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Breakfast Topic: How many of you play on a Mac?

This was a reader suggestion, and a good one: Zvonimir wants to know how many of us WoW players use a Mac to play the game. Blizzard has steadfastly put out Mac and Windows versions of all their games ever since the original Warcraft, but this is not at all the norm in the industry. There are only a few other major MMOs I can think of that even have official Mac versions (EVE, Warhammer, City of Heroes, um...anything else?). Sure, we can always run some sort of virtualization (like Crossover Games, which supports WoW on Linux) or Boot Camp, but that's just less awesome than running something in your regular OS.

Anyway, here's the question for today: what platform do you usually use to play WoW?

What platform do you play WoW on?
Windows16183 (69.6%)
Mac6555 (28.2%)
Linux498 (2.1%)


Please no flaming in the comments. This is not a "which is better, Mac or Windows" poll. Inappropriate comments will be gladly deleted.

Filed under: Breakfast Topics, Hardware

Wowhead's new item page now even newer


Wowhead has been a go-to site to track what's going on on the PTR for quite some time, and now there's even more reason to go there. Their improved new items in patch 3.3 page features the following improvements:

  • Categorization by item level, with breakdowns for the five levels of items that are coming at us (219, 232, 251, 264, and 277).
  • You can now filter the new items and search within them.
  • Items are also sortable.

And this isn't a new feature, but it bears mentioning, at least if you're a major news geek like me: you can get an RSS feed of the new items added to the Wowhead database. If you wanted to you could probably hook this up to Twitter, or put it on your blog, or whatever.

Anyway, if you want to know what items are coming at us along with Icecrown Citadel, I think there's no better place to be. What items are you most excited about?

Filed under: Patches, Items

Ask Mr. Robot


Simulators for WoW are nothing new -- Rawr, for instance, has been around for years, and is steadily snowballing into a one-stop shop for simulating all classes (it's not there yet, but I still love it). In case you're scratching your head at this point, a simulator is like a spreadsheet, but much smarter -- instead of using some general approximations to calculate how your gear is going to change your DPS, it basically goes ahead and plays a model version of the game for you. Edit: apparently Rawr is not a simulator -- it uses formulas that come up with the same answer every time, much like spreadsheets. We still love it anyway.

What is new about the simulator I want to talk about today, which seems to be entitled "Mr. Robot," is that it runs on the web, in Microsoft's Silverlight framework (Silverlight seems to have come about because someone at MS saw Flash and decided they wanted one too). This means it's cross-platform and there's nothing to install (well, except Silverlight, but you may have that already). They're only doing sims for Death Knights right now, but the team says more classes are coming (I hear Warlock is next, but don't quote me).

Read more →

Filed under: Classes, Death Knight

Patch 3.3 PTR: New totems for trolls


Now this is neat: brand-new totem artwork has been spotted on the patch 3.3 PTR for troll shamans by extremely excited tipster Zjin. Previously, all Horde shamans shared a totem design, and draenei got their own space-themed totems when they were added. The new troll ones look appropriately voodoo, I think.

There are now at least three designs for the four different horde races; I wouldn't be surprised if orcs turned out to have their own as well. The current Horde totems fit tauren best of all the races. Once we here at WoW.com start making our way onto the PTRs, we'll bring you any more information we can find on possible new totems for the various races. In the mean time, I'll be in my bunk, doing designs for dwarf totems in my head.

Update: yep, there are new Dwarf and Orc totems too.

Filed under: Trolls, Shaman, Patches

Patch 3.3 PTR: Craftable nature resist gear

The patch 3.3 PTR is up (as you must have noticed if you're reading the same site I'm writing on), and among other things, it contains a battery of crafted gear that confers nature resistance for users of the various armor classes. There's leg and foot wear for all armor types, in various versions where appropriate (like DPS/tanking/spell for plate).

This is a pretty good sign that we're going to want/need nature resist somewhere in Icecrown Citadel. The mats list is another hint in that direction, calling as it does for Icecrown Thing of Crafting Things [PH]. It's a good thing they put "PH" there, or I might not have known the name was a placeholder.

