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Adam Holisky

Minneapolis, MN -

Adam enjoys all the different aspects of the World of Warcraft, although he mainly plays his Shaman, Priest, and Warrior. You can find more information about Adam at his personal blog:

The Queue: WoD being late, undead, fun with portals, ignore

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

You know one of the things that bug me about WoW? Is how low resolution the grass, flowers, and trees are. I don't know why it bugs me so much, but it does.

Smartz asked:

Will Blizzard ever come out and say why WoD came out so late? I definitely don't think they'd talk about it before WoD launches, but I could see them talking about it afterwards.

Read more →

Filed under: The Queue

The WoW Insider Show Episode 340

The WoW Insider Show Episode 247 In which we say hello to Anne
Every week, join us as we present you with The WoW Insider Show podcast -- an hour's worth of WoW community discussion covering everything from the week's top stories here on WoW Insider to emails from our readers and what's been going on with our particular characters in Azeroth.

Want to have your question answered on the air? Email! And don't forget to join us for the live show again next Monday at 8:00 p.m. PDT!

Get the podcast:

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Listen here on the page:

Filed under: Podcasts, WoW Insider Show

What's wrong with Blizzard's development process? Nothing, nothing is wrong.

In yesterday's Queue Jeff asked the following question:

What is it about the software development process that causes Blizzard to slingshot from solving a problem to so overdoing it that it becomes a problem in and of itself. Examples:
  • Dungeons in Wrath were too easy - Cata dungeons are now stupid hard
  • Questing is too scattered in Vanilla - All questing will be done in a streamlined fashion
  • Not enough dailies in Cata - Locked reputation grinds via dailies to open up further content in Mists
The next example coming - Some people loved the farm, let's build an entire expansion around a farm but make it bigger and we'll call it Garrisons and we will add so many features that there is no way the players can't love this.

I'm calling it now, Garrisons will turn into one of the biggest mistakes of WoD.

I see this a lot -- people questioning the processes that Blizzard uses to arrive at the end product of a WoW expansion. I take no issue with this questioning, I think it's the vital step that helps the community better understand the microcosm of the universe we play in. Blizzard has a growing obligation to the massive community to keep them informed of how their universe is changing, and a deeper understanding of how it gets made is central to that.

However... I don't feel that it's a problem with the software development process -- that's a very defined process of creating software to specifications, testing, refining it in (ideally) agile methodology. Blizzard is just as good, if not better, than others in that area.

Game design, although, is an entirely different animal.

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Filed under: Analysis / Opinion

The Queue: Garrisons, Hearthstone, and the DMF

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

We'll jump right into the questions today, some good ones...

Zapwidget asked:

Any ideas on how Blizzard plans to make Garrisons, which are single-player, the centerpiece of their mmorpg, especially after how many times they emphasized that WoW is not a single-player game?

Read more →

Filed under: The Queue

The WoW Insider Show LIVE!

Tonight we're going live at 8:00 p.m. PDT / 11:00 p.m. EDT with the WoW Insider Show. You can join us right above with the live stream or head over to our Twitch.TV page and chat with us there. If you can't make the show don't worry! It'll be posted on iTunes tomorrow, along with a full recording right here.

Remember that we need to keep the chat civil, so there are mods about to make sure everyone plays nice. Thanks for stopping by!

Filed under: WoW Insider Show

PAX East Hearthstone: Adventure Mode, iPad worldwide soon

We're learning a lot about Hearthstone at PAX East today. The Blizzard press panel is going on right now, and there's a few important things:
  • iPad version of Hearthstone will appear worldwide very soon, within the next couple weeks
  • Adventure mode is coming to Hearthstone in Curse of Naxxramas -- you'll fight bosses with your cards in a PvE-style match (sorta like the introductory sequence, we assume)
  • CoNs will add 30 cards, have five wings with bosses in each wing to defeat, add class challenges with pre-constructed decks
  • First wing of CoN will be free, others will require purchase via gold or (real) money
  • CoN releases this summer
Various tweets from the scene after the break.

