I was reading through twitter (like you do) when I came across an interesting conversation involving Jeremy "Muffinus" Feasel - he asked the question how long is too long for an expansion intro
? Well, he asked it better than that.
But it still amounts to the same question, and it got me interested. Some expansions had extremely minimal introductions - The Burning Crusade
, for instance, basically shoved you through the portal, handed you a few breadcrumb quests and said you figure it out
, while Wrath
basically had two starter zones so four different starts (two per faction) but still got you into the questing fairly quickly. Ultimately, though, those expansions had new races or classes, so you still got
an introductory experience, just not necessarily for your max level character. Rolling a DK, blood elf or draenei, you had a more involved introduction to the expansion than you did as a formerly max level character embarking on the new climb to max level.
and Mists of Pandaria
continued this to some extent - if you were a level 80 character, you didn't get much more introduction than 'bad stuff is happening, you can go here or here
' but the two zone options, Hyjal and Vashj'ir, were very detailed and had extended sections of on-rails questing. Cataclysm
also had two complete starting zones for worgen and goblins that served as introductions to the meat of the expansion. Mists
had the pandaren starting zone, but it also had the Jade Forest which had an outright introductory feel that was a lot stronger than any zone introduction had ever been, combining elements of the DK starting zone and the Vashj'ir start.
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Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria, Warlords of Draenor