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Breakfast Topic: Design your own level 90 spell or ability

This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

In every expansion, all the classes get a few new abilities. Surely next year, the level cap will be 90 or higher, so there are more opportunities for your favorite class to become overpowered! What idea would you like to see implemented as a new ability for your class of choice?

Try and keep it realistic, please. I'm sure Blizzard won't give rogues an insta-kill ability that is only usable with 5 combo points -- at least, I hope not -- but maybe it could add a new move that would have a 5% chance per combo point at one-shotting enemies more than 5 levels below you. I don't really play a rogue, so I'm sure that idea sounds outrageous to all you sneaky stealthers out there -- but that is why I am asking your opinion!

I know my holy paladin would love an AOE heal that isn't on a cooldown or has limited resources. Maybe a spell that drops a huge surge of healing light on a location, similar to the druid's Hurricane spell, but only one tick of healing that is spammable. Doesn't sound too overpowered to me ... but I might be biased.

So share up! Let us know your ideas in the comments, and who knows? Maybe Blizzard will read it and be inspired enough to implement.

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Breakfast Topic: What would you like to see implemented in WoW?

This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

Today's Breakfast Topic is going to be very open, and I'm sure its comments will be extremely hectic ... so let's dig in! What would you like to see implemented in World of Warcraft? Anything. Anything. I'm not asking which achievements you think Blizzard should add, what mounts should come next, or what new abilities you would like to see (though you're entirely welcome to share those.) I am asking the very open and simple question: What would you like to see implemented in World of Warcraft? Period.

I understand this is a huge and potentially disastrously complex question, so maybe I'll get you guys started off. I would like to see a vanity/cosmetic set appearance tab. I would like to see a title for having 40+ titles (as seen in my first-ever Breakfast Topic.) I would like to see more gold sinks and more passenger mounts!

Share your ideas! What would you like to see implemented? Achievements? Mounts? Titles? Pets? Abilities? Weapons? Armor? Graphics? Professions? Monsters? Bosses? Raids? Zones? Items? Roleplaying aids? A new system? Races? Classes? Anything! It doesn't have to be on that list. Simply post your heart's desire about the #1 thing you think Blizzard should add to its already huge and open-ended World of Warcraft.

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Breakfast Topic: What's your favorite in-game toy?

This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

World of Warcraft is a huge world filled with many things. One thing that sets it apart from other MMOs for me is the amount of toys and RP items that exist in the game. I claim to have all of them, and I'm pretty sure I have at least 95% of them. I love them all. The day patch 4.1 came out, I dug up the Ancient Amber from archaeology, and I loved it. On the same day, Blizzard also fixed the Gnomish Gravity Well, which is my new favorite engineering item. I have so many toys, I can't pick which one I like the most.

There are even toys that can be combined, like Orb of the Sin'dorei and Kalytha's Haunted Locket (which turns you into a female blood elf, even if you're a male) -- and what about Burgy Blackheart's Handsome Hat combined with Ethereal Oil for a super-ghostly form?

Do you have a bunch of toys like myself? Do you have an Arcanite Ripper that you shred whenever your raid is having an AFK break? Or maybe a Foam Sword Rack to break out a fight? A Super-Simian Sphere to go bananas with? Share your favorite toys and what you like to do with them. They make the game unique, and it's time people express their love for them! (Not to mention ... I might find one that I missed!)

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Breakfast Topic: Have you found any "secret" locations?

This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

If there is one thing to say about the World of Warcraft, it is that it is enormous and seamless. Blizzard loves Easter eggs and has hidden secrets and secret areas all across the entire world. It goes without saying that you have found at least one or two of these secret areas. Some people even make it a hobby of finding and claiming secret areas.

Note that there is a difference between secret areas and areas only reachable by exploit. The first is intended by Blizzard, but the second is a bannable offense. Do not try and exploit your way to Old Ironforge (especially since you can just walk in now as of 4.1!), and do not try to enter Mount Hyjal, or else the Guardians of Bliz-- okay, so maybe my knowledge of secret areas is a bit dated, but I still enjoy the hunt for them!