Read more →

The Queue: Squish, models, warlocks, and datamining

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

Let's hop into the Queue talking about our favorite subject: the item squish.

Pvpscrub asked:

Come WoD's stat squish, how close are our weapons going to be, to be more specific is it worth getting 550 iLvl weapons for a lesser played alt or just stick with 522? If they're going to be within 1 level of each other come WOD then maybe its better to just pass.

Read more →

Filed under: The Queue

Breakfast Topic: What is WoW missing?

I often find myself talking about what WoW has or will have -- that's the nature of the news cycle here. But what I don't discuss enough is what WoW is just missing entirely. There are features of the game that are just not present at all, and that potentially should be present.

One of the big things I'm thinking of is an honest to god in-game browser, one that you can hit up sites like Wowhead and WoW Insider on without leaving the game. I'm pretty surprised Blizzard hasn't done this yet (although it'd create a security nightmare, so I can see why they might be hesitant). This would stop people from having to tab out -- there's just a ton of uses for this kind of feature. And in Blizzard's business, the more time you spend in the game, the better.

Another thing that WoW doesn't have at all is an option to post to social media from within the game itself. Other major MMOs have this, and it seems that WoW might never see it. But it'd be smart -- Blizzard relies on social media more and more to connect with their fans. Maybe a surprise 6.0 feature will be the inclusion of a Warcraft Twitter client? It can be called ThrallTweet (you're welcome, Blizzard, that one is on me).

What do you think WoW is missing? What has taken off and left WoW in the dust with? What does Blizzard need to implement? Your thoughts, dear readers, are always keenly appreciated.

Filed under: Breakfast Topics

Warlords of Draenor: Eight level 100 dungeons at ship

Warlords of Dreanor will ship with eight level 100 dungeons. These dungeons will be put into place in patch 6.0, which is currently in alpha testing at Blizzard. The clients that have been datamined are currently only showing six dungeons, however as Lead Game Designer Ion Hazzikostas points out, this is incorrect. Alpha clients are not final products, so there's a lot missing.

The dungeons we know about are:

  • Bloodmaul Slag Mines
  • Blackrock Depot
  • Auchindoun
  • Arakkoa Spires
  • Shadowmoon Burial Grounds
  • Iron Barracks
  • Upper Blackrock Spire (updated to a new layout and heroic difficulty)
A lot of people got upset over only having six dungeons at release. It was said at BlizzCon that at least six dungeons would be added, and then when there was only six in the alpha client, it caused angst. It appears, as is often the case with datamining, that no one needed to get upset at all.

Ion also noted that 7 out of the 8 dungeons are new.

Filed under: News items, Warlords of Draenor

Breakfast Topic: Why I'm not reading the spoilers

I'm going to be doing something different this time around in the beta -- I'm not going to be reading all the leaks and spoilers. Over the past decade I've had all of Warcraft spoiled for me, there's never been a surprise that I didn't know about well in advance. And really that means there's never been a surprise at all.

That's disappointing. I knew for months what happened at the end of Wrath, we heard long ago who the "big bad" of MoP was going to be. In my line of work finding out these things is par for the course. A lot of time we don't publish anything because they're just rumors; but obviously some of them become true.

This time though? I'm not going to pay attention to them. Already I'm making it a point not to read quest text or conversation strings. I'm not going to watch videos of cinematics, and I'm not going to participate in lore discussions when leaks or spoilers are involved. In fact, I'm going to do everything I possibly can from editing those posts. There's other editors around that can do that. /cough Alex and Anne

I know some of you are going to want to read them. Heck I can see it in the hits every time we post a spoiler (I'm looking at you new leader of the Horde post, which was one of AOL's most viewed posts the day it happened). We'll still do that stuff. But you know what? I'm just going to close my eyes and pretend they don't exist. As long as Alex and Anne don't kill me.

Filed under: Breakfast Topics

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