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Anne Stickney

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Know Your Lore, Tinfoil Hat Edition: The ordering of Draenor and Azeroth

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

According to various accounts, the Titans have had their hands on almost every inhabitable world in the universe. Certainly Algalon had to keep an eye on more than one planet in his impossibly-long life -- he says as much when we stop him from sending the signal that would re-originate our world. This fact alone is enough to indicate that in the Warcraft universe, worlds aren't quite as unique as we'd expect them to be. If the Titans had a hand in their ordering, they're likely going to have at least some similarities.

But it doesn't mean that every world we come across is going to be just like Azeroth. We've been presented with the idea, time and time again, that Azeroth is unique in the universe. It's special. There's something about it that sets it apart from every other world. And yet, when you hold Azeroth and Draenor next to each other and take a good long look at what they are, you can see the bare bones of what was once upon a time, a blueprint shared between the two. Unfortunately, the comparison raises more questions that it seems to answer -- but those questions are pretty important.

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

WoW Moviewatch: Like Froot

Look, I'm going to be perfectly honest here: I have absolutely no idea what's going on in this machinima. I'm not sure if it's telling a story or not, or what that story happens to be. But Like Froot, the latest music video from Youtuber Killercookie, still manages to be hypnotically entertaining, story or no. The bright visuals mix well with the song, which I've never heard before -- but it's now thoroughly stuck in my head. As always, Killercookie knows exactly what to do with model placement, animation, and cuts. I guess the lesson here is that sometimes you don't really need a story for a machinima, a pleasant tune and some colorful visuals are more than enough to entertain. If you liked this short, don't forget to check out Killercookie's Youtube channel for plenty more.


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: Machinima, WoW Moviewatch

Patch 6.1: Finally, you can take a S.E.L.F.I.E.

I honestly didn't know how much I needed this particular item until I finally managed to snag one on the PTR. Behold, patch 6.1 is bringing us the S.E.L.F.I.E. Camera, a marvelous device that finally lets us egomaniacs turn our cameras on the one person in game we care about the most -- ourselves. The camera is a reward from a new, rare level 100 garrison mission called Field Photography -- a four hour mission that requires no special traits to complete. Simply get the mission to show up on your list and the camera is pretty much yours.

The interface for the camera is really easy to use -- simply click the item to use it, and your camera will automatically turn around to face you. You can swivel the angle to whatever you feel is most pleasing, and press 1 to snap a photo. No need to alt-z the frame out of the picture first, the camera automatically does it for you, snapping the screenshot and putting it in your screenshots folder. As the camera faces your character, they'll make a host of suitably emotive faces, so you don't have to worry about smiling for the camera.

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Filed under: News items, Warlords of Draenor

The Queue: Anne's Story Hour

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today!

It's Sunday, the day of rest and apparently of rambling on about stories in my head, and as such I'll go ahead and indulge the few people that asked the question below. Don't worry, I've also got plenty of other far more pertinent questions to answer as well!

Ligkvaern asked:

I made an account just to ask this, damn you! ...What happens in Kharazhan, in your head?

robertjamesftw also commented:

Anne. ANNE. You may NOT tease us with hints about your head-canon and/or the stories you create in there and not share them! C'mon! Give!!

I can take a hint. Please note -- none of this is actually what's going to happen in the next expansion. I have no idea what's coming in the next expansion. This is just stuff I made up in my head that seemed to make sense given what we already know. Okay? Moving on, and continuing from where I left off on Wednesday:

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Filed under: The Queue

Breakfast Topic: Do you stack traits on missions?

I have a method for follower missions, one that seems to have worked out mostly in my favor -- during the day, I'll complete as many of the shorter missions as I can, logging in to cycle through them once or twice. Before I turn in for the night, I'll queue up all the longer missions, because I know they'll be waiting for me at whatever point I log on the next day. Sometimes, though, I get impatient or I want the rewards offered by a mission right away -- which is when I start stacking traits.

I have a lot of followers with the Epic Mount trait. I also have a lot of followers with the Scavenger trait. Used to their full potential, I can easily nab over 1k garrison resources in a single mission -- or I can whittle a mission down to 15 minutes or less. In 6.1, the Scavenger trait is getting a nerf from a 200% bonus down to 100%, and frankly I can see why -- with a 10k character garrison resource limit and the potential of capping that limit in 10 missions or less, it's a little overpowered. Thankfully, the Epic Mount trait is being left untouched, which means I can still speed along missions as I see fit when the new patch is released.

I'm sure I'm not the only person that does this, but I'm curious just for curiosity's sake -- do you guys stack your follower traits on missions? Is it something you go out of your way to try and accomplish, or is it something you tend to ignore? What do you think of the Scavenger change in patch 6.1 -- was it needed, or unnecessary in your mind? What traits do you like the most?


