in the world, different byproduct based on type of beast
- Furry Caged Beast --> Sumptuous Fur
- Leathery Caged Beast --> Raw Beast Hide
- Meaty Caged Beast --> Savage Feast
- Capturing some elite beasts with a level 3 barn also rewards Savage Blood in addition to the above materials

Followers and work orders
Assigning a follower with a profession trait to a matching building will increase the yield of your work orders with that building. The higher the follower's level, the greater the bonus yield. It will also grant some unique bonuses. For example, with a Leatherworking trait follower assigned to The Tannery building, you'll be able to craft tents such as Elune's Retreat which increase your stats for an hour. Another example would be assigning a follower with the Herbalism trait to the Herb Garden, allowing you to choose which herbs to grow instead of random ones.
Some followers naturally come with a profession trait, and others can gain them randomly when they are upgraded to rare or epic quality. You can also recruit followers with specific traits using the Lunarfall Inn / Frostwall Tavern building.
Also be sure to check out WoW Insider's garrison follower guides.
Filed under: Warlords of Draenor