Some guilds, especially on RP realms, even use and claim secret areas and locations as their headquarters and sometimes even hold guild meetings in these lcoations. This is a great alternative to player housing, and Blizzard actually encourages people and guilds to find and enjoy such fantastic locations. With Deathwing's emergence and flying mounts now available in Kalimdor and the Eastern Kingdoms, previously unreachable areas are now just a short flight away, so there are more tucked-away locations than ever!

What secret locations have you found, and which is your favorite? Do you often go there? Does your guild have any special spot to claim as its own?

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Breakfast Topic: What parts of the game are most underappreciated?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Many things in the World of Warcraft go unappreciated by the community as a whole. In such a large game and such an extensive world, it is easy to overlook small details without which the game would be much more difficult and frustrating or just less pleasant to play.

The first thing that comes to my mind that is underappreciated in WoW is the music and sound effects. I know so many people who play with their sound down, and while I can understand muting my sound for a few quests or specific zones or while fighting certain monsters, I cannot believe that so many people play this game completely muted and listening to their own "thrash metal" or whatever it is the kids are listening to these days.

I've been playing a priest lately. I've been doing the Tol Barad dailies every day, and I am absolutely loving the Jedi mind trick ability Mind Soothe. Yet I know that 90% of priests out there don't even have it on their action bar ... and I'm sure some have never even heard of it. Mind Soothe is like a lesser but group-wide stealth! You can skip entire trash pulls in heroics with it, or just run past that certain monster that you don't wish to fight.

With all your love of the game, what aspect of it do you love that you think not enough other people appreciate? Share your thoughts, and show some appreciation for the little things that Blizzard's team has put hard work into!


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Breakfast Topic: The pros and cons of collision detection

This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

One of the first things I noticed when I migrated from Final Fantasy XI to World of Warcraft six years ago was the lack of collision when running through another player character. In many MMOs, characters and NPCs are treated as solid objects. As a result, PVP and PVE are more dynamic and challenging, but this also causes problems when there is an enormous crowd in front of the auction house.

There are many pros and cons for collision detection, but I think Blizzard was smart in keeping it simple. With World of Warcraft's tens of millions of players, events like The Gates of Ahn'Qiraj would have been even more hectic if players could not run through each other. Bosses like Valiona and Theralion in The Bastion of Twilight, where you have to stack up (for the Meteor) would be so much more challenging if stacking up took collision detection into account.

On the other hand, things like PVP would be much more engaging. Imagine Warsong Gulch in a game of Capture the Flag. Players would literally form a barricade around the flag carrier and protect him until they die. Honestly, I do not PVP much, but I know this would change up the dynamic of the game greatly. As for whether it would be for the better or for the worse, I will let you guys decide in the comments.

What are your thoughts on collision detection? Do you like how it is right now, where everyone can stand right on top of each other and run through players? Or would you rather it be more solid and realistic, but possibly more frustrating?

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Breakfast Topic: Your favorite in-game model

This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

WoW has a very unique art style. Recently, models of NPCs, armor, and such have been incredibly detailed -- and, for the most part, amazing looking. Firelands in particular has some amazing looking fire models, and I can't wait to see the "Fiery Anzu" that Blizzard mentioned might drop off of Ragnaros. (In case you don't know, Anzu is the Raven Lord boss in Sethekk Halls, and is one of the coolest looking ground mounts in the game.) Honestly though, I cannot decide what my favorite NPC model is ... though I have always been fond of the Faceless Ones.

So I leave it up to you, Dear Reader, what in-game model is your favorite? And please, do share why you like it so much and what makes it unique. You don't have to pick just one! Maybe let us know your favorite weapon, piece of armor, and favorite NPC.

When it comes to weapon models, one thing I am dissapointed in with Cataclysm is the so called "Reclaimed Ashkandi" from Nefarian in Blackwing Descent. When you compare it side-by-side with the old Ashkandi from Blackwing Lair, it seems to have ... shrunk. Quite a bit. One thing I liked about Ashkandi so much back in the day was that it was one of the biggest weapons in the game, and this new one is just ... puny.

