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<title><![CDATA[Guest Post: Into the future with user-created content]]></title>
<link>http://wow.joystiq.com/2010/10/04/guest-post-into-the-future-with-user-created-content/</link>
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<em>This article has been brought to you by <a href="http://wow.joystiq.com/2010/02/03/the-new-wow-com-guest-blogger-program/">Seed</a>, the Aol guest writer program that <a href="http://wow.joystiq.com/tag/write-for-wow-insider">brings your words to WoW Insider's pages</a>.<br />
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One wonders how long <em>World of Warcraft</em> will remain viable. It is quite possible that my warlock will still be going strong decades down the line. Of one thing, however, I am certain: I will be playing some sort of MMORPG for as long as I'm able to tweak my spec. But will that game be <em>WoW</em>?<br />
<br />
My friends and I muse about what it would take to switch to another game. That game would have to build upon <em>WoW's</em> legacy and offer something new and amazing to boot. Speaking of boots, I'd wager my <a href="http://www.wowhead.com/item=50286">Prelate's Snowshoes</a> that the new game will be some incarnation of <em>WoW</em> itself, as Blizzard has proven so willing and able to adapt and grow with its fan base.<br />
<br />
What makes <em>WoW</em> so popular and enduring? For starters, the game is so accommodating, with plenty to offer noobs and leets alike. Players can feel a sense of accomplishment from merely questing, while others can savor the challenge of working through multiple levels of high-end raid content. I can feel the delight of one-shotting a low-health rogue sneaking around the lumber mill or experience the soul-destroying chaos of getting quickly roasted in arena. And those of us with creaking, overworked CPUs are able to take part in the fun.<p><a href="http://wow.joystiq.com/2010/10/04/guest-post-into-the-future-with-user-created-content/" rel="bookmark">Continue reading <em>Guest Post: Into the future with user-created content</em></a></p><p>Filed under: <a href="http://wow.joystiq.com/category/guest-posts/" rel="tag">Guest Posts</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://wow.joystiq.com/2010/10/04/guest-post-into-the-future-with-user-created-content/">Guest Post: Into the future with user-created content</a> originally appeared on <a href="http://wow.joystiq.com">WoW Insider</a> on Mon, 04 Oct 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a href="http://wow.joystiq.com/2010/10/04/guest-post-into-the-future-with-user-created-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://wow.joystiq.com/forward/19656340/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://wow.joystiq.com/2010/10/04/guest-post-into-the-future-with-user-created-content/#comments" title="View reader comments on this entry">Comments</a></p>]]></description>
<category>future-of-mmos</category><category>future-of-wow</category><category>game-design</category><category>game-mechanics</category><category>MMORPG</category><category>user-created-content</category><category>WoW</category>

<author> (J. Chesley Roberson Jr.)</author>
<pubDate>Mon, 04 Oct 2010 15:00:00 EST</pubDate>
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