Greetings, conjurers of fire and dark.
With the expansion eyeing a Dec. 7 release date and a major content patch less than a few weeks away, the Blood Pact mailroom has filled to the brim with the stench of uncertainty. Many prodding letters continue to suffocate the space with their incessancy, searching for some much-needed warlock satisfaction and firing off question after question about what to expect of our class in the weeks to come. Those searing questions, and the interesting succubus-themed cosplay images that some of you have sent, are quite the interesting read, let me tell you.
Of all the questions that I've received, however, there is one theme that is a constant amidst all of the babble. No, it's not regarding the rumors of a certain warlock's untimely demise (which have been highly exaggerated, let me assure you). Nor is it about the threesome between the Cobra Commander, Batman and a very unlucky druid, which apparently inspired the wretched warlock T11 design that has had me scratching my head these past few weeks. But what I am talking about is warlock DPS -- or more specifically, what our DPS rotations will look like in the upcoming patch and expansion.
Today, we're going all scabies and starting from scratch. We'll be working with the raw goodness from the Public Test Realm (PTR), grabbing, pulling and yanking data out from our spell books to find a key ingredient to our DPS equation: the overall worth of our abilities. Once that information is gathered, we can calculate the average damage per cast time (aDPCT) of our spells and put together a priority-based rotation, not only helping our understanding and appreciation of the design process, but also (and perhaps most importantly) maximizing our DPS output in patch 4.0.1 and Cataclysm. We wouldn't want to fall behind those simpleton, button-mashing mages and hunters, would we?