The Queue: Night, world events, and how the Horde is (or is not) a den of stinkin' evil
Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.
Minsc is one of the best characters ever to be developed in gaming. Easily one of the most memorable; after 16 years I can still recite most of his lines.
Cover your nose, Boo. We will leave no crevasse untouched!
Mark asked:
Q4tQ I was really looking forward to the return of true nights with the release of patch 6.0.2. Certain areas due indeed seem darker but not all zones seem to have been changed. Do you know if this a change that they are still in the process of implementing or is it a case of what we have is what we're going to get?
Blizzard is still adjusting the nights in-game. It seems like some places are working correctly, and others are working far from right. If you notice something amiss, file a bug report -- that's the best way to help a bug reach critical mass and for Blizzard to take a look at it and fix.
Arkanijan asked:
Why does everyone keep comparing 6.0 to the pre-Wrath event? Sure, it's not as dynamic as that infamous pandemic, but it's better than just a scenario that has little to do with the coming expansion. It's not going to be a massive content patch. It's really annoying that the lull is over, we have a countdown to say goodbye to Pandaria, and people still aren't happy.
I'm going to start off with Chris' comment, not because I'm lazy, but because he's spot on in his reply:
Pre-expansion events have become progressively less involved with every expansion since wrath IMO.
- Wrath was zombie invasion
- Cata was elemental invasion
- Mists was Theramore screnario
- Warlords we get a quest chain
If they want hype and leadup, this isn't it.
Now the only thing to add to that is BC didn't have much of a lead up either; just a bunch of baddies running through the dark portal. But, that was "in the before times" when WoW was still trying to find what a modern MMO was. Now? It seems like they're kinda done with doing any major world events.
And to be blunt, I think that's a pretty big mistake. People are not going to resubscribe for a quest chain, but if they were to put back in a Wrath level event at some point, I personally know half a million people who would be back in a heartbeat. A ton of people complained, but you know, that's okay -- I want WoW's world to be a lot more dynamic and less static than it is. As the game ages doing massive world changing events is a wonderful way to keep things fresh.
Bugboy asked:
Q4tQ, and specifically Horde players: do you wish that THE Horde really was like Garrosh's True Horde, or this new Iron Horde? I mean as opposed to being more or less a different version of the Alliance, or a different Alliance altogether. DCU Online and SWTOR, among other games, have certainly proved that you can make a successful mmo with one of the factions being evil, but let's even take the loaded word "evil" out of it. How about if it was just something like the ultimate goal of the Horde was what alt-Grom wants: to be conquerors?
This is an interesting question. First, you're right -- other games have implemented a truly evil faction, and they're doing so in a way that basically encourages players to pick the "immoral" move. I find it somewhat funny too; in games like Star Wars you're encouraged to strangle a random NPC to death, but then expected to pass loot to your teammates if you don't need it. While I understand the lore arguments for doing so, and the necessary real-life social contract going on, the dichotomy is pretty funny. It's okay to kill a guy and flaunt it, but keep loot you need? Evil jerk!
Anyways, the Horde is certainly not evil. They've been wrong before, but basically no more wrong than the Alliance has been at times. However, I think WoW's political play here is more deep than other games. They're showing a story where each side thinks the other is the supreme evil, yet each side basically acts in moral ways (according to their own compass, however that is aligned). I think that interplay is much more attractive than black and white.
I don't mean to spoil this Queue with real world stuff -- but I'm going to anyways, so just skip to the next question if you're going to get upset (you know who you are). Look at all the hate we have out there in our modern world. There are nations we can even go to just because our governments have labeled them evil. Now yes, they might be evil incarnate (I don't think anyone would seriously argue that North Korea's a bastion of pink fluffy bunnies); but one has to wonder if every single nation the west views as "bad" is really as bad as they're made out to be. WoW certainly has shown us that the truth of a nation-state is in the eye of the beholder.
It's that interplay between real life nation-state politics and the game that I love, and one of the reasons why I've kept with the Warcraft franchise for over 20 years. I hope the story doesn't change to make the horde truly evil, and I don't wish they'd become any "true" version of themselves; they're perfect just the way they are.
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