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Level 1 cow raid downs 70 mage

The Eagles Pride guild on Malygos US had an interesting idea for a guild event. They all rolled level 1 Tauren alts and staged a raid boss encounter where they had to take down a level 70 mage. Apparently, a lot of thought went into the encounter, with the mage's gear and abilities tuned to create a realistic opponent for the little cows. Additionally, the mage, Belise, limited himself to using his abilities on certain cues and made good use of emote macros to further mimic a scripted boss encounter.

You can check out the thread on the official WoW forums which includes links to the two videos of the entire event. The thread also contains more information regarding how they balanced the event and speculation concerning how similar fights would work with other classes. It would also be a good place to express your interest if you'd like to participate in another similar event in the future.

I've heard of some interesting guild events in the past, but personally, this one trumps them all. Have you ever taken part in something like this?

Filed under: Events, Guilds, Raiding

Raid dungeons for everyone?


Earlier today, WoW player Blabberwort posted on the official forums with an interesting suggestion: Create a new dungeon setting that allows players to explore dungeons on a lower level of difficulty. According to the poster, this "Tourist" setting (as opposed to "Heroic") would allow curious players to experience the content although they wouldn't be able to earn any loot from killing creatures in the dungeons. For many players, this would likely satisfy their raiding urges, since it seems that a lot of non-raiders would simply like to experience the content once or twice without the pressure to continually farm it for loot.

Prior to the expansion, I didn't have a lot of opportunities to raid and a similar idea occurred to me. At the time I thought it would be pretty cool if there was a quest for each major raid dungeon that gave the player the chance to explore it without being able to engage in combat with any of the creatures. For instance, at the end of a lengthy quest line throughout Blackrock Mountain and the surrounding zones, you're finally tasked with a reconnaissance mission into the heart of Ragnaros's lair. You'd be able to enter the zone just like normal, but when you arrived inside the Core, you'd be wearing a non-removable Dark Iron dwarf costume. All the creatures would be friendly to you and you could talk to them as you made your way through the dungeon, completing the requirements of your quest. (Check out the quest "Who Are They?" for an example of what I'm talking about.) Perhaps you'd have to deliver a message to one of the bosses or simply visit certain locations in the dungeon, but the quest would have a definite objective and ending. If you chose not to complete the quest, you could keep it in your log and continually explore the zone.

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Filed under: Raiding, Forums

Celebrating the new year with a GM


A guildmate drew my attention to this interesting video of the New Year celebrations outside of Ironforge on the US Proudmoore server. Apparently, a GM appeared as a fire-spewing gnome and had some fun with the players gathered to see the fireworks. Check out the video above to get a complete look at his antics.

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Filed under: Events, Blizzard

Happy Winter Veil's Eve!

Late tonight (or early tomorrow morning, depending how you look at it) the decorations on your server should roll out and the Feast of Winter Veil will begin in Azeroth once again. We've already seen previews of some of the new toys we'll be getting this year. We've also pondered what other changes may be unannounced this year, and we'll be able to experience everything first-hand soon.

Just as a reminder, there is one item in particular that always sells well the first few days of the holiday: Small Eggs. Today's your last chance to head out to one of the lower level zones and kill a few thousand birds (or bird-like oviparous creatures) in order to make your fortune. Remember that you'll need at least five eggs yourself in order to complete the quest that creates the clamor for these items in the first place, so even if you don't wish to make a killing on the auction house, it would probably be wise to grab some eggs before the farming gets out of control. Check out Robin's earlier article for a good tip on a farming spot as well.

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Filed under: Events, Making money

Are you a recipe completist?

Earlier today I was perusing the official WoW forums, looking for any new info about our favorite game, when I noticed a particular post. Warla, the player in question, was announcing that they had collected all of the cooking recipes in the game. At first glance, this might not seem like much of an accomplishment, but there are a lot of recipes that are more readily available to one faction or the other, such as Dig Rat Stew. Taking into consideration that Warla is on a PvP server and can't easily do a trade through the neutral auction house, this is actually quite a feat.

I'm not really a perfectionist when it comes to my professions (and I'm definitely not the type who would announce such accomplishments in a public forum), but I have known other people that were. One guy I know is a blacksmith and spent hours researching and tracking down every last pattern that was available to him. The same guy was making a point to complete every single available quest in the game too, so his blacksmithing goal wasn't really his loftiest.