But seriously folks, get ready to craft another set of resistance gear. I'm not particularly jazzed about this myself - I mostly raid as a druid these days, and we have little enough bag space as it is - but I guess it's one way to make sure players don't consume the content too quickly (if they have to stock up on Things of Crafting Things from earlier bosses first). Still seems like a silly hoop to make us jump through.

Filed under: Patches, Items, Raiding

Razer is giving away a sweet Asus rig

In case BlizzCon today isn't enough excitement for you, Razer, maker of fine gaming hardware of many kinds, is teaming up with Asus to give away a killer gaming computer. It's custom-painted with a ghost from Starcraft (anyone excited about SC2?), and it features some serious hardware. Intel i7 at 2.66 GHz, 9 GB of RAM, a GeForce GTX260 with 896 MB RAM, a 1 TB hard drive - it should run pretty much everything you want to throw at it. And it's so pretty! Of course, it comes with some Razer peripherals too.

All you need to do to win is leave a comment on their Facebook thread saying what your favorite Blizzard game is, and why. This means you will need a Facebook account, and you also need to become a "fan" of Razer first from their profile page. The winner will be randomly chosen on Monday, so you have until then to get in there.

Filed under: Contests, BlizzCon, Hardware

BlizzCon 2009: Dance and soundalike contest videos


We brought you the video from the costume contest earlier tonight. Now, as requested, here are Turpster's videos of the dance contest (above), and the soundalike contest (after the cut). I have to say, I watched the soundalike contest live, and it was really weird. Some of those contestants are creepily accurate.

Read more →

Filed under: Contests, BlizzCon

BlizzCon 2009: Costume contest video

Last night at BlizzCon featured the string of contests (costume, sound-alike, and dance), hosted by Jay Mohr. The costume contest was pretty spectacular at times, and I don't want to spoil it, but I was definitely rooting for the winner as soon as I saw him or her. Watch the contest above, and enjoy! It's times like this that make me realize what a wonderful community WoW has.
BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

Filed under: Contests, BlizzCon

BlizzCon 2009: Class panel #2, the good parts version

The second and final class, item, and profession panel has concluded. Disappointingly, the presentation part of the panel was mainly a re-run of yesterday's, but the Q&A, of course, was all-new. There were even a few new tidbits in the presentation. Here are some parts of the presentation that are not repeats from yesterday:

  • They didn't give any new classes to Draenei because there are too many of the space goats already.
  • There's a chance that Hunter Aspects will go away entirely.
  • New tidbit on Archaeology: putting pieces of artifacts together sends you to "face some sort of challenge" out in the world.
  • They like the way fishing works in Animal Crossing, and might look to that for inspiration on how to rework the process.

And here are the good parts from the Q&A:

Read more →

Filed under: Fishing, Draenei, Classes, BlizzCon, Cataclysm, Archaeology

BlizzCon 2009: Path of the Titans explained

For my money, one of the most interesting Cataclysm features they've alluded to is Path of the Titans, another character advancement system at max level. Before the Systems panel today, we didn't have a lot of solid information on it. There are still questions to be answered, but here's how it appears to work so far:

  • At maximum level, you choose to align yourself with a given Titan cult - i.e., you choose a specific path.
  • The paths are not class- or role-specific. Players will have to figure out for themselves what path they want to take.
  • Turning in artifacts found with Archeology (the new secondary profession) will cause you to progress along your chosen path.
  • The main rewards are Ancient Glyphs (not part of the Inscription profession). At each rank in your Path you have two to three choices of Glyphs.
  • Some examples of Ancient Glyphs are:
    • Bleed reduction
    • Bandage improvement
    • Increased damage following a crit
  • More Glyphs will probably come after launch.
  • Everyone is going to eventually be able to get all the glyphs for their path, and it will not be grindy (i.e. not like Sons of Hodir).

I'm looking forward to learning more about this as Cataclysm comes towards beta and release. I'm especially excited that they're focusing on making it not feel grindy, because that's a definite risk for a system like this.


BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

Filed under: BlizzCon, Cataclysm, Archaeology