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Anne Stickney

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How to get a legendary cloak on your boosted 90

I just finished getting my legendary cloak on a second level 90 this week. It wasn't really necessary -- after all, I've got the cloak on my main character and I don't really need it on a second -- but I wanted to complete the chain again. The first time I went through this extraordinary, expansion-long chain was as the expansion itself played out, waiting between patches for the next leg of the chain to be introduced.

This time around, there was no waiting in between stages. I could simply barrel through the chain as quickly as possible, a fresh level 90 against whatever Wrathion chose to throw at me. And let's face it -- the chain has changed in parts along the way. It still takes some time to complete, so you're not going to have your cloak tomorrow if you start today. But the rewards are well worth the effort, and it's quite a bit easier than it used to be. So if you have a recently boosted level 90 and you're interested in getting a legendary of your own, here's how to get that cloak with minimal stress.

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Filed under: Raid Guides, Mists of Pandaria

Warlords of Draenor: Garrisons much more than player housing

Garrisons seem to be shaping up to be the centerpiece of Warlords content -- not in the sometimes soul-crushing manner of the daily quest grind in Mists, but as an entertaining and engaging diversion for players to do at max level in between dungeons, raids, scenarios, and whatever else happens to pop up. We have yet to get a proper introduction to the feature, but we've been told and shown in glimpses here and there that it's going to be big. Much, much bigger than our farms.

Wowhead has been busily datamining everything under the sun from the Warlords alpha client, and some of that information directly involves the new feature. While there's not a clear picture of how exactly garrisons are going to work, the datamining does point out some fascinating details and perks. It's become incredibly clear that while garrisons have been referred to as WoW's version of player housing, in fact they're likely going to be much, much more than that.

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Filed under: Warlords of Draenor

Breakfast Topic: Is Hearthstone still a thing for you?

I have to confess, I haven't exactly been playing a lot of Hearthstone lately. It's not that I don't enjoy the game, it's that I've been so very busy that I haven't had time to sit down and play a match or two. But honestly, it hasn't been a really huge concern just because of the nature of Hearthstone itself. There is no sense of falling behind that you get from MMO's, no sense that I should be playing with any kind of regularity -- it's just there and waiting to play when I get around to it.

That said, I'm pretty excited with the announcement of a new adventure mode expansion, Curse of Naxxramas, that was announced at PAX East yesterday. I think what I like the most is that it's just a single-player adventure -- so I can simply play it at my leisure once it arrives, with no pressure or hurry to finish it as quickly as possible. I really like Hearthstone, all things considered, and I really like the idea of adding more vs. UI games. Don't get me wrong, I love playing against other people, but sometimes I just want to chill out with some old school me vs. the sneaky computer action.

Is Hearthstone still something you enjoy playing? Are you really into collecting cards and facing off against other players in the arena? Do you just drop in every now and again to play a round or two? What did you think of the Curse of Naxxramas announcement? Is it something you're likely to pick up and play when it launches?

Filed under: Breakfast Topics

Patch 5.4.7 hotfixes for April 7

A new round of hotfixes for patch 5.4.7 have been released and posted on the official blog. While the list is pretty small, it includes a few important changes for players, including the fact that world bosses in Mists of Pandaria are no longer tap-to-faction -- something that was revealed last week. There's also one particularly nice change for players that like to farm old content.
  • Players frustrated with the five instances per hour limit on World of Warcraft accounts should be pleased to note that that number has now been increased to 10.
  • Shaman, an issue that caused the visual effect for Healing Rain to persist indefinitely has been fixed.
  • All world bosses in Mists of Pandaria are no longer tap-to-faction -- players from both factions can engage the boss at the same time and receive loot.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Mists of Pandaria

Know Your Lore: Warlords lore, spoilers and you

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It's about that time again. The time in which an expansion is waning towards its inevitable end, and a new one sits on the horizon. The time when that expansion isn't quite available for play, but is now the subject of copious amounts of clever datamining to pluck out all those interesting details before they've even had a chance to fully see the light of day.

For most players, it's incredibly fun to see the details as they are released, particularly since Blizzard has been so careful this time around to clarify any changes that may appear a little weird. For fans of the lore, it means one of two things -- a ton of delicious tidbits in regards to story information, or the inevitable launch of a minefield of spoilers that will have to be dodged for the next several months until the expansion is in hand. But is it really worth it to give them a look? Is it worth it to discuss them?

