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Dan Desmond

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The Light and How to Swing It: Fixing Inquisition

The Light and How to Swing It Fixing Inquisition
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

I almost feel a bit guilty talking about Inquisition so often, but unfortunately this ability seems to be a source of major division within the ret paladin community. It has been the ire of many players, old and new, and remains one of the only major complaints about ret from the beta. I have to admit that there is something going on when such a huge subset of the retribution community remains in violent disagreement over the implementation of this buff.

What can we do about it, you may ask? While sometimes it may feel like we are just along for the ride and have to endure every nerf that Blizzard throws our way, player feedback is one of the greatest engines of change within the game. Ultimately, yes, the decisions are in the hands of the designers, but the players hold the true power through our financial support of the end product. After all, if we aren't having fun, why would we continue playing (and paying)?

The blues can make educated guesses about what we perceive as fun and exciting, but they won't truly know what we like unless we tell them. Therefore, if we don't like Inquisition, let's tell them why. One way of doing this is by writing constructive forum posts that illuminate our reasoning and attempt to impart an understanding of what we see on our side of the fence.

Another way, which may be a bit more convoluted but works just as well, is to make suggestions for changes, essentially putting ourselves in the designers' shoes and, working within the concepts of the game, show them what we want. I definitely lean more toward this mindset, so I am going to share with you some of my thoughts on how to "fix" Inquisition.

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Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It, Cataclysm, Mists of Pandaria

The Light and How to Swing It: 3 crazy design ideas that would turn ret on its head

The Light and How to Swing It
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

When I was young, I had an appointment with a doctor and three syringes for some vaccinations before I started school in the fall. I clearly remember the feeling of anxiety and reluctance as each foot took another step toward the entrance to the clinic. I screamed, I kicked, and I may have even cried a little bit (OK, maybe a lot). But once all was said and done, and after the aching in my arm subsided, I reflected on my experience and realized that it wasn't as terrifying as my overactive imagination had built it up to be.

This very much reflects my experience with the changeover to holy power from Wrath of the Lich King to Cataclysm. I was really, really hesitant and was not looking forward to relearning how to play my class, but once I got the hang of things it started growing on me. Big changes tend to make us anxious, even angry, but there's something about starting over and learning new things that makes the whole experience worthwhile in the end.

With this in mind, I let my imagination run wild between trash packs in Bastion of Twilight the other night and thought of three crazy design ideas for redefining retribution.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Leet Noobs: An ethnographic view of WoW raiding from researcher Mark Chen

Leet Noobs An ethnographic view of WoW raiding from gamerturnedacademic Mark Chen
It's always a bit bewildering to see World of Warcraft mentioned outside of our tight-knit gaming community. Even reading Lisa's interview with Bonnie Nardi, author of My Life as a Night Elf Priest, gave me a sense of awe and a realization of just how big the game truly was, not only to those of us who play it but to those who don't even know what an orc is.

As such, when Mark Chen, a self-professed gaming researcher with a Ph.D. in educational technology and learning sciences, contacted me about his new dissertation-turned-book Leet Noobs: The Life and Death of an Expert Player Group in World of Warcraft, I couldn't turn down an opportunity to dive into it.

As the title of the book suggests, Chen chronicles his experience raiding Molten Core with his inter-guild group back in vanilla WoW, examining relationships between the group's members and the different guilds themselves and noting the different ways the raid group operated as a thinking, breathing entity that overcame difficulties, both game-related and socially-induced. Chen relates one of the larger concepts discussed in the book, actor-network theory, to a functioning raid group, detailing how each participant, or actor, assumes a role within the larger group, forming a network of responsibility and interdependence. He even goes so far as incorporating non-human actors such as KTM, the first successful threat meter in WoW, into this network.

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Filed under: Analysis / Opinion

3 things I'm going to miss about retribution in Mists

3 things Im going to miss about retribution in Mists
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

It's easy to get caught up in the excitement of the beta and what's coming our way in Mists of Pandaria -- so easy, in fact, that we lose sight of what we stand to lose in this transition. Retribution isn't undergoing as extensive of an overhaul as warlocks are, but amid the improvements and buffs are abilities, talents, and mechanics that are going by the wayside. Unfortunately for many of you, Inquisition isn't one of those mechanics, but below are a few things that I will look back on and yearn for in the coming expansion.

Holy Wrath and Consecration The loss of these two abilities isn't so much about how our AoE toolbox is going to suffer in their absence. No, Hammer of the Righteous and Divine Storm should more than make up for these relatively weak filler abilities, and I'm sure our mana pools won't miss Consecration in the slightest. When I first started playing the spec, I had visions of my character being not only a powerful warrior but also an adept wielder of the Light. There's just something about a paladin using generous amounts of holy magic to battle demons and the undead that just seems so right and makes the departure of these abilities hurt the overall feel of the spec. Yes, we still have Exorcism, Judgment, and Hammer of Wrath, but aside from Exo, these spells just seem like they have holy damage added on to them after the fact.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Cataclysm, Mists of Pandaria

5 reasons your ret paladin should be equipped with addons

5 reasons why your ret paladin should be equipped with addons
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Like many people, I honestly tried to get into SWTOR. I attempted to approach the game unbiased, but my experience with MMOs had already been colored by about five years of World of Warcraft. Now don't misunderstand me, SWTOR is still a good game in many respects (1.3 million other players certainly think so), but WoW set up a number of expectations that the fledgling MMO at least in my eyes failed to deliver on, not the least of which was a customizable user interface (UI).

Over the years, addons have become a core part of the World of Warcraft experience, their functions and purposes as varied as the players and fans that create them. While it is certainly possible to play the game without using a single one, addons are meant to improve your playtime and maximize the enjoyment you get out of your time in Azeroth. In today's post-Sundering world, a ret paladin stands to benefit from picking up at least a couple of them. Let's check out some situations where having a little extra help would go a long way.

