"IT'S WHISPER QUIET!"
Since the very dawn of sentience, since the first daring Gnome looked skyward and said "Hey what's up there," since the first drink addled Goblin fell back near-insensate and said that those birds weren't so great, anyone could fly if they had a mind to, before falling into a Dark Iron Ale-induced coma, it has been our dream.
Since the first parachute cloak failed to deploy (Engineer 2nd Class Amplebottom regrets packing her bloomers in that pack, and points out respectfully that the quantity of cloth involved did slow Engineer 1st Class Plummetorque's descent somewhat), we have held out hope.
Since the first Engineer took flight in Outland, we have dreamed, demanded, planned, protested, and raised our voices (amplified or otherwise) as one, crying out to the great Engineers, the Blue Gears of the World, for succor. Let us, we have cried out, slip off at last the line and mooring, the chain and the anchor. Let us, we called from Shattrath and Stormspire alike, cast off into the air, in machines we have made ourselves, and trusting only our craft and our skill, reach out to touch the skies themselves!
Many of us, however, died in the process. Turns out our craft and our skill are not always the most trustworthy of companions, much less copilots, much less sole source of support between our posteriors and the unforgiving, unresilient ground below. However, after much research on both flight and gravitational acceleration, Engineers have at their disposal two crafts for aerial flight. Herein we discuss the components required for each model of the Engineers' Flying Machines, and possible advantages therefrom derived.