Breakfast Topic: The professional grind

But while professions have always been a grind, I find the removal of the grind to be nearly as much of a problem. While professions may be much more streamlined, a lot of the variety has been removed, too: there are fewer items to craft (due to a removal of low-quality craftables that were rarely used) and the things you can craft typically require a large quantity of a single material rather than sending you on an epic quest to gather bits and pieces from around the world. In theory, I like making crafting more straightforward. But in practice, it means crafting is reduced to pressing a single button to create work orders for days (or weeks) until you can finally create something. The new system may be easier, but it seems a lot less interesting, too.
So tell me, readers: just what do you think of professions in Warlords? Are you enjoying the new way of crafting, with the ease of gathering and queuing up work orders from your garrison? Or do you find yourself nostalgic for crafting systems past?
Filed under: Analysis / Opinion, Breakfast Topics





