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Adam Holisky

Minneapolis, MN - http://www.holisky.com/

Adam enjoys all the different aspects of the World of Warcraft, although he mainly plays his Shaman, Priest, and Warrior. You can find more information about Adam at his personal blog: www.holisky.com

Hearthstone is the most popular app in the world after one day


Apparently we weren't the only ones waiting for Hearthstone to come out on the iPad. According to Business Insider, Hearthstone is the number one app in 34 countries, and the number one game in 36. This includes the United States.

Magic: The Gathering and other CCGs also have a large support base on the platform, so it isn't really surprising that Hearthstone would be popular amongst users of the tablet. What is surprising is that it rocketed up the charts so quickly. It is estimated that the game could pull in $30 million in the first year from in-app card sales, which would make this foray into the tablet space quite worthwhile for Blizzard.

Filed under: Hearthstone Insider

Blizzard unveils the Battle.net gift card


Blizzard has announced an EU Battle.net gift card program. These gift cards, which come in the amount of €20, are available throughout many popular retailers around Europe. Upon using the gift card, the user's Battle.net balance goes up and they can purchase what they want.

This isn't a bad thing, especially for things Christmas gifts (/cough mom, if you ever read this). Individual items are still giftable via Battle.net as well, that has not gone away.

Again, this is for the EU only. The US version, we have to assume, is coming soon™.

Filed under: News items

I haven't touched my boosted character


I went and pre-ordered Warlords of Draenor along with everyone else a couple months ago (well, most everyone else, it seems like). I'd been thinking about which character I wanted to boost up to 90 and get maxed professions with for a while, and after a fair amount of time I took the jump and maxed out my rogue.

After the boost I played around on it a little bit. Did some timeless isle, ran some troll raids, and that was that. She just sits there now, not moving, not doing anything in particular. I've parked her next to a pet trainer. Occasionally I'll log on to her and battle the trainer whenever I remember to -- so that's a nice thing, I guess.

But you know what? For me the character became pointless, just a thing sitting there that doesn't get any attention or play time. I might as well have left her at 61, forever toiling around Mount Hyjal

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Filed under: Analysis / Opinion

The Queue: WoD being late, undead, fun with portals, ignore

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Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

You know one of the things that bug me about WoW? Is how low resolution the grass, flowers, and trees are. I don't know why it bugs me so much, but it does.

Smartz asked:

Will Blizzard ever come out and say why WoD came out so late? I definitely don't think they'd talk about it before WoD launches, but I could see them talking about it afterwards.

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Filed under: The Queue

The WoW Insider Show Episode 340

The WoW Insider Show Episode 247 In which we say hello to Anne
Every week, join us as we present you with The WoW Insider Show podcast -- an hour's worth of WoW community discussion covering everything from the week's top stories here on WoW Insider to emails from our readers and what's been going on with our particular characters in Azeroth.

Want to have your question answered on the air? Email theshow@wowinsider.com! And don't forget to join us for the live show again next Monday at 8:00 p.m. PDT!

Get the podcast:

[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
[RSS] Add the WoW Insider Show to your RSS aggregator.
[MP3] Download the MP3 directly.

Listen here on the page:


Filed under: Podcasts, WoW Insider Show

What's wrong with Blizzard's development process? Nothing, nothing is wrong.


In yesterday's Queue Jeff asked the following question:

What is it about the software development process that causes Blizzard to slingshot from solving a problem to so overdoing it that it becomes a problem in and of itself. Examples:
  • Dungeons in Wrath were too easy - Cata dungeons are now stupid hard
  • Questing is too scattered in Vanilla - All questing will be done in a streamlined fashion
  • Not enough dailies in Cata - Locked reputation grinds via dailies to open up further content in Mists
The next example coming - Some people loved the farm, let's build an entire expansion around a farm but make it bigger and we'll call it Garrisons and we will add so many features that there is no way the players can't love this.

I'm calling it now, Garrisons will turn into one of the biggest mistakes of WoD.


I see this a lot -- people questioning the processes that Blizzard uses to arrive at the end product of a WoW expansion. I take no issue with this questioning, I think it's the vital step that helps the community better understand the microcosm of the universe we play in. Blizzard has a growing obligation to the massive community to keep them informed of how their universe is changing, and a deeper understanding of how it gets made is central to that.

However... I don't feel that it's a problem with the software development process -- that's a very defined process of creating software to specifications, testing, refining it in (ideally) agile methodology. Blizzard is just as good, if not better, than others in that area.

Game design, although, is an entirely different animal.

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Filed under: Analysis / Opinion

The Queue: Garrisons, Hearthstone, and the DMF


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

We'll jump right into the questions today, some good ones...

Zapwidget asked:

Any ideas on how Blizzard plans to make Garrisons, which are single-player, the centerpiece of their mmorpg, especially after how many times they emphasized that WoW is not a single-player game?

Read more →

Filed under: The Queue

The WoW Insider Show LIVE!

Tonight we're going live at 8:00 p.m. PDT / 11:00 p.m. EDT with the WoW Insider Show. You can join us right above with the live stream or head over to our Twitch.TV page and chat with us there. If you can't make the show don't worry! It'll be posted on iTunes tomorrow, along with a full recording right here.

Remember that we need to keep the chat civil, so there are mods about to make sure everyone plays nice. Thanks for stopping by!

Filed under: WoW Insider Show

PAX East Hearthstone: Adventure Mode, iPad worldwide soon


We're learning a lot about Hearthstone at PAX East today. The Blizzard press panel is going on right now, and there's a few important things:
  • iPad version of Hearthstone will appear worldwide very soon, within the next couple weeks
  • Adventure mode is coming to Hearthstone in Curse of Naxxramas -- you'll fight bosses with your cards in a PvE-style match (sorta like the introductory sequence, we assume)
  • CoNs will add 30 cards, have five wings with bosses in each wing to defeat, add class challenges with pre-constructed decks
  • First wing of CoN will be free, others will require purchase via gold or (real) money
  • CoN releases this summer
Various tweets from the scene after the break.

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The Queue: Squish, models, warlocks, and datamining


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

Let's hop into the Queue talking about our favorite subject: the item squish.

Pvpscrub asked:

Come WoD's stat squish, how close are our weapons going to be, to be more specific is it worth getting 550 iLvl weapons for a lesser played alt or just stick with 522? If they're going to be within 1 level of each other come WOD then maybe its better to just pass.

Read more →

Filed under: The Queue

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