But I digress, Blizzard has amazing modellers and animators, so please, give them a shout out in the comments and let everyone know your love for your favorite model!

Have you ever wanted to write for WoW Insider? Your chance may be right around the corner. Watch for our next call for submissions, and be sure to sign up for Seed, the Aol guest writer program that brings your words to WoW Insider. The next byline you see here may be yours!

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Breakfast Topic: Are you satisfied or disappointed with minor glyphs?

This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

Glyphs have been a great addition to World of Warcraft, and with Cataclysm, they only got better. One thing I am disappointed about, though, is minor glyphs. I really feel like Blizzard really didn't try hard on them. When they were first announced, everyone was speculating what great and fun changes they would add, and while some classes get some pretty good ones (like druids, for example), some classes get pretty boring ones (like paladins).

Druids get a faster aquatic form, lesser cooldown on sprint, a graphic change to Tree of Life, and more -- exactly what minor glyphs should give! Yet literally all of the paladins' minor glyphs are "X mana cost reduced by 50%." Very boring, and the things that have mana cost reduced are already uber-cheap and are buffs that change no way the game is played.

I know minor glyphs are supposed to be weak and not game-changing, but Blizzard promised many fun, cosmetic minor glyphs that would make the game more customizable. How many warlocks wanted to turn their fire green with a minor glyph? Hunters in 4.1 just got the option to make their pet smaller, but why do classes like priests and paladins have such uninspired minor glyphs?

What minor glyphs would you add to your class? Are you happy with the minor glyphs you have now?

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Breakfast Topic: Thoughts on legendary weapons

This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

Legendary weapons are a status symbol. They show the dedication and skill of a player and his or her guild. However, not all legendary weapons are equal, and not all are usable by every class. In vanilla WoW, we had a 2H mace, a 1H tanking sword, and a caster staff. In The Burning Crusade, we had the Warglaives (DPS swords) and Thori'dal (bow). In Wrath, we had Val'anyr (1H healer mace) and Shadowmourne (2H axe.) Now in Cataclysm, we are getting another caster staff, and who knows what else is on the horizon.

I am glad Blizzard brought back the epic quest chain requirements for Dragonwrath, as I was severely disappointed in how Thori'dal and Warglaives were obtained. Personally, I think we need a legendary shield, one that, similar to Atiesh, you pick which version you want at the end of the chain, so that it could be a tank or healer shield. I would also like to see a legendary fishing po -- okay, sorry, I couldn't say that with a straight face. As for the legendary shield, let it be forged from some of Deathwing's scales or something similar that seems Cata-appropriate; in lore, Deathwing's forged scales are extremely tough, so it could easily fit into the lore and be made into a grand, epic quest chain.

What legendary would you like to see next -- and if you are feeling extra imaginative, how should one go about acquiring it?

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Breakfast Topic: What if World of Warcraft were more physics-based?

This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

Many new MMOs coming out recently released boast about how they have amazingly new and realistic physics engines. A new one coming out, TERA, looks like it will be very heavily physics-based, and I'm sure it will be fun for a lot of players.

World of Warcraft is an old game -- six years old, in fact, and while Cataclysm updated it to a great extent, it is impossible to add things like a great physics engine without rewriting the entire source code of the game. So maybe in World of Warcraft 2, we'll have more realistic physics.

But what would WoW be like now if it had a more realistic physics engine? Sure, we have things like gravity, knockbacks, and vehicles, but you can't pick up a tree and chuck it at someone! You can't be cut up by the propeller of some deadly gnomish plane (those danged gnomes), and as my friend pointed out to me the other day, there is no friction. Think about it: In games like Super Mario 64, when you stop running, you lose momentum, so you still move a foot or two. In WoW, you have complete control over your actions (unless you're fighting one of those accursed warlocks), and momentum hardly ever comes into your mind when playing.

So, dear reader, what do you think about a more realistic physics engine? Do you think it would make WoW better -- or do you think WoW is great as it is, nice and simple? Share your opinions and maybe some ideas of what a good physics engine could do!

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