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Filed under: Cooking, Analysis / Opinion

Winter Veil mysteries



The Feast of Winter Veil will be upon us in less than a week and we already know that there will be new elements added to WoW's biggest holiday. Item database and news sites have been publishing information about this year's festivities for quite awhile now, but nonetheless there are still two mysteries that are pestering me.

First of all, as you are probably aware, there is a Winter Veil quest to kill the Abominable Greench and retrieve the stolen Smokywood Pastures' treats in the Alterac Mountains. Upon completion of the quest, you're rewarded with a box that can contain a special profession recipe. Alchemy, Engineering, Enchanting, Leatherworking, Blacksmithing and Tailoring have all been represented in the possible rewards. This brings us down to my burning question: Will jewelcrafters have a new design added to the gift box this year? If so, what could it possibly be?

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Filed under: Items, Analysis / Opinion, Jewelcrafting

Bugs confirmed for Cloak of Shadows and Vanish

A fairly lengthy thread on the official Bug Report forum today led to the discovery of a problem related to two Rogue skills. Cloak of Shadows and Vanish were both reported by players as simply not working. For whatever reason, rogues were unable to escape the attacks of their opponents in PvP when using these skills.

Reports of problems with Vanish often plague the forums. Most often these issues are caused by client/server latency, as Hortus reminds us, but this time they've identified a separate problem. While not disclosing the nature of the bug, Hortus has informed the rogues in the thread that their feedback has resulted in the discovery of a problem with these two skills and they're currently investigating the issue in hopes of finding a fix.

It's nice to see that players are able to help contribute to fixing the game. If you've had any problems with these skills recently, I'd suggest that you read over the thread and see if your experience adds anything to the discussion.

Filed under: Rogue, Bugs

New cooking recipes in 2.4

In the current state of the Cooking profession, it is necessary to take up Fishing in order to progress one's skill to the maximum level. For some unknown reason, Cooking recipes between 275 and 285 skill have been changed in the recent patches. As community MVP Highlander points out, all but one of the recipes that grant skill-ups in this range require materials that can only be gained through fishing (which, I suppose, can also be purchased off of the auction house). The only recipe that doesn't require fishing is only attained through running Dire Maul, which seems to be an unrealistic requirement.

While not offering any explanation as to why these recipes were ever changed in the first place, Blizzard poster Salthem gives hope of a solution. New recipes are set to be added in patch 2.4 which should hopefully fix this problem. While not providing a lot of details, he does mention that the recipes will definitely bridge this gap.

Only time will tell exactly what recipes are being added, but perhaps they'll add a few more reliable ways to acquire skill points between 350 and 375 as well. What type of cooking recipes would you like to see in the patch?

Filed under: Fishing, Cooking, Patches

Doomguard & Infernal getting buffed



Yesterday, a player posted on the official WoW forum asking about the current state of the Doomguard and Infernal Warlock pets. It's a hassle to learn how to summon these demons, requiring the completion of multiple quests for each, and summoning them requires reagents, including the death of one of your party members (for the Doomguard at least). With all these requirements, one would think the pets would be worthwhile, but their cost and unpredictability (they have to be continually enslaved, which is on diminishing returns and may break at any time) make them worse than the normal Warlock pets.

Eyonix answers the original poster, saying that the devs are concerned about these pets and will buff them sometime in the future. That "future" may be the next expansion, but this is a better answer than the class has received on the subject in a long time. To the best of my knowledge, previous answers were something along the line of "These spells may have situational uses and will not be changed from that role". Now there is once again hope that these cool and iconic (watch the original WoW cinematic, if you don't recall) Warlock pets will become more than simple novelties.

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Filed under: Warlock, Buffs, Wrath of the Lich King

No incoming fix for long arena queues

With the popularity of the new arena season, queue times across the servers are getting pretty long. This is especially noticeable in the 2v2 bracket, which is the most popular team size. When a player posted his complaints about the long queues today, Drysc chimed in to give indication that there will be no quick fix incoming. Instead, the devs are going to wait to get the big picture on the influx of PvPers instead of making rash decisions.

I don't know what your experiences have been like lately, but the queues on my main server seem to be getting longer and longer rather than diminishing. The new season has only been out for about a week now, so perhaps it's too early to expect interest to be fading, but I hope there is some sort of solution soon. I've contemplated moving up to the 3v3 bracket, but I've heard via word of mouth that those queues are getting pretty lengthy as well. Perhaps it's time to give 5v5 a chance once again, if I can corral some of my guildmates to chose a specific time to do our matches and stick with it.

What has your experience with the arena queues been like since the new season began?

Filed under: PvP, Forums, Arena