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Filed under: Lore, Know your Lore, Warlords of Draenor

Warlords of Draenor: Adriacraft hunts down new male tauren model

Our friends over at Adriacraft have been busy mining away at data from the Warlords of Draenor alpha, and discovered something interesting -- the new tauren male model. While we saw a brief glimpse of the model at BlizzCon, it was just a flat model, lacking expression or animation. The images from Adriacraft look to be from the character selection screen, and the model has its familiar stance and expression.

Adriacraft has other shots from the character selection screen as well, including both male and female dwarves, male and female gnomes, and the male orc model. A tweet from Senior Art Director Chris Robinson indicated that the tauren male and his animations will be featured in an upcoming edition of Artcraft -- so players wondering what the model looks like with some emotion on its face may not have to wait too long to see it. For more screenshots and images of the new models, take a look at our gallery.


Filed under: News items, Warlords of Draenor

Warlords of Draenor: Possible character undelete option?

We've all been there -- we needed another character slot. Or maybe we were just bored with the class. Deleting a character is one of those final decisions that occasionally leads to regret. While characters can sometimes be restored, it usually takes a ticket or a phone call to Blizzard to get the job done. Wowhead has been busy datamining the Alpha client, and discovered an interesting set of strings that suggest that particular service, much like the item restore service before it, may be put in player's hands come Warlords. The following strings were found:
  • UNDELETE_TOOLTIP_DISABLED:: Restore Deleted Character is temporarily unavailable. Please try again later.
  • UNDELETE_SERVICE_TOOLTIP:: Restore this character
  • UNDELETE_FAILED_ERROR:: There was a problem restoring your deleted character. Please try again later.
  • UNDELETE_TOOLTIP:: Restore Deleted Character
  • UNDELETE_TOOLTIP_COOLDOWN:: You must wait before restoring another deleted character.
From the looks of the strings, the service will work similarly to the item restoration service -- in other words, it will likely have a cooldown period to prevent abuse. Keep in mind however that this is datamined information, and is in no way official -- we may never actually see it implemented when the expansion goes live. But hey, for now I'm going to look forward to the possibility that the paladin I viciously decided to cut might just make another appearance on my character list, some day.


Filed under: News items, Warlords of Draenor

The Queue: It's almost on

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is a fan of the Pikachu.

Yes I'm still stuck on Game of Thrones. Look, I've been waiting for a long time here. Cut me some slack. On to the questions!

CRtheMighty asked:

Speaking of GoT (woo!), let me ask this of yon Queue: Who from WoW do you think would actually make it in Westeros? In a machination/political way, I mean, as setting a high level mage or a sapient dragon on people who don't even believe in magic is cheating. Much as it pains me to say it, I think Gul'dan would do well. He was all about sucking up while backstabbing and working purely for his own gain. He'd make Littlefinger go "whoa man, too much". Alternatively, Wrathion, because you have no idea what he's after.

Both of your choices are excellent ones. I think Deathwing would have gone really, really far -- in his days as Prestor, he was incredibly devious and cunning. Garrosh is strong, but honestly, some clever thinking (of which there is plenty in Westeros) would see his armies quickly overrun. And of course the Lich King is a pretty obvious choice. Hello, white walkers? Meet the Scourge. And then join them.

Now there's a terrifying thought.

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Filed under: The Queue

Warlords of Draenor: Combo points no longer on target for rogues, druids

Rogues and feral druids have had one very important change that wasn't announced in the recent patch notes for the 6.0 alpha build. Combo points, the bread and butter of every rogue and feral druid attack since the game began, are now on the rogue or druid, instead of on the target being attacked. This was confirmed in a tweet by Celestalon -- who was quick to point out that the change might not see live, but is being tested for now.

This is honestly a really big change for both classes. One of the unique frustrations of playing the class was spending the time and energy to build up enough points for a big finisher, only to see the target die before that finisher could land. Don't get me wrong, having a target die is always the name of the game, whether you're stabbing with daggers or skulking around as a cat. But once that target was dead, all combo points you carefully built up would simply vanish when the next target was acquired.

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Filed under: Druid, Rogue, News items, Warlords of Draenor

Connected Realms update for April 4

The list of US realms slated for the Realm Connection service has now been updated with new information regarding upcoming dates for the service. However, the schedule looks a little different now. Realm merges that were scheduled for Thursday, April 10 are no longer scheduled for connection -- in fact, there are no scheduled realm connections at this point in time.

The realms listed below are on the list of future realm connections, but do not have a date set.
  • Drenden and Arathor
  • Nagrand and Caelestrasz
  • Blackwater Raiders and Shadow Council

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Filed under: Realm Status, Blizzard, News items

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