Filed under: Breakfast Topics

WoW Moviewatch: Yellow Flicker Beat

Death knights are inherently kind of creepy. And even with the revamp in Cataclysm, the Eastern Plaguelands are still pretty creepy as well, along with the death knight starting area on the eastern coast. Put that together with a little bit of Lorde and you've got Yellow Flicker Beat, a machinima music video from Time-Lost Productions. Time-Lost Productions has been doing these kinds of music videos for years, and it shows -- the production quality is good, the cuts are sharp, and the only minor critique I can make is that really I think the video would have stood on its own without the text that was added for emphasis. It totally didn't need it! If you liked the video, be sure to check out Time-Lost Productions' Youtube channel for more.


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: Machinima, WoW Moviewatch

Patch 6.1: Rogues have a new use for Dingy Iron Coins

Rogues who are stealthy fans of pickpocketing in Warlords of Draenor have more to cheer about in the upcoming patch 6.1. Griftah, the fence of dubious motives who has been taking Dingy Iron Coins and turning them around, in a roundabout way, for gold, has now expanded his inventory. Along with the usual fencing duties and quests to turn in coins for gold, Griftah also sells a variety of leather masks in a variety of colors, all for the low low price of a thousands or so Dingy Iron Coins -- more, if the masks are fancier.

And if you're a toy collector to boot, Griftah's got a deal for you -- for 10,000 Dingy Iron Coins, you can be the proud owner of a Barrel of Bandanas. This toy summons a barrel of random bandanas for you and all your friends, so everyone can get in on the bandana-wearing fun. It's nice to see that Griftah hasn't forgotten his rogue pals -- and even nicer to see a steady supply of fashionable masks. Pickpocketing has never been this much fun. Check out the slideshow for screenshots of all available bandanas and their costs.




Filed under: Rogue, Warlords of Draenor

Warcraft Art, Fan Art, and Community Comic updates

A fresh round of updates have been added to the World of Warcraft Fan Art section of the official site, as well as new pieces for the Warlords of Draenor Art gallery, and a new World of Warcraft comic. The fan art in particular features some really stunning pieces highlighting the various Warlords of Draenor, as well as a creepy and perfectly suited idea for a warlock armor set. The full images are all available for download, and I might just be changing the wallpaper on my computer this time around.

The concept art takes a look at what appears to be some concept work of Gorgrond, and two shots of Shattrath City. It's the Shattrath pieces that are really interesting, because you get a view of the city with the dome in place, and removed -- and the removed version is far more similar to what we've got in Outland today. What's interesting though is that the dome in-game cannot be traveled through, which makes me wonder -- is A'dal's future home under there, or did the design elements change at some point? More importantly, are we going to get in there at some point in the future?

Head to the official post to check out all of the new goodies. And if you have a Warcraft fan comic or fan art of your own, don't forget that you can always submit them to Blizzard to be considered for future updates!

Filed under: Blizzard, Arts and Crafts

The Queue: I still miss Karazhan

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today!

I'm glad so many people liked the fill in job I did with Wednesday's Queue. Fun fact: I've actually given way more thought to the whole tie-in idea than absolutely necessary over the past couple of months. For those that thought the answer was interesting, it's what happens next in Karazhan that is really interesting.

Or would be. If it were, you know, real and not made up in my head.

I miss Karazhan.

adidast05 asked:

Did I read that follower upgrades will no longer drop from salvage ?

Follower armor set pieces will no longer drop from salvage crates -- the items that equip your follower with an ilvl 615/630 weapon or armor. Weapon Enhancements (the items that simply upgrade your weapon or armor ilvl by a certain number), are still dropping from Big Crates of Salvage as it stands on the PTR.

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Filed under: The Queue

The Queue: I see only darkness before me

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today!

The first time my raid guild killed Arthas and this cinematic popped up is also one of the few times in memory that everyone in the guild, including the raid leader, shushed anyone who dared speak up in vent. Someone tried to say something and was immediately silenced. It was pretty cool, actually, given that most of them weren't really anywhere near into the lore as myself. Arthas was just that iconic, I think. Speaking of Arthas, time to answer some questions!

Drindaar_Lightkeeper asked:

Q4tQ: Do you think Blizzard will ever return to the scourge and Lich King storyline? I know Arthas is dead, but there are still plenty of scourge out there and a new Lich King is sitting on the throne. I feel like there is still a major threat there.

We're done with that particular chapter of the story, for now. Bolvar's holding everything in check presumably -- he was the only one with the will to resist the Lich King, even in his deep-fried state. It takes a powerful kind of hero to do that successfully. If, at some point, Bolvar should falter, then we'd have a problem. But I don't think that's really going to be explored anytime soon, there are too many other directions to explore first.

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Filed under: The Queue