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Filed under: Paladin, Add-Ons, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Glyph of Inquisition and the myth of the no-brainer

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Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Back in October, the blues issued a challenge to themselves, a goal for their new talent system in Mists of Pandaria -- there would be no mandatory talents, zero "no-brainers" or similarly choiceless situations. The same has been said for glyphs in the past, straight from the mouthparts of the head crab himself.

Now we all know that there has always been a chasm of varying width separating what the designers intend for a system and what we as players experience. Sometimes the devs do really well and the gap is but a crack in the sidewalk, while others look more Springfield Gorge, and others still like Valles Marineris on Mars. Even so, we can hardly blame them -- we players, as a whole, are a fickle bunch. It is only natural that a group numbering in the millions would have diverse opinions on what works and what doesn't, particularly when it pertains to how each of us play the game.

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Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It, Mists of Pandaria

Mists of Pandaria Beta: Finally, a portable reforger

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Deep in the heart of Kun-Lai Summit, at The Grummle Bazaar, lies a vendor named Uncle Bigpocket who, at some point, will sell the Grand Expedition Yak, this expansion's version of the Traveler's Tundra Mammoth. It's a beautiful beast, but what caught my attention were the vendors on the side of it. One of them is named Cousin Slowhands, a NPC who seems like he probably sells water and food and the like. The second vendor, on the other hand, is named Mystic Birdhat, Arcane Reforger.

Many players have posted on the forums (we've even floated the idea), pleading for some type of portable reforging tool. Well, it seems Blizzard was listening! While the price for the mount would appear to be about 60,000 gold, the possibility of account-wide mounts makes this purchase worthwhile. Hopefully, someone in your raid or dungeon group has some deep pockets!

[Thanks to Runek for the heads up!]

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Wowscan: A new tool for making gold

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I have had my hand in the cookie jar that is the Auction House a few times during Cataclysm, and if there's one thing I learned, it's that information is your best friend. I downloaded Auctioneer / Auctionator to spot cheap bids and track how my own sales were doing. I browsed The Undermine Journal for data like average prices, standard deviations, and recent auctions. Even WoW Insider's own Gold Capped column helped me identify potential markets and provided general advice. All of these things made my profits possible.

Well, a new tool has entered the mix: Wowscan. I have to admit, at first it struck me as a bit too much like The Undermine Journal. Certainly Wowscan works very similar in that it scans auction data and posts it on its site in a searchable format. Now, I'm no Basil or even a Fox, but after some experimentation it seems to me that there are a few advantages and disadvantages to a site like Wowscan in comparison to TUJ.

First of all, and probably the biggest difference that I've noticed, is that Wowscan has the ability to compile all of its realm data into one searchable list. For example, if you wanted to find the absolute cheapest auction of Reins of the Swift Spectral Tiger, all you have to do is select All Realms and search for it. From all of my dealings with TUJ, I have never found the option to search all of the realms at once. Since most of my use of TUJ was focused on a single realm, searching multiple realms at once never really became an issue for me. This function becomes valuable when you are looking to buy an ultra-rare item and don't care how much money you have to spend on realm transfers to get it.

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Filed under: Economy

The Light and How to Swing It: Readying your ret paladin for Mists of Pandaria

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

It's hard to believe it's already May 2012. It seems like just last week that I was standing in line at BlizzCon with my guildmates, trying to make small talk and failing completely at it. Most of our interactions involved people watching and commenting on the information put forth at the various panels like those annoying people in the movie theater who feel the need to rate every preview on whether or not it will completely suck (see above).

Anyway, with any luck Mists will be released by the end of summer (I'm betting on an August launch, myself), so what better time than now to get your paladin ready so that you hit the ground running when the servers come back online?

The time will come during the next expansion when your hard-earned purples will be replaced by mismatched greens, but more work put into getting the best purples available to you now will keep that dreaded day far in the future. Also, how hard you hit is dictated by the strength of your gear, and the amount of time it will take you to kill a mob is dependent on how much damage you can dish out.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

A proposal for scenarios in Mists of Pandaria

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We have seen and heard a ton of information on questing, dungeons, and even Pet Battles in the Mists of Pandaria beta, but one thing that has been absent thus far is also one of the things I'm most excited about -- scenarios. From what information we received at BlizzCon, we know that Blizzard intends for scenarios to be phased and quest-like in their presentation. They could be used to move stories forward, with players interacting with non-player heroes directly and even fighting alongside them in important battles.

An idea for this new game mode that I have been tossing back and forth with a few friends is creating a series of how-to scenarios that introduces the player to the aspects of group play. Meloree at Sacred Duty has suggested this as a prerequisite to entering the Dungeon Finder, but I think even having the option would improve grouping experiences dramatically. Tanks could enter dungeons and raids with a better grasp on basics like threat, positioning, and proactive cooldown usage. Healers could learn mana management, throughput efficiency, and this fabled triage model that we keep hearing so much about. Damage dealers could become familiar with high-movement fights, interrupting, and burn phase cooldown maximization.

Clearly, this seems to be well within Blizzard's capabilities to produce. We already see NPCs that tank, heal, and DPS in the game in various quests. In my opinion, there are only a couple of things that may stand in the way:
  1. Is this something the designers can do easily and quickly, or would a significant amount of resources need to be allotted to the development of this idea?
  2. Would players react positively to such tools being made available to them? Would they feel pressured or upset if they failed to complete the scenarios in their chosen role?
What do you think? Is this something you would use? Would this help the dungeon running and raiding experiences, or is the potential for disaster too great here?

Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria

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