Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.
With Blizzard's not-confirmed, delayed, and then for-reals confirmed release date for the Siege of Orgrimmar patch now finally looming in the very near future, this seems as good a time as any to actually sit down and compile and digest the trickle of changes that have steadily been dripping out of the PTR. In previous posts I've talked about the biggest changes as they were first revealed, and since then there have been some even bigger changes, thanks to the numbers pass and its requisite tweaks.
All in all, despite a few nerfs, protection paladins are still sitting pretty. We've got some of the best tanking mechanics in the game, we still have haste as a (powerful and viable) option for gearing, and we still have a wide and varied toolbox at our disposal. This expansion has been very good to us, and this patch does little to change that!
That said, let's dive in and take a look at the details.
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Filed under: Paladin, (Paladin) The Light and How to Swing It