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Adam Holisky

Minneapolis, MN - http://www.holisky.com/

Adam enjoys all the different aspects of the World of Warcraft, although he mainly plays his Shaman, Priest, and Warrior. You can find more information about Adam at his personal blog: www.holisky.com

The Queue: Nerfing legendary, reagent tab, mounts, and Meechum


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

I'm a little late on the Queue today, so let's jump into it head first.

Jpec asked:

So why are they nerfing legendaries again? Isn't a legendary weapon supposed to be sort of, I dunno, legendary? Meaning you want to hold onto and use it forever, if not for a really long time? In Diablo, I was holding onto legendaries 10-15 levels after I got them, because the stats were that good. Since the squish, using a legendary has become somewhat viable again - at least at 90. So why the nerfs? It's not like they're suddenly BiS, and they're still a pain in the tuchus to get, so why not let them be used? When will Blizzard let us have our cake and eat it, too?

Read more →

Filed under: The Queue

Blizzard puts some character services on sale


Blizzard has discounted faction changes and character transfers by 25% for the next week. This means that you'll be able to get the services for the following prices:
  • Character Transfer -- $18.75
  • Faction Change -- $22.50
This is a great opportunity to transfer characters and get a new faction started before Warlords releases on November 13th. Interestingly, this makes the faction change cheaper than the race change, which is still going for $25. I gather moving from a human to an orc is easier than moving from a human to a night elf, at least for the next week.

A discount of similar stature is running on the EU servers. The sale ends at 11:59 p.m. PDT on Wednesday, October 29th, 2014.

Filed under: Blizzard, News items

Blizzard's Gorgrond preview

Blizzard has posted their Gorgrond creature preview over on the official WoW blog. Gorgrond is, in part, where Blade's Edge Mountains stands in the Outland version of Draenor. The zone itself is meant for level 92 - 94 players and is home to the Blackrock clan of Orcs.

Highlighted in this preview of particular note is the tree creatures called Botani. Personally every time I look at these I just think of our favorite vomiting tree, Bashiok, and wonder why Blizzard didn't just name an entire series of monsters after him.

I should clarify I'm not saying he's a monster -- he's actually a pretty cool guy.

Check out Blizzard's full preview right over yonder.

Filed under: News items

The WoW Insider Show Episode 365

Every week, join us as we present you with The WoW Insider Show podcast -- an hour's worth of WoW community discussion covering everything from the week's top stories here on WoW Insider to emails from our readers and what's been going on with our particular characters in Azeroth.

Want to have your question answered on the air? Email theshow@wowinsider.com! And don't forget to join us for the live show again next Monday at 8:00 p.m. PDT!

Get the podcast:

[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
[RSS] Add the WoW Insider Show to your RSS aggregator.
[MP3] Download the MP3 directly.

Listen here on the page:


Filed under: Podcasts, WoW Insider Show

Patch 6.0.2 hotfixes for October 21


Blizzard continues to roll out hotfixes for patch 6.0.2 dealing with class issues and creature spells that didn't make the transition to the post-item squish world well enough. Nothing terribly special this time, but certainly some nice bugs taken care of that Druids will appreciate.

The full list is as follows:
Blizzard Entertainment
Classes

Druid
  • Dash should now correctly remove root effects when used.
  • Stampeding Roar should now correctly remove root effects when used.
  • Rake should no longer incorrectly stun the target if the attack misses while the Druid is stealthed.
  • Resolved an issue where Boosted Characters may sometimes be unable to learn Faerie Swarm.
Raids

Siege of Orgrimmar
  • The Fallen Protectors: Sun Tenderheart's Calamity ability should no longer deal an excessive amount of damage.
Throne of Thunder
  • Resolved an issue where the Feat of Strength achievement "I Thought He Was Supposed to Be Hard?" was being incorrectly awarded to characters that have died during the fight.
Firelands
  • Beth'tilac: Smoldering Devastation should no longer deal an excessive amount of damage.
Throne of the Four Winds
  • Conclave of Wind: Rohash's Deafening Wind ability should no longer deal an excessive amount of damage.
Icecrown Citadel
  • The Lich King: Necrotic Plague should no longer deal an excessive amount of damage.
The Eye of Eternity
  • Malygos (Phase 3): Damage dealt while riding a Red Drake now scales with the player's item level.
Sunwell Plateau
  • Grand Warlock Alythess: Flame Touched should no longer deal an excessive amount of damage.
Scenarios
  • Blood in the Snow: Freezing Circle should no longer deal an excessive amount of damage.
Battlegrounds and Arenas
  • Characters that are in-transit on a flight path should now be able to accept a Battleground or Arena queue.



Filed under: News items

The WoW Insider Show with Matt, Anne, and Adam goes live

Tonight we're going live at 8:00 p.m. PDT / 11:00 p.m. EDT with the WoW Insider Show. You can join us right above with the live stream or head over to our Twitch.TV page and chat with us there. If you can't make the show don't worry! It'll be posted on iTunes tomorrow, along with a full recording right here.

Remember that we need to keep the chat civil, so there are mods about to make sure everyone plays nice. Thanks for stopping by!

Filed under: WoW Insider Show

Clarification on honor and upcoming PvP changes



Community Manager Lore has posted an update on honor changes that are coming to WoW, and more clarification on what's happening on what's happening at level 100 in PvP.

One thing to note is that Blizzard is clearly making strategic decisions regarding PvP, and there's a renewed interest in making it a more active part of the game. Their designers are quite active on social media and other outlets in making sure that the community's feedback is heard loud and clear.

Lore's full post is as follows:
Blizzard Entertainment
Okay, few updates and some more info:

At level 100, Skirmishes and Battlegrounds will award Strongboxes as the primary reward mechanic. You'll get some Honor from a win, but the contents of the Strongbox will be what you're really interested in. Those are obviously not available at level 90, which is why PvP gearing feels slow right now.

That said, we agree that 18 Honor is too low as a base value for a Skirmish win. We're going to bump that up to 36. That amount will still increase based on how long a match goes, starting at 45 honor past 1 minute and increasing from there. Again, keep in mind that we want shorter matches to give more Honor per time spent, so that players don't feel obligated to drag out Skirmishes for better rewards.

As to why it's not a higher number ("this gear won't matter in a few weeks"), there's a few key points to keep in mind. First off, there's the relationship between Skirmishes and Battlegrounds. Battlegrounds take longer and often have longer queues, which makes them a much larger personal investment to participate in. We want to make sure that extra personal investment feels worthwhile, so we're tuning Skirmish and Battleground rewards so that you earn slightly more Honor per time spent in a Battleground than you would in a Skirmish. If an average Battleground takes 15 minutes, and an average Skirmish only takes 2 or 3, the Battleground should reward significantly more Honor.

Also, keep in mind that there's no weekly cap on Honor gains. It's okay for a rated Arena match to reward 180 Conquest points, because after you get your 10 wins (or reach your catch-up cap), that's it for the week. You might earn Honor a little slower, but you could earn your entire Honor set in just a few days if you really wanted to.

Finally, we don't want to set unrealistic expectations for Warlords and level 100 PvP. We're okay with letting players gear a little bit faster right now in preparation for Warlords, but we don't want you to feel like you've had the rug pulled out from under you once the expansion launches and you start gearing at level 100. We want Skirmishes and Battlegrounds to feel rewarding in the interim period, but we don't want them to be some kind of loot piñata either.

Filed under: News items, PvP

Patch 6.0.2 hot fixes for October 16


Blizzard has released another round of hotfixes for patch 6.0.2. These fixes corrected a few of the more fun bugs, like procs on Shadowmourne and amazingly powerful old enchants. Highlights of this round include:
  • Shadowmourne's Chaos Bane effect was granting too much Strength. The amount of Strength granted has been reduced to a more appropriate amount.
  • Reduced the Bonus Armor on a number of items that had too much Armor.
  • Resolved an issue where item enchants from expansions prior to Mists of Pandaria were scaling incorrectly and wound up being stronger than intended.
  • Blackfuse Shredders now have 40% less health.
  • Desecrated Weapon and Empowered Desecrated Weapon now deal less damage on Raid Finder, Normal, and Heroic difficulty.

The full list of hotfixes after the break.

Read more →

Filed under: News items

The Queue: Garrisons, editorial, remorse, gear


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

So much interest in patch 6.0.2 lately... It's almost like there's another 600,000 people playing WoW or something.

Huh.

Yaminokaze asked:

Looking at most of the complaints about garrisons, many of them boil down less to any problems with the system as-is, and more to the garrison not being what the person wanted or expected. Less "I don't like this" and more "I wish it had been this".

Do you think Blizzard did a poor job managing expectations for the garrison? They were so vague at BlizzCon that everyone likely filled in the gaps in their imagination (often erroneously), but I'm not sure if they had much more of an idea than what they gave us then. The feature probably changed quite a bit during development.

Read more →

Filed under: The Queue

The WoW Insider Show Episode 364

Every week, join us as we present you with The WoW Insider Show podcast -- an hour's worth of WoW community discussion covering everything from the week's top stories here on WoW Insider to emails from our readers and what's been going on with our particular characters in Azeroth.

Want to have your question answered on the air? Email theshow@wowinsider.com! And don't forget to join us for the live show again next Monday at 8:00 p.m. PDT!

Get the podcast:

[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
[RSS] Add the WoW Insider Show to your RSS aggregator.
[MP3] Download the MP3 directly.

Listen here on the page:


Filed under: Podcasts, WoW